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Thanks SO MUCH for all your support, and we'll see you in-game!
Still saddled with an awful turn rate but at least more shield and hull to compensate. 5 Eng consoles and the same dreaded Eng BOFF layout.
This is a real shame, they need to rethink the ensign and hopefully make it a Uni like the Negh'var got.
Agreed.
I'm cool with the 5 eng consoles (I know everyone wanted another tac), but they still couldn't make that Ens Eng station on the Exploration cruiser a uni, huh?
For shame, Cryptic. For shame.
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It's me, Chrome. [Join Date: May 2009]
"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Last edited by bladeofkahless; 07-02-2012 at 03:09 PM.
The real thanks go to raketh1, he did all the work.
Quote:
Originally Posted by ferdzso0
little bit off: I myself deal as much dmg in a sci as your average escort and the sci abilities make me do that kinda dmg, so sci vessels make up for the loss of dmg in sci abilities (though some are nerfed beyond usefulness)
I would say that is highly unlikely.
While I've pulled about 4k DPS in ACT in an RSV, thats still quite a bit under what my Escorts are capable of in overall DPS and it doesn't even come close to their burst (which is much, much higher).
Quote:
Originally Posted by ferdzso0
also OP: the fleet escort as we know it has been renamed to patrol escort, and the fleet escort here is the Sabre and such
Thanks for clarifying.
Quote:
Originally Posted by ferdzso0
the best escorts I have seen scratched around 3500k dps.
Even in ACT, which tends to be more accurate and shows numbers in that region, that number is most certainly not indicative of "the best escorts". The number you want to see from well built and played escorts is going to be in the 5k to 7k arena, and again their burst is much much higher than that.
you say easy. from what I have seen that is not so easy for most people. I tracked combatlog for the couple of days in elite and normal stfs, and some pvp.
the best escorts I have seen scratched around 3500k dps. and with them, the missions were easy as hell. in a sci, you can deal that amount of dmg, without a sweat. so at this point a sci can deal the necessary amount of dmg, better than your average (and by that I mean well built, but not completely thought through) escort, or anything else. plus the abilities are way more useful than on an escort.
all that said, I am sad to see that the escorts still are bad at sci abilities (probably for the reason I just stated, that sci abilities can get you loads of dps, done right)
edit: also, I do not see why would anyone use the fleet sci vessel. the other ships are just better. ofc you unlock the long range sci later, and basically that is the ship that can substitute it fully, but the stats are just not convincing
Really? You don't see the value in an escort-like ship that can tractor, beam overload II, then pop PSW 3? Neither the LRSV nor the RSV have a LtComm tact last I checked, so I think the Fleet SV Refit is going to occupy a nice little niche for escort folks wanting some good utility. And tbh, the "damage" done by science skills, especially for PvP, are relegated to taking down shields, hence why some of the best torp builds are based around science vessels. With the new turn rate buffs, this will only be enhanced, but there is no way a science vessel will ever compete with an escort, given a competent/identical captain is in both.
Then again, dps changes depending on the STF, your role in it, and what log you are using. But yes, from the logs I use, I hit 2800-3100 dps in my Nebula, and 4k-5k in my flort. Now, I did change my skills to max out particle generators, so my flort dps will have decreased, but nowhere near enough to allow my Nebula to challenge it.
Either way, I see the changes being like this for the science vessels:
Research Science Vessel: This is the poor-man's LRSV, with pretty much identical stats of the original LRSV refit, with the Lt.Comm and Lt sci/engi stations swapped. More geared for CC/healing, and is nice for a tier 1 shipyard req.
Recon Science Vessel: Extra tact slot makes it slightly more appealing for dps, but I think the biggest help is the turn rate of 13.
Science Vessel: Off-dps, opposite to the Nebula. Can spike and CC very well, but can't tank long to save its life. Best not let its shields drop...won't have the heals to survive. Best suited for hit and run beam boat.
Nebula: Remains pretty much static. Incredible jack-of-all-trades, though will never reach the offensive ability of RSV/SV refits. Extra engi console will help with tanking, extra universal console.
LRSV: Just like the RSV, helped out by the extra tactical slot, which might actually make it quite appealing to off-dps-minded folks.
DSSV: Just a science console means a giant yawn from me...never really understood the appeal of it, although it is great at debuffs/healing.
With all these fantastic bridge officer layouts (and some not so good), it would be lovely if they would unlock every ship of the "class" as skins to be used at max level.
If I want to fly an Assault Cruiser (Sovereign) with the layout of an Exploration Cruiser (Galaxy), it should be possible. For obvious reasons, you'd end up "blocking" the mix-and-match functionality, if you choose a Sovereign template, prohibiting it from using Galaxy parts for example.
I'm a little lost on this stuff. Are they redoing the existing ships in the game? Creating a new "Fleet" class of ships we'll have to buy from C-store or with dilithium? Or what is it exactly?
I'm a little lost on this stuff. Are they redoing the existing ships in the game? Creating a new "Fleet" class of ships we'll have to buy from C-store or with dilithium? Or what is it exactly?
