Lt. Commander
Join Date: Jun 2012
Posts: 245
# 71
12-27-2012, 10:45 PM
Updated a bit as of 12/28/12. I found it to be relevant with the influx of new players. Thyings have changed quite a bit with the new ship sets and new hybrid weapon types, but I don't feel it applies to STF's (except for some of the supplementary ship sets) The borg weapons still seem to be the best available for STF's.
Survivor of Remus
Join Date: Jun 2012
Posts: 127
# 72
01-06-2013, 06:47 PM
Quote:
Originally Posted by maelwy5 View Post
For STFs? Or PVP? Or something else?

CRF3 is the biggest buff to your own DPS you can get. But AP:Beta3 is the biggest damage resistance debuff you can get. APB3 is generally better, except when your target can get rid of it (i.e. another player in PVP, just by using Tac Team).

I'm personally quite fond of this setup for PVE:
TT1/CRF1/APO1/APB3
TT1/CSV1
TS1

But you can get a little more out of it:
TT1/CRF1/APO1/APB3
THY1/CSV1
TS1
(this second one requires 2x Blue Conn Officer DOFFs for Tac Team cooldown reduction; or better yet, 3x Purple Technicians and a copy of Aux2Bat1 in an engineering BOFF slot in order to get the cooldowns of everything reduced...)

After reading maelwy5 post i used his build on my defiant, but i added APD2, what do you all think ?

TT1/CRF1/APO1/APB3
THY1/CSV1/APD2
TS1

@maelwy5, please can you post your skill plan so i can see where you have spend you points please as i see you are good at sto

thank you

Last edited by unheard1978; 01-06-2013 at 06:55 PM.
Captain
Join Date: Jan 2013
Posts: 669
# 73
01-06-2013, 07:19 PM
Your OP about Poloron. I have a JEM Bug. With Full Jem set and 4 Poloron DHC's and 3 Turretts and 6 ranks in Flow Cap and it Rocks in STF's. Nothing can stop it or even slow it down. With Specs in Flow cap and the Jem set Poloron does work in SFT's very very well. I have tried Omega XII and Maco XII and Borg XII and Reman XII on the Jem Bug with Disruptor and Antiproton and Phaser and Tet and Plasma loadouts, (yes I have all the weps in XII purple and all 5 tac consoles in XII purple) and on that ship Poloron preforms the best hands down. So for you new players that read the OP and think that Poloron is worthless. Its not. Not at all
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 74
01-10-2013, 07:52 AM
Quote:
Originally Posted by redsnake721 View Post
Your OP about Poloron. I have a JEM Bug. With Full Jem set and 4 Poloron DHC's and 3 Turretts and 6 ranks in Flow Cap and it Rocks in STF's. Nothing can stop it or even slow it down. With Specs in Flow cap and the Jem set Poloron does work in SFT's very very well. I have tried Omega XII and Maco XII and Borg XII and Reman XII on the Jem Bug with Disruptor and Antiproton and Phaser and Tet and Plasma loadouts, (yes I have all the weps in XII purple and all 5 tac consoles in XII purple) and on that ship Poloron preforms the best hands down. So for you new players that read the OP and think that Poloron is worthless. Its not. Not at all
Define "work". Subsystems can't be drained on the gates, generators, and other non-ship objects. That renders the proc useless (and we all know, the only thing that separates the weapons now, is their proc). So for the 10-15 seconds your fighting a sphere or probe, how much is a small energy drain going to effect them? How do you know if your energy drain is even working? There is no indicator.

You also mention the bonus to polaron weapons using the jem'hadar set. The Jem'Hadar set is not optimal for STF's. The shields really are horrible (low cap and regen for a resilient shield especially when compared to the MACO shield), and the deflectors give no useable bonuses, with the exception of some science officers with builds not focused on Grav Well/Tykens. If you're a tac, you want to focus on defensive bonuses from your deflector. This includes "SIF, Shds and EM" Because of this, you will want a Positron deflector which gives bonuses in those specific areas.

