Looks good overall, nice hull bump from the Fleet Escort, 1 point extra turn rate, +1 Eng Console and Uni Ensign in case you're feeling creative..or something.
A little confused what ship this is based off of, considering the next ship ( I probably missed a patch note somewhere).
Quote:
Originally Posted by raketh1
Fleet Escort Refit:
Commander - Tac
Lt Commander - Tac
Lieutenant - Eng
Ensign - Eng
Lieutenant - Sci
Not much opinion here, nice turn rate - this is kind of like an alternate version of the current assault cruiser without actually being the assault cruiser.
Quote:
Originally Posted by raketh1
Fleet Star Cruiser:
Lieutenant - Tac
Commander - Eng
Lt Commander - Eng
Lieutenant - Sci
Ensign - Sci
It's odd...they seem to be trying to make the Fleet Recon Sci into something of an assault science cruiser, while making the Fleet Nova into a science-escort hybrid. I'll have to fly them to see how they balance out, but it will be interesting to see what a Comm Science plus a LtComm Tactical can do with 14 base turn.
As for the Nebula, I think it would've been cool to take another station--heck, maybe two stations--and make them universal. It is supposed to be the modular workhorse of the fleet, no? Then again, it already has been turned even moreso into a science-cruiser hybrid, so maybe that would've stepped on the oddy's toes somewhat. But I think, overall, with some ships becoming even greater in dps strength, it would be nice to tweak the Fleet Science Refits a bit, so that they would have target subsystem II instead of I. That way, science wouldn't get lost as tanks and dps'ers grow further and further into their extremes. Just a thought.
yes, I agree with you on science vessels. They should really be the kind of ship that increases the whole team's DPS, enough to make up for the fact that they don't hit as hard as the tac/escort
yes, I agree with you on science vessels. They should really be the kind of ship that increases the whole team's DPS, enough to make up for the fact that they don't hit as hard as the tac/escort
little bit off: I myself deal as much dmg in a sci as your average escort and the sci abilities make me do that kinda dmg, so sci vessels make up for the loss of dmg in sci abilities (though some are nerfed beyond usefulness)
however I am disappointed. the fleet long range sci retro is available at tier 5 military. I will grind enough dilithium for the normal retro version of it by the time a fleet can get to tier 5 military... :S
also OP: the fleet escort as we know it has been renamed to patrol escort, and the fleet escort here is the Sabre and such
little bit off: I myself deal as much dmg in a sci as your average escort and the sci abilities make me do that kinda dmg, so sci vessels make up for the loss of dmg in sci abilities (though some are nerfed beyond usefulness)
however I am disappointed. the fleet long range sci retro is available at tier 5 military. I will grind enough dilithium for the normal retro version of it by the time a fleet can get to tier 5 military... :S
also OP: the fleet escort as we know it has been renamed to patrol escort, and the fleet escort here is the Sabre and such
Yeah, and your average cruiser runs a skittle-boat, so going by average is wonky at best.
My Nebula averages around 3k dps, which is fairly respectable for being an engi captain...but nowhere near what I can do in an escort (5k+ easy). I don't expect my Nebula to contend with a Defiant in sheer power (though let's be honest...the gap shouldn't be that big, canon-wise), but I do want more utility out of my fleet workhorse. So, if I grind out for my fleet refit, why shouldn't science vessels get a perk to make up for the fact that they are designed neither for complete tanking, nor for obscene dps? Also, Fleet Science Vessel Refit, when I checked, was Tier 3 shipyard...the LRSV was Tier 5.
but nowhere near what I can do in an escort (5k+ easy)
you say easy. from what I have seen that is not so easy for most people. I tracked combatlog for the couple of days in elite and normal stfs, and some pvp.
the best escorts I have seen scratched around 3500k dps. and with them, the missions were easy as hell. in a sci, you can deal that amount of dmg, without a sweat. so at this point a sci can deal the necessary amount of dmg, better than your avarage (and by that I mean well built, but not completely thought through) escort, or anything else. plus the abilities are way more useful than on an escort.
all that said, I am sad to see that the escorts still are bad at sci abilities (probably for the reason I just stated, that sci abilities can get you loads of dps, done right)
edit: also, I do not see why would anyone use the fleet sci vessel. the other ships are just better. ofc you unlock the long range sci later, and basically that is the ship that can substitute it fully, but the stats are just not convincing
It's odd...they seem to be trying to make the Fleet Recon Sci into something of an assault science cruiser, while making the Fleet Nova into a science-escort hybrid. I'll have to fly them to see how they balance out, but it will be interesting to see what a Comm Science plus a LtComm Tactical can do with 14 base turn.
As for the Nebula, I think it would've been cool to take another station--heck, maybe two stations--and make them universal. It is supposed to be the modular workhorse of the fleet, no? Then again, it already has been turned even moreso into a science-cruiser hybrid, so maybe that would've stepped on the oddy's toes somewhat. But I think, overall, with some ships becoming even greater in dps strength, it would be nice to tweak the Fleet Science Refits a bit, so that they would have target subsystem II instead of I. That way, science wouldn't get lost as tanks and dps'ers grow further and further into their extremes. Just a thought.
Well the recon was always a little more dps than other science ships, I do agree that it would be nice if they did give the Nebula a perhaps another universal slot...like maybe the ensign? If they give it a lt cmdr slot it might be considered to much like the Odyssey.