Some ships are getting retrofits...and a bunch but not all ships are getting fleet retrofits. The fleet retrofits will be purchased through the new fleet starbase stuff, thats the jist of it though I'm still not a 100% on details.
I'm a little lost on this stuff. Are they redoing the existing ships in the game? Creating a new "Fleet" class of ships we'll have to buy from C-store or with dilithium? Or what is it exactly?
Basically, Fleet ships are slightly better than C-store ships.
There are a few ships that are for 200,000 Fleet Credits and a full Fleet version for 20,000 fleet credits and 1 fleet ship requistion.
They mentioned somekind of C-store purchase and hinted that could be the ship requesition form.
IMHO, I just wish Cryptic went and made a Tier 6 with these new ships or revised the ship tiers to where we could upgrade them. So we get to choose if we want that Fleet Galaxy with a Third Tactical Console or change that Ensign Engineering to something else.
I'm a little lost on this stuff. Are they redoing the existing ships in the game? Creating a new "Fleet" class of ships we'll have to buy from C-store or with dilithium? Or what is it exactly?
1) Sort of, there will be new variants of existing ships. There are exceptions though (no Galaxy-X for example).
2) Two new classes actually, retrofits and fleet refits from the new fleet base system. Retrofits are available with fleet credits only, and the fleet refits will require fleet credits and an C-Store token. In addition if you want the ship costumes or special consoles of the C-Store version of these ships you will need to own the appropriate C-Store ship. All of these new ships are also character specific (no account level unlocks).
While I've pulled about 4k DPS in ACT in an RSV, thats still quite a bit under what my Escorts are capable of in overall DPS and it doesn't even come close to their burst (which is much, much higher).
I said average escort. I know what a well built escort is capable of. but the truth is most escorts in STFs (I mainly play PVE, my sci is not that competitive in PVP, however I have fun with it in there too) do not get above 4k DPS (burst DPS, maybe but consistent DPS I think is a bit more important, since this means more overall dmg)
Quote:
Originally Posted by mehen
Really? You don't see the value in an escort-like ship that can tractor, beam overload II, then pop PSW 3? Neither the LRSV nor the RSV have a LtComm tact last I checked, so I think the Fleet SV Refit is going to occupy a nice little niche for escort folks wanting some good utility. And tbh, the "damage" done by science skills, especially for PvP, are relegated to taking down shields, hence why some of the best torp builds are based around science vessels. With the new turn rate buffs, this will only be enhanced, but there is no way a science vessel will ever compete with an escort, given a competent/identical captain is in both.
well it still is one console short, and its health is low. plus the turnrate doesnt feel that big of a bonus. I mean you have to operate from a 90 degree arc, which can be done with even the DSSV (but yes, you might wanna drop some RCS into the consoles, sacraficing space, so maybe this justifies it -> yeah I am thinking it through while writing )
Quote:
Originally Posted by mehen
Then again, dps changes depending on the STF, your role in it, and what log you are using. But yes, from the logs I use, I hit 2800-3100 dps in my Nebula, and 4k-5k in my flort. Now, I did change my skills to max out particle generators, so my flort dps will have decreased, but nowhere near enough to allow my Nebula to challenge it.
thats why I use my calculated DPS (outgoing dmg/time of the engagement) just to compare myself to others (thats why I "know" so much about the dps of escorts). I avg between 2800-3200, and I rarely go bellow this. burst damage wise over 60 seconds I could get 4000+ dps (against STF boss). but I think most escort captains (when I was one I didnt either) do not check their dps. they just eyeball the damage based on advices, but not their own calculations. in the end even in elite STFs in a longer game (15-20 minutes) overall they will not, or barely dmg more than me (and I am helping their numbers with my CC skills too).
Quote:
Originally Posted by mehen
DSSV: Just a science console means a giant yawn from me...never really understood the appeal of it, although it is great at debuffs/healing.
I perosnally use this ship, and will use the fleet version, if I see that the FLRSV is far from me. first of all it is an eyecandy, which for me is a bonus but in the end it is extremely good for tanking. the sci slots I use for universal consoles and shield buffs. I have a hard time handling incoming damage (I aggro usually groups of 5-6 when this comes to be a problem, but not once I defended against two groups of mirror ships, it is fun, but not easy for me), so the bonus hull comes in handy (and with the fleet version now we are reaching escort heights again
I can see that my poor dreadnought keeps getting out-classed with each passing generation. Its starting to feel like Akira all over again! :p
I can't deny the logic of this statement, but it sure sucks to have no means of upgrading the Gal-X. Be nice if they have C-store specific upgrade routes, like how you can only buy some fighters if you have the original carrier.
Quote:
Originally Posted by Commander Ryzak
"WE! ARE! ROMULAN!!" *kicks spider into singularity core*
"I always knew he had it in him. And by the way, nice lungs you got there."
V. Adm. Kha Yuung, 'Towpok'