There are however other energy types that have procs that effect everything as they are damage based. i.e. Disruptor, plasma and AntiProton.
Lieutenant
Join Date: Jul 2012
Posts: 59
# 75 Fleet patrol universal build
01-10-2013, 08:10 AM
tac team 1 cannon rapid fire 1 attack pattern omega 1 attack pattern omega 3

tac team 1 torp spread 2 can rapid fire 2

transefer shield stregth 1

emergancy to shields 1 rsp 1

hazzard emitors 1 tractor beam repulsers 1



never underestimate the power of attack pattern omega.....ever
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 76
01-10-2013, 08:32 AM
Quote:
Originally Posted by redsnake721 View Post
Your OP about Poloron. I have a JEM Bug. With Full Jem set and 4 Poloron DHC's and 3 Turretts and 6 ranks in Flow Cap and it Rocks in STF's. Nothing can stop it or even slow it down. With Specs in Flow cap and the Jem set Poloron does work in SFT's very very well. I have tried Omega XII and Maco XII and Borg XII and Reman XII on the Jem Bug with Disruptor and Antiproton and Phaser and Tet and Plasma loadouts, (yes I have all the weps in XII purple and all 5 tac consoles in XII purple) and on that ship Poloron preforms the best hands down. So for you new players that read the OP and think that Poloron is worthless. Its not. Not at all
Quote:
Originally Posted by unheard1978 View Post
After reading maelwy5 post i used his build on my defiant, but i added APD2, what do you all think ?

TT1/CRF1/APO1/APB3
THY1/CSV1/APD2
TS1

@maelwy5, please can you post your skill plan so i can see where you have spend you points please as i see you are good at sto

thank you

Some people prefer to go heavy on the attack patterns. I tend to go a bit lighter on them. I like having strong AOE damage as in STF's, you will commonly come up against a group of ships (especially if you have a sci teammate who knows what theyre doing and gravity wells ships together). This is why I use CSV3 and TS3. Torp Spread III is a very powerful skill, which is why it's hard to find on Boff's and the ones on the exchange tend to go for 500K-1M EC. (The Jem'Hadar Boff comes with Torp Spread III though so you can get it for free)

I attached the build that I use for my Defiant below . (I personally prefer the Patrol Escort to the defiant though for some added survivability)

Please note that there are some skills that are must-haves for STF's as well as some equipment. The first two are most important.

Tactical Team 1 - This give s tactical buff, balances you shields to where you are taking damage and also clears borg bording parties (when your screen flashes red and everything goes on cooldown). This is why people will often use this twice, especially if they have a 3rd ensign tactical slot like on the defiant.

Hazard Emitters
- This Gives a large hull heal over time, removes plasma fires on your hull, and stops the borg shield neutralizer (when you notice your shields constantly diminishing to nothing)

Polarize Hull - This gives you a small defensive buff and frees you from borg tractor beams.

You will also want to use Electroceramic Hull Plating for a +35 resistance to plasma weapons (Borg use plasma weapons). This should be coupled with a Monotanium (+35 kinetic resistance) or Neutronium (+17.5 kinetic/+17.5 all energy type resistance) console to add kinetic resistance.

If you don't want to use two slots for Tactical Team 1, you can get a "Conn officer" doff that reduces the cooldown on tactical team as well as gives an offensive buff.

In regards to weapons, there is a lot of back and forth over whether dual-cannons or dual-heavy cannons are best to use, both sides appear to have valid points. I may have to say it comes down to preference until some solid proof is shown otherwise

I use the following setup (All MK XII Purple Borg) AntiProton

2x Dual Cannons, 1 DHC, 1 Quantum Torp

3x turrets


MK XII MACO Set
Sci - Borg Assimilated Universal Console / Field Generator +17.5% shield cap
Eng - Electroceramic / monotanium
Tac - 3x Antiproton / 1 Quantum
Device- Red Matter Capacitor / Subspace Modulator.




