Ensign
Join Date: Nov 2012
Posts: 2
Okay, so I have read the first page of this thread and I have skimmed the rest of the posts, and I figured I would throw in what I have to the tac wolves of STO and see what you have to say lol.

I am currently running the Armitage Heavy Escort Carrier as a Tac Captain, I know I am missing a few things to make it complete, but it works for what I use it for atm.

The build I am currently running is more for shield busting than hull killing.

Fore:

x3 Mk XI Tetryon DHC's
x1 Mk XI Quantum Torp
(The DHC are very rare, and the torp is rare only because I couldn't afford a full MK XII very rare setup)

Aft:

x3 Mk XI Tetryon Turrets (Again they are Mk XI very rare only because I couldn't afford the Mk XII very rares)

Mk XII Positron Deflector (very rare)
Mk XI Jem Engines
Mk XI Jem Shields
(In the process of replacing the Jem Parts. They were free and got me by)

(Laugh if you want..)
Scorpion fighter and antiproton turrets in devices. I know..worthless...I just haven't changed them yet..

x3 Mk XI rare Neutronium alloy (couldn't afford better ones)
x2 Mk XI rare Shield Emitters (trying to replace with field gens)
x1 Mk XI very rare Tetryon Pulse gen x2 Mk X rare Tetryon Pluse gen (again I can't afford the good ****) and the 360 torp PDFS that comes on the Armitage as well as the fighters that come with it.

BOFF setup is:

Cmd Tac - Torp HY 1, Torp Spread 2 , CRF 2, Attack Pattern Omega 3
Lt Tac - Tac Team 1, CSV 1
Ens Tac - Tac Team 1
Lt Cmd Engi - Emergency Power to Shields 1, Engi Team 2, Directed Energy Mod 2 (Borg BOFF)
Lt Sci - Sci team 1, Hazard Emitters 2

DOFF setup is:

x3 rare Brace for impact officers
x2 very rare flight deck officers (a total of +20% defense while in recall mode)

Power levels from left to right:
125/48/45/73

And there you have it, my "messed up build" as some might call it. I am in the slow process of getting Mk XII stuff when I can, I am also in the process of working towards my MACO set. I ran a few elite cures and parsed the combat logs while doing so and with this current build I am averaging 4500 dps, this for me is also heavily dependent on timing with Tac fleet and Go Down Fighting. And there is a method to the madness of having that much power in AUX. The closer to 75 you have in aux the more it counteracts the power drain to weapons. I also need to redo my skill points because I have points in places I don't need.

Though I will not disagree that the AP, Dis, and Plasma weapons are awesome, I use Tetryon to break the shields for everyone else, and faster than everyone else so the real damage can begin.

Feel free to comment what you want, all I ask is don't be an insensitive man child about the ordeal.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 132
02-20-2013, 11:43 AM
Quote:
Originally Posted by redricky View Post
It's fair to call me grumpy, less so to call me a troll, but whatever.
For the sake of agreement I have edited my previous statement...
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 133
02-20-2013, 11:55 AM
and for you trathnona... Given that this is geared towards STF"s, I HAVE to point out that the JEM shields are doing you NO favors. Make sure your positron deflector has [SIF] and [shds] bonuses. If not, get a MK XII blue that does (pretty inexpensive)

You will want to look at a Covariant [CAP]x2 [Pla] or [cap][reg][pla] shileds. As high of a level as you can get. Again perhaps a mk xii blue [cap][pla] would work due to being inexpensive.

I also have to point out that in STF's the tetryons aren't going to do you any favors for a large portion of the time you're shooting at the cubes as theior shields tend to go down quick, but just hull tank forever. They will also do you no favors against the generator, gate or transformers. I also find it hard to recommend single energy types anymore unless they're fleet weapons of borg weapons considering the dual-proc energy types available now. There is also the polarized tetryon DC's that give you a 10% proc chance rather than standard 2.5% for all other weapons. (That's what you'll want if you really want to destroy shields).

