Ensign
Join Date: Jul 2012
Posts: 1
# 71
07-11-2012, 08:21 PM
Ive seen this happen in other games with a similar system, and I see it going to happen here...any time aguild/kin/fleet/brotherhood progression system is added that affects actual gameplay, however slight, it causes HUGE problems. Large groups, everyone cnat contribute meaningfully, and so cannot reap the benefits. Small groups, unable to contribute meaningfully, so cannot reap the benefits.

There seems to be a threshold level they are buidling in to attempt to slowdown prgression and distract you from the same probelm the game has had for over 2 years now...and thats LACK OF CONTENT. when the best thing the game has had going for it is essentially a builtin browser game...something is wrong.
Commander
Join Date: Jun 2012
Posts: 278
# 72
07-12-2012, 12:45 AM
Quote:
Originally Posted by elr367 View Post
Ive seen this happen in other games with a similar system, and I see it going to happen here...any time aguild/kin/fleet/brotherhood progression system is added that affects actual gameplay, however slight, it causes HUGE problems. Large groups, everyone cnat contribute meaningfully, and so cannot reap the benefits. Small groups, unable to contribute meaningfully, so cannot reap the benefits.

There seems to be a threshold level they are buidling in to attempt to slowdown prgression and distract you from the same probelm the game has had for over 2 years now...and thats LACK OF CONTENT. when the best thing the game has had going for it is essentially a builtin browser game...something is wrong.
very much this

join date: Jan. 2012
Captain
Join Date: Jun 2012
Posts: 1,926
# 73
07-12-2012, 02:20 AM
Quote:
Originally Posted by fogerty1 View Post
Been in the game since the beginning, if you haven't seen me, that's your problem.

I get enough fulfillment from game chat rather than spending half the day arguing with the over-opinionated and pompous in the forums.

Mind you, I use only ONE avatar. I don't need to play multi toons as a reset button, I use what I created originally as life normally would be, and play the hell out of it. Besides running a fleet as large as mine, makes it more fulfilling but cuts into PVP time.
I haven't seen you because I don't care to meet every single person in the game - it'd take up far more time than I spend playing computer games.

I do both; does that make me better than you? Apparently it does, because I don't try to make an enemy of every single roleplayer, small fleet, etc.

I am a roleplayer and want to get the fullest experience out of the game - hence my fed main, KDF alt, and fed alt, all of which are in one massive fleet which likely has 2 times as many characters as it does accounts. Besides, I'm not a PvPer, and our fleet has only minimal leadership requirements due to being more of a community than an armada - don't worry though, we have moderated chat channels and all that stuff, and there is some vague resemblance of what a 'fleet' should be. However I would not trade it for anything, and I would definitely not force every single member of my fleet to make SEVERAL starbases to accomodate all their alts (not that such a situation isn't likely to happen given our fleet size... )
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 1,926
# 74
07-12-2012, 02:29 AM
Quote:
Originally Posted by fogerty1 View Post
To SOME of this, my fleet has existed since the beginning at this size without any problems. People DO like the feel of a real fleet with orders. And yes I do Lead not just order. Everything done is in the interest of the fleet.

Your assumption based on only the people the currently exist in game NOW, is incorrect that they would become slaves. The game gains new users daily, and as the new come on, more larger fleets will evolve.

Most people appreciate having an experienced leader rather than a day 10 noob that really cannot help them.

US Military is correct and subs max out at 6 month deployments, and US Army rear echelon relief stations have internet access, playing Star Trek is NOT a security risk, so again I have to assume you have never been in the military and think all soldiers have to live in tents and only contact through snail mail these days. WW2 is over.

There can be delay and cap limits to fleet member contributions, so your assumption this will be strictly MAFIA is wrong.

Maybe you should spend more time playing the game than trying to be a know it all in the forums.
SOME people do like it. Others, such as myself, do not.

True, true, but you forget the above argument - not everybody wants to be bossed around by the first person to decide and make a big fleet.

I appreciate it too, and my fleet has a great deal of people - some were lifers from back when STO was created, others were also vets, and others, like me, came with the F2P conversion or later. (I arrived back in early February this year)

You forgot to respond to the rest of sollvax's message: It's not all about the US army. Submarines -have- to maintain strict communications silence in ANY army, and there are various armies with longer deployments, not to mention the fact that in some situations they may be ordered to maintain similar silence.

Unfortunately, having tested S6 on Tribble throughout the past few weeks, I can state that you are wrong, unless you want to be online 24 hours a day, monitoring whether anybody's giving too much. There is no way of delaying contributions or adding caps.

I've played for quite a while, and you'll understand if I have very little to do in STO these days. So I'll wait for the moment my fleet needs me in S6 before I take your advice.

And yes, I know the last comment was headed for sollvax, not me, but...

Edit: To correct what I said about submarines: They have to maintain communications silence unless they're on patrol or something, and even then I don't think they have the room for several computers to play STO on.
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 1,464
# 75
07-12-2012, 02:32 AM
Quote:
Starbases are absolutely not required to play STO, to advance in STO, or to enjoy STO.
Unfortunately, in my opinion, that?s only partially true. Of course fleets are not required to play STO and one can still grind the old STFs if you enjoy them, but every new STF (Fleet Event) does require you to be in a fleet, even if it?s only a one-man operation.

The same has to be said for advancement. You can advance without being in a fleet, but after a certain point new and more powerful ships are only obtainable through Fleet membership.
Career Officer
Join Date: Jun 2012
Posts: 131
# 76
07-16-2012, 06:36 AM
Quote:
Originally Posted by fraghul2000 View Post
Unfortunately, in my opinion, that?s only partially true. Of course fleets are not required to play STO and one can still grind the old STFs if you enjoy them, but every new STF (Fleet Event) does require you to be in a fleet, even if it?s only a one-man operation.

The same has to be said for advancement. You can advance without being in a fleet, but after a certain point new and more powerful ships are only obtainable through Fleet membership.
Then players have to make a choice: do they need the new and more powerful ships? Is it worth hanging onto their small fleet status?

I've known players who would not leave their dead or nearly dead fleets, since they had invested so much ECs in their fleet banks, and had stuff in the fleet banks. Or, they wanted to keep their status as fleet leaders.

Well, tough. Such sentiments are unproductive. Just create an alt to hold onto your dead fleet, and move your active alt into a new fleet to get the new and more powerful ships.

And, maybe, you can just leave that new fleet after you have the new ships, and go back to your old, small fleet. Be king on your anthill again

I've also known players in STO who just jump from fleet to fleet to fleet, whether to see, internally, what a fleet's like before staying or leaving, or whether they can rise up in the leadership out of ego, or whether (unfortunately) they can pillage the fleet bank.

With the fleet starbases, there WILL be mercenaries or, as the Red Shirt Army podcast called them, hobos who just join to get what they want and leave. It's a fact of MMO life. Fleet leaders should accept that.

LAUREN RULZ !!!!!!!!

Last edited by anthonyxmas1; 07-16-2012 at 06:40 AM.
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