So since season 4, the rarity of an item has increased its base damage. I was wondering, between very rare and ultra rare, what is the damage difference? Example...Spiral wave disrupters do something like 237 base DPS, and advanced fleet disrupters do 240 with the same mods. However, this may not be typical b/c of the odd properties of the spiral waves. Has anyone worked this math out in anticipation of craftable ultra rares?
One level of rarity is the same damage as 1 mk higher - in other words, not much.
"Base damage" is always mk 0. Which leads to another point: your tac consoles add damage based on base damage, or mk 0, for all weapons of any mk and rarity. So your small damage gain from weapons one level of rarity higher (or one mk higher) is not amplified by tac consoles.