However the energy weapon type is the least of your worries. Get some shields/deflector to protect you, make sure to use monotanium/electroceramic hull plating combo (2x neutronium essentially does the same thing but is more expensive)

I wouldn't worry about the torps for now, as you can get some sweet torps from the reputation stuff.
Ensign
Join Date: Nov 2012
Posts: 2
# 134
02-20-2013, 04:27 PM
The Positron Deflector I have gives to shields, and structural so I am good on that front. As for the energy type I use, I just recently started doing STF's so I am still learning what goes on. The jem shields I already know serve no purpose, it was free and it worked for what I needed it for. As I said in my first post I am currently running x3 Mk XI Neutronium Alloy so I am set on the resistances. The torp I have is of my own choosing, I use it for taking care of enemy boarding parties when I go do my farming missions, same with my torp PDFS.

I do appreciate the input on the shields to look at, and as far as me using Tetryon, if it proves to be useless for me later on, I will change.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,276
# 135
02-20-2013, 06:29 PM
Quote:
Originally Posted by trathnona View Post
BOFF setup is:

Cmd Tac - Torp HY 1, Torp Spread 2 , CRF 2, Attack Pattern Omega 3
Lt Tac - Tac Team 1, CSV 1
Ens Tac - Tac Team 1
Lt Cmd Engi - Emergency Power to Shields 1, Engi Team 2, Directed Energy Mod 2 (Borg BOFF)
Lt Sci - Sci team 1, Hazard Emitters 2
You might want to look at Aux2Sif instead of Eng team. Your Aux power is already high enough to get a very nice resist boost and a heal every 15 seconds without a shared cool down with tac team. if you are using dem2 for the bog doff then you might want to drop it to dem1 so you can use aux2sif2.

I would also drop sci team due to cool down as well. I would go with Tss2 and he1. With aux2sif you will not need he2 as a primary heal but more to cure dots. tss2 would be a nice heal for your shields to.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 136
02-21-2013, 06:24 AM
I've grown to be a fan of engineering team 2/3 with a maintenance engineer doff to reduce cooldown. As far as the directed energy mod, I haven't used it in a while, but I remember using it some time ago and didn't care much for it.

Aux2SIF, I can't really speak on as I haven't used it in a year or so.
Ensign
Join Date: Jun 2012
Posts: 14
# 137 Upgrading Weapons
02-27-2013, 08:15 PM
Question,

I currently only have 3x DHC Mk XI [Acc] [CrtH] [Borg] and 3x Turret Mk XI [Acc] [CrtH] [Borg] weapons, with the [Borg] weapons not available anymore which weapon would be the best overall upgrade from those?

Should I get Advanced Fleet Antiproton? If so, should I use the [Acc] mod or not?

or

Should I look for something else? If so, which direction should I look, hybrid or not?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,276
# 138
02-27-2013, 10:57 PM
Quote:
Originally Posted by orinz View Post
Question,

I currently only have 3x DHC Mk XI [Acc] [CrtH] [Borg] and 3x Turret Mk XI [Acc] [CrtH] [Borg] weapons, with the [Borg] weapons not available anymore which weapon would be the best overall upgrade from those?

Should I get Advanced Fleet Antiproton? If so, should I use the [Acc] mod or not?

or

Should I look for something else? If so, which direction should I look, hybrid or not?
If you are using antiproton then the mk xii borg weapons are available through the rep store once unlocked.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 139
02-28-2013, 07:10 AM
Agreed ^ Although if I didn't already have MK XII AntiProton borg weapons on my escorts, I would go for plasma. I'm glad now that I went for plasma over disruptors on all my cruisers/sci ships now though.
Ensign
Join Date: Jun 2012
Posts: 14
# 140
03-05-2013, 08:28 PM
Quote:
Originally Posted by robdmc View Post
If you are using antiproton then the mk xii borg weapons are available through the rep store once unlocked.

Okay, I will look forward to unlocking the MK XII Borg weapons, should take me about a week to reach Tier 5/ Mean while, are any of the Fleet Science Consoles worth it?
From my best guess the Shield Restoration looks like it's worth while, maybe the Hull Restoration one a little but not a lot. Right now I currently have Field Gen MK XI.

robmc, I have seen the screen shots of your load outs, I was wondering what Type of Plasma DHCs are you using? Also could the Plasma set up you have beat a Antiproton [Borg] load out on the same ship?

Thank you for your advice and help.
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