The Kinetic Cutting Beam and Omega torp can be substituted in as well to take advantage of the additional set bonus

I hope this can help someone.

Last edited by xgorillapx; 01-10-2013 at 08:40 AM.
Captain
Join Date: Aug 2012
Posts: 843
# 77
01-10-2013, 01:03 PM
Quote:
Originally Posted by redsnake721 View Post
Your OP about Poloron. I have a JEM Bug. With Full Jem set and 4 Poloron DHC's and 3 Turretts and 6 ranks in Flow Cap and it Rocks in STF's. Nothing can stop it or even slow it down. With Specs in Flow cap and the Jem set Poloron does work in SFT's very very well. I have tried Omega XII and Maco XII and Borg XII and Reman XII on the Jem Bug with Disruptor and Antiproton and Phaser and Tet and Plasma loadouts, (yes I have all the weps in XII purple and all 5 tac consoles in XII purple) and on that ship Poloron preforms the best hands down. So for you new players that read the OP and think that Poloron is worthless. Its not. Not at all



I see your here to measure your penis and your wallet

If you load up polaron a with the jemhadar set and check your base damage on your weapons then load up either phaser or disruptor being fed or klink you will find the the various small bonuses you've built up through levelling your character give you a bigger damage boost than the Jem 7.6% plus the stats on the jem set are herrendous I find it highly amusing how you have all the gear but no idea

Last edited by mustafatennick; 01-10-2013 at 01:05 PM.
Career Officer
Join Date: Jun 2012
Posts: 357
# 78
01-10-2013, 02:53 PM
lol get em mustafa!
Quote:
Originally Posted by jengoz View Post
Silly Rabbit, the Devs don't play the game. That's why they have no idea about the problems.
Ensign
Join Date: Jul 2012
Posts: 2
# 79 question
01-12-2013, 08:39 AM
What do you ppl think about the borg cutting beam as an alternative for the turrets?

Just picked one up,seems ok.
Career Officer
Join Date: Jun 2012
Posts: 229
# 80
01-12-2013, 11:08 AM
Quote:
Originally Posted by redsnake721 View Post
Your OP about Poloron. I have a JEM Bug. With Full Jem set and 4 Poloron DHC's and 3 Turretts and 6 ranks in Flow Cap and it Rocks in STF's. Nothing can stop it or even slow it down. With Specs in Flow cap and the Jem set Poloron does work in SFT's very very well. I have tried Omega XII and Maco XII and Borg XII and Reman XII on the Jem Bug with Disruptor and Antiproton and Phaser and Tet and Plasma loadouts, (yes I have all the weps in XII purple and all 5 tac consoles in XII purple) and on that ship Poloron preforms the best hands down. So for you new players that read the OP and think that Poloron is worthless. Its not. Not at all
Quote:
Originally Posted by mustafatennick View Post
I see your here to measure your penis and your wallet

If you load up polaron a with the jemhadar set and check your base damage on your weapons then load up either phaser or disruptor being fed or klink you will find the the various small bonuses you've built up through levelling your character give you a bigger damage boost than the Jem 7.6% plus the stats on the jem set are herrendous I find it highly amusing how you have all the gear but no idea
If you read his whole post, didn't he do... exactly that? Now I'm confused. Red claims he tested the various sets & energy types and found that putting polarons on his Bug seems to work better. I'm not sure I'm seeing the size of his genitals nor his wallet on display here. Just that for players like him, for whatever reason, going all Polaron seems to be of value.

You also mentioned "phaser or disruptor" and "being fed or kling". So being FED gives you a bonus to phasers? KDF for disruptors? Wouldn't "various small bonuses you've built up through levelling your character give you a bigger damage boost" also apply equally to the non-Polaron weapons he tested with?

Maybe when you're trying to argue to reason, drop the vitriol or at least try to be reasonably calm and polite. But if you're just arguing to persuade, then I apologize for interfering.

-----

@redsnake721? What they don't know, can't hurt you. Even better if they think you're wrong, right? Mission accomplished. Now stop slumming and get back in the game.
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