Career Officer
Join Date: Jan 2013
Posts: 91
# 81
01-12-2013, 04:38 PM
xgorillapx, let me ask you something if you don't mind:

In theory, could you modify this build for use with an Engineer, and if so, how would you recommend doing it? I'm running your build on a Tac officer right now, and it is pretty good, but I'm looking to do something similar in the DPS department for my Eng. You seem to know your stuff, so I was hoping you might give me some points.

By the way, "This won't work on an engineer, period," is an acceptable answer. I'm just looking for decent DPS Eng builds but I've never played one before!
Survivor of Remus
Join Date: Jun 2012
Posts: 127
# 82
01-13-2013, 10:16 AM
Quote:
Originally Posted by xgorillapx View Post
Some people prefer to go heavy on the attack patterns. I tend to go a bit lighter on them. I like having strong AOE damage as in STF's, you will commonly come up against a group of ships (especially if you have a sci teammate who knows what theyre doing and gravity wells ships together). This is why I use CSV3 and TS3. Torp Spread III is a very powerful skill, which is why it's hard to find on Boff's and the ones on the exchange tend to go for 500K-1M EC. (The Jem'Hadar Boff comes with Torp Spread III though so you can get it for free)

I attached the build that I use for my Defiant below . (I personally prefer the Patrol Escort to the defiant though for some added survivability)

Please note that there are some skills that are must-haves for STF's as well as some equipment. The first two are most important.

Tactical Team 1 - This give s tactical buff, balances you shields to where you are taking damage and also clears borg bording parties (when your screen flashes red and everything goes on cooldown). This is why people will often use this twice, especially if they have a 3rd ensign tactical slot like on the defiant.

Hazard Emitters
- This Gives a large hull heal over time, removes plasma fires on your hull, and stops the borg shield neutralizer (when you notice your shields constantly diminishing to nothing)

Polarize Hull - This gives you a small defensive buff and frees you from borg tractor beams.

You will also want to use Electroceramic Hull Plating for a +35 resistance to plasma weapons (Borg use plasma weapons). This should be coupled with a Monotanium (+35 kinetic resistance) or Neutronium (+17.5 kinetic/+17.5 all energy type resistance) console to add kinetic resistance.

If you don't want to use two slots for Tactical Team 1, you can get a "Conn officer" doff that reduces the cooldown on tactical team as well as gives an offensive buff.

In regards to weapons, there is a lot of back and forth over whether dual-cannons or dual-heavy cannons are best to use, both sides appear to have valid points. I may have to say it comes down to preference until some solid proof is shown otherwise

I use the following setup (All MK XII Purple Borg) AntiProton

2x Dual Cannons, 1 DHC, 1 Quantum Torp

3x turrets


MK XII MACO Set
Sci - Borg Assimilated Universal Console / Field Generator +17.5% shield cap
Eng - Electroceramic / monotanium
Tac - 3x Antiproton / 1 Quantum
Device- Red Matter Capacitor / Subspace Modulator.




The Kinetic Cutting Beam and Omega torp can be substituted in as well to take advantage of the additional set bonus

I hope this can help someone.

xgorillapx is there any way to make this work on a Multi-Vector Advanced Escort ?

thank you for your help
Career Officer
Join Date: Jan 2013
Posts: 9
# 83
01-13-2013, 02:57 PM
Whats the best weapon and used by a few people? I just looted a bunch of Polarised Distrupter Cannons Very Rare's and pondering if they are any good (from loot boxes).
Career Officer
Join Date: Jan 2013
Posts: 9
# 84
01-14-2013, 08:37 AM
Anyone? Any tips?
Career Officer
Join Date: Jun 2012
Posts: 1,301
# 85
01-14-2013, 11:18 AM
well yah. this entire thread is full of tips.

the best weapon is your mind. use it to read this thread and get some tips.

and u only even have to read the OP to get your answer so it's not asking much out of a thread is it.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Rihannsu
Join Date: Jul 2012
Posts: 3,286
# 86
01-14-2013, 12:27 PM
Quote:
Originally Posted by unheard1978 View Post
xgorillapx is there any way to make this work on a Multi-Vector Advanced Escort ?

thank you for your help
Why shouldnt?

