So I've kind of followed some of the advice in this thread generally, but I wanted to ask a question as I didn't see it in the first post and follow ones, what abilities from each of the current reputation trees would you guys choose for an escort?
Some of them seem obvious, but I was just wondering what you guys have chosen across both.
Good question, but very tough. There's tooo much left open to interpretation of how some things are supposed to work, how they actually work, and how they work combined with other things. Not enough facts for me to add to main post.
The biggest thing is that these skills options presented each time are setup to do two opposite things. Option 1 gives you a bonus that allows you to do more damage. Option 2 gives you a bonus to your defenses.
While the weapons obviously need to be setup for damage, when it comes to skills and bonuses there are two VERY different schools of thought when it comes to escorts.
School #1 says, "Screw everything else, escorts are meant to damage. If you kill the other guy first, he can't kill you.".
School #2 says, "Escorts need all the defensive bonuses they can get and you can't do any damage if you're dead." (this gained more favor with the increasing respawn times for STF's)
School #1 uses engineering skills - Em Pwr to Weapons 1 & Directed Energy Modulation 1
School #2 uses engineering skills - Engineering Team 1 & Reverse Shield Capacity 1
I will however share what I used and by that, you can guess what school I fall under.
Romulan Rep - I selected all defensive bonuses except for Tier2
Omega Rep - I selected all defensive bonuses except for Tier4
They Type of escort makes a difference as well. The Fleet Advanced Escort has a lt cmdr sci and I use PH1, HE2, TSS3. For eng I have EP2S1 ans Aux2Sif1. It also has a shield modifier of .99 and a hull of 34,100. This is a very tanky escort. Because of this I do not feel the need for the healing rep passives but choose all damage. For me this is
If you look at the Fleet Tactical Escort Retrofit you will see it looses the LT Cmdr sci ability and you have to choose between PH, HE and TSS. it also has a shield mod of .9 and a hull of 33000. This ship need more help then the Fleet Advanced Escort. While the Omega Weapons Training with +30 to your Starships weapons training is automatic to me, the option of Precision with 3% critical chance may be less important to me when compared to Enhanced shield systems. I have 15% critical chance and without it it will drop to 12%. But if you are using RSP instead of Aux2Sif suddenly that Increased shield capacity is looking very good.
You can go to other extremes as well. you can make the Fleet Advanced Escort very tanky if you choose the passive heals instead of damage or you can make the Fleet Tactical Escort Retrofit with very high damage and more of a glass cannon if you choose the damage passives.
If you are an engineer flying an escort you make want the Fleet Tactical Escort Retrofit with all damage passives since you already have captain abilities to keep you alive.
If you are a sci captain maybe you want the Fleet Advanced Escort with the Mvam to spam with photonic fleet and scorpion fighters from the vault.
It is all about balance and flow that match your play style. Since it takes a respec token to reset your rep abilities I suggest trying it out on tribble if you need to.
Example of good flow in practice.
If you want to make the best choice then look at what abilities, settings and equipment you are using. I use Aux2sif because I have tss3 on a human /w leadership and do not feel the need for RSP. the Aux2Sif also gives me a passive resistance to my hull which means I do not need the Nuetronium alloy which means I have room for my borg console. this means I need more power in aux for my Aux2sif/tss setup, which means I steal it from shields and that is okay since I am using the adaptive maco shields which has a high capasity meaning I don't need the Enhanced shield systems but can use Precision with 3% critical chance and don't need Enhanced shield systems with RSP and can use Aux2Sif instead. Full circle.
As for the Reputation tree perks, if you don't mind getting Zen for a respec token you can play around with it. I just respec my Tac Capt and they reset allowing me to re-pick the perks.
But to give you an idea of what I took for perks -
Tier 1 - Medical Nanites
Tier 2 - Hull-Repairing Nanites
Tier 3 - Regenerative Shield Augmentation
Tier 4 - Omega Graviton Amplifier (Opinion - Super great if running a full cannon build)
Tier 5 - (only one choice)
Tier 1 - Lethality
Tier 2 - Precision
Tier 3 - Disabling Strikes
Tier 4 - Emergency Secondary Shielding (personally just seeing how this one works for now)
Tier 5- (only one choice) (haven't reached yet tho)
To explain a bit about choices, I tried to pick ones that gave a balance over all, even with using 3 [-Th] science consoles from fleet embassy I still tend to tick off tac cubes alot, getting aggro (yes I dropped CSV), so I like the idea of perks like Hull-Repairing Nanites and Emergency Secondary Shielding.
Even with picking up them, I am using robdmc's Plasma Projectile setup (slightly modified) on a Mobius Temporal Destroyer and still melt everything I hit. I am planning on trying out the Romulan weapons today once I finish my doff assignment for the marks.
I haven't long reached 50 with my tact and I've just done the first tier for both reputation sides so haven't unlocked a lot of higher tier items, any advice on how this is currently? I had better impulse engines but preferred getting places quickly on the map at the moment as I move through the story sections of the game.
Ah, excellent, the Fleet Advanced Escort it the one I was currently aiming to get so that saves me a question I would have to ask at a later date. The OP uses the Romulan Dual Heavy Cannons instead of the normal Plasma ones, I had assumed they were better than normal ones, so I assume there are downsides to the weapons comparatively?