What about using Bridge officer powers that don't share cooldowns? would this be a better way of maximizing what you can do?
For instance, since engineering team shares a cooldown with Tactical team, and as an escort, tactical team would be used almost all the time, would it not be better to use AUX to structural? instead of Engineering team?
I'm a heavy escort carrier running the following:
TT1, THYII, Rapid Fire II, APO III
TAC LT. CMDR
THY I, Rapid Fire I
ENG Lt. CMDR
EPTS 1, RSP 1, AUX to Structural
TSS, HE II
I'm still really dodgy on how to allocate skillpoints. I've been out of the game for a while, so any advice, on that would be great. Also, feel free to rip apart my build above. I'm using the following for weapons:
Fore: 3 x DHC antiproton, 1x QUantum
Aft: 2 antiproton turrets and 1 cutting beam.
If you look at the builds in the original post, it shows the sklill point allocation recommended for escorts. Just click on one of the builds on the bottom. They now show skill points and everything. In regards to using abilities that don't share cooldowns, that's a tough one. Obviously it would be preferred, but at what cost? You can use some doffs to reduce cooldowns on some common abilities. That is in the original post as well.
So it appears that changes have been made to the single cannons from when I last really looked at them. If I remember correctly, some time ago, the single cannons had 2x the damage of turrets, which still did not make them very attractive. However, from what I've seen recently, single cannons now do a bit more damage.
MK XI White single-cannon - 151.3 Dmg 201.8dps @180 degrees
MK XI White dual-cannon - 182.9 Dmg 243.8 dps @90 degrees
So I'm now wondering if it would be best to replace beam arrays and/or dual-beam banks with single-cannons on some slower turning ships (i.e. Jem'Hadar Dreadnought, Tal Shiar Battle Cruiser)
This way they can take advantage of rapid fire/scatter volley with turrets in the back.
I'm glad that I found this thread. It has so much great information in it. I was wondering what the ballpark DPS is for a lot of these listed escorts are? I've seen numbers from 9k-14k in some of the escorts but every once in awhile I see an escort that pushing over 20k dps. I was just wondering what in the world that they are doing to achieve such numbers with something like a beam escort?
I disgree mostly with this as I use regen shields not these coverient is for Sci anyway.
Shields - You will want a shield, covariant or possibly resilient.
You will want something with [pla] defense bonus and cap or regen bonuses. Something like
Covariant Shield [CAP]x2 [pla] or [pla] regx2
Resilient shield [CAP] [pla] [reg]
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USS WARRIOR NCC 1720 Commanding Officer Star Trek Gamers
DPS readings can vary quite a bit, especially in a non-controlled environment. I have always taken a position that actual DPS ratings while the primary goal, are not the only thing that is important as you can't do any damage while you're dead. This is why in my builds you will often find shield/hull heals in engineering slots as opposed to EP2W.
Last edited by xgorillapx; 07-02-2013 at 01:27 PM.