The big difference is the M/VAE is more science bend with a Lt. Cmdr science station instead of a tactical, that means you can either load up on a stronger shield heal or put a GW on it, the only thing you lose out is you dont have a extra Lt. Cmdr tactical power and instead have a extra ensign BO power, you can and should use it to either lower the timer of TT or better yet to lower the timer of Scatter Volley or Rapid Fire.

In terms of weapons loadout there is really not much of a reason to change it, even if the M/VAE have a lower turn rate.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 87
01-14-2013, 12:32 PM
Quote:
Originally Posted by admiralah1 View Post
xgorillapx, let me ask you something if you don't mind:

In theory, could you modify this build for use with an Engineer, and if so, how would you recommend doing it? I'm running your build on a Tac officer right now, and it is pretty good, but I'm looking to do something similar in the DPS department for my Eng. You seem to know your stuff, so I was hoping you might give me some points.

By the way, "This won't work on an engineer, period," is an acceptable answer. I'm just looking for decent DPS Eng builds but I've never played one before!
I'd be happy to help anyone I can. (sorry it took a while to respond, I didn't know this had become more active as of late.)

In regards to applying this to a cruiser, a cruiser would be setup somewhat differently considering its slow turn rate. In such a case, dual cannons may not be appropriate as their firingt arc is only 45 degrees. You will spend far less time in that 45-[degree sweet spot then say an escort would. I would be happy to put together something with my recommendations though.

In regards to the MVAM setup, it's definitely possible, with only a couple minor adjustments. I do personally prefer the patrol escort however, but everyone has their preferences.I will put together a couple builds for these and post the responses shortly. I will admit however that I am not as experienced with cruisers as I am with escorts, but I can put together an effective build for specific use.

Also keep in mind that a PvP build may be ineffective in an STF and vice-versa. The builds that I am recommending on here are for STF's as I am far more experienced with those than I am with PvP.

Last edited by xgorillapx; 01-14-2013 at 01:11 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 88
01-14-2013, 12:38 PM
Quote:
Originally Posted by honvik View Post
Whats the best weapon and used by a few people? I just looted a bunch of Polarised Distrupter Cannons Very Rare's and pondering if they are any good (from loot boxes).
Yes I like the polarized disruptors. They are good weapons considering their dual-proc. I'm a fan of the dual-[proc weapons in general i.e. tetryon/polaron, phaser/tetryon, disruptor/polaron, plasma/disruptor,etc.

As for STF's I would have to say the most effective energy weapon type would likely be the plasma/disruptor hybrid because both procs will apply to all targets. Where as the tetryon, polaron and phaser procs don't apply to things such as gates and are often very infeffective against cubes. (tetryon may be an exception against cubes, but once its shields are down, the proc no longer helps)

I personally have a polarized tetryon weapon set for most of my characters for non-STF use. I will switch to the romulan disruptor/plasma hybrids once I am able to acquire a full set of them.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 89
01-14-2013, 01:08 PM
I came up with this for the MVAE. This build isn't strictly DPS. This includes some survivability in there, which I'm assuming is a large part of someone deciding to use an advanced escort. As this escort does give up damage for some healing.

http://www.stoacademy.com/tools/skil...aPMVAESTF_2596

Front Weapons - 2 DC's/1 DHC/1 Quantum Torpedo
Rear Weapons - 3x Turrets
(Swap out quantum and turret if you have the Omega Torp/Kinetic Cutting beam to get bonuses from set)

Also if you have the omega torp, I would switch out the APB1 for HY2 due to the massive damage done by HY omega torps.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 90
01-14-2013, 01:09 PM
Does anyone know if there is a palce to create an entire ship build, perhaps an extended version of that STO acadamy has. Something that includes Boff slots, weapons setup, etc.?
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