Captain
Join Date: Jun 2012
Posts: 1,015
# 251
05-29-2013, 01:02 PM
Quote:
Originally Posted by xgorillapx View Post
Anything else that would be useful for the OP? (other than romulan-specific stuff.)
On warp cores: pick one, S/E/A. Are you going to run it at 125(130)? Are you going to run it at 15? If the answer to both of those is "No," pick another. WC's raise the cap of their corresponding subsystem from 125 to 130. If you're not going to ping 130 regularly, you're not going to choose your WC based on that. If the corresponding system is at low power levels they provide a bonus in the same manner as the efficiency skill. If the corresponding system is at 15 it's +6. Basically, if you're going to run shields at 115/70 then a Field Stabilizing Warp Core is the wrong choice.

EPS is the most solid choice for a modifier as it affects EPTx and is not available from a console (only from Rom 2 pc, MACO/KHG deflector, Warp Theorist trait, and the 2 pc Breen (which sucks)).

15 Batt bonus will give you +1.5 seconds to consumable batteries. Great for some A2B qm battery doff builds, probably not so useful for new player escort builds. Eff only helps the lower power systems and Rep scales off of crew, which is frequently dead.

With the last lockbox the Plasmonic Leech is available to both factions. Even with the limited sci consoles on most escorts a moderate Flwc will get you +20 to all subsystems with full stacks. Watch the exchange, the prices will come down.

Mk X Maco is T2 rep (easily doable in under 10 days), the shield is 15k dil or just under 2 days refinement. Nothing comparable is so quickly accessible and IMO new players should be strongly advised to make this an early purchase.

I also wish you would explain in your OP how movement and defense work. You advocate minimal power in engines, and that's fine, but players should be advised to open their defense tab and check where their throttle should be to maintain the max defense bonus for their chosen engine power setting.

And DC's v. DHC's... Yeah, the price point is probably enough that new players would do fine with DC's until they want to trim the fat off and season to taste.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 252
05-29-2013, 02:27 PM
As far as the EP2X skills go, most escorts don't have enough engineering slots to where it would be worth it. Most would be better suited defensively by EngT and Reverse Shield Polarity in my opinion. The only exception may be for those who wish to give up on defense and go for burst damage with EP2W.

Very few escorts will be running max power to anything but weapons.

As for the A2B battery doff's, those seem to be most useful on cruisers. Escorts seem to benefit more from these in my opinion. (I should update this on OP)
Energy weapon(cannon cooldown)
Energy Weapon (Chance for shield heal when firing energy weapons)
Warfare Specialist (bonus damage vs Borg NPC)
Conn Officer (Reduce Cooldown on Tac Team)
Nurse/Medic (+150% crew regen when in combat...)

In regards to the plasmonic leach console, that will be a nice addition once prices drop a little.
Captain
Join Date: Jun 2012
Posts: 1,015
# 253
05-29-2013, 06:32 PM
Quote:
Originally Posted by xgorillapx View Post
As far as the EP2X skills go, most escorts don't have enough engineering slots to where it would be worth it. Most would be better suited defensively by EngT and Reverse Shield Polarity in my opinion. The only exception may be for those who wish to give up on defense and go for burst damage with EP2W.

Very few escorts will be running max power to anything but weapons.

As for the A2B battery doff's, those seem to be most useful on cruisers. Escorts seem to benefit more from these in my opinion. (I should update this on OP)
Energy weapon(cannon cooldown)
Energy Weapon (Chance for shield heal when firing energy weapons)
Warfare Specialist (bonus damage vs Borg NPC)
Conn Officer (Reduce Cooldown on Tac Team)
Nurse/Medic (+150% crew regen when in combat...)

In regards to the plasmonic leach console, that will be a nice addition once prices drop a little.
Any ship should be cycling EPTS and EPTx of their choice with DCE doffs. I really didn't think that needed to be said. EPTW for the raw damage buff, EPTE for the "getting where you're sposed to be" for less downtime once you start looking at STF dps.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 254
05-29-2013, 10:19 PM
Yeah, I should probably put that in there. Especially seeing now that the spheres seem to easily escape high level Gravity Well 3's with EP2E now. It may be a better option for those who are using APO3 mainly for escaping holds. It would be better to have APB3 and EP2E1 iif going that route.
Lieutenant
Join Date: Jul 2012
Posts: 54
# 255
05-31-2013, 11:12 AM
I still tend to keep my escorts running on a standard heal rotation of 2x tac team 1, and either two epts 1 or one epts1 and one epts2, depending on the engi slots available, supplemented with a haz 1 and tss2. If there is room for it I use the two copies of epts1 with an aux2sif to help maintain hull.

I set my heal cycle to a macro when I'm in PVE, just so it's one less thing to worry about. It is set to link the spacebar with firing all energy weapons, and activating both tac teams and both epts, and the aux 2 sif when that's in the setup. This leaves the haz and tss to be used as needed, or to be sent to others in a pinch.

As far as the warp core, considering I am currently in an andorian fighter I plan on using the one that gives a boost to weapon power and offers bonus engine power based on weapon setting. Just to squeese a little more maneuverability out of the old bird.
---------------
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We! Are RED SHIRTS!
...Tremble in thy footwear.
528th fleet
Lieutenant
Join Date: Jun 2012
Posts: 75
# 256 A bit of clarity
06-03-2013, 02:25 PM
I know that it's far simpler to use abbreviations when making posts in here but, some may not be familiar with them. If at all possible, can you once in a while list what you are saying instead of abbreviations? Expample: What's an EP2E?

I'm doing my best to follow along and I'm still working hard at following the various good advice. Thanks much.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,339
# 257
06-03-2013, 03:14 PM
Quote:
Originally Posted by captainaramda View Post
I know that it's far simpler to use abbreviations when making posts in here but, some may not be familiar with them. If at all possible, can you once in a while list what you are saying instead of abbreviations? Expample: What's an EP2E?

I'm doing my best to follow along and I'm still working hard at following the various good advice. Thanks much.
Here this should help you out a bit.

http://sto-forum.perfectworld.com/sh...01&postcount=2
Lieutenant
Join Date: Jun 2012
Posts: 75
# 258
06-04-2013, 03:58 AM
Quote:
Originally Posted by robdmc View Post
Here this should help you out a bit.

http://sto-forum.perfectworld.com/sh...01&postcount=2
Thanks man. That should help immensely. bookmarked.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 259
06-09-2013, 02:50 PM
Sorry, I haven't been that active in here lately, I've had some stuff going on. I started my romulan character so I should be able to put some info on there in regards to them soon.
Lt. Commander
Join Date: Feb 2013
Posts: 137
# 260
06-10-2013, 10:46 AM
Quote:
Originally Posted by xgorillapx View Post
Sorry, I haven't been that active in here lately, I've had some stuff going on. I started my romulan character so I should be able to put some info on there in regards to them soon.
Still doing better than my cruiser post, I've hardly had a chance to play since LoR
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