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I usually do a 360 spin to get the shield away from the enemy in an attempt to get it to regen.
I pilot a BortasQu right now so 360 spins dont happen fast.
I can do fairly well on survival so im not posting about the way shields seem to behave because my ego says im dying when shouldnt.
Im giving my impression of shields and am curious why the full shields to no shields mechanic exists.
For all i know it could be due to phaser proccing..........but am still curiuos if shields are working right
Myself I'm Using a Multi Vector Attack Escort Outfitted with All the Borg Goodies
right down to its Regenerative Shield Array which is a Big Plus cause when my
shields get to low Shield Regeneration Mode Activates, Healing Shield Damage quick
and i also use the Assimilated Borg Tractor Beam which Steals power from not only the Enemies Shields
but power from all of their Ships Auxiliary and Sub-Systems, only issue
with Engaging Multi Vector Assault Mode is Sure your Ship splits into 3 and your turning Speed is Excellent but Your Shields take a major pounding and the other 2 sections will
Only Shoot at what Your shooting at! But Out Fitting your Ship with the Assimilated Borg
Technology will help your Shield Regeneration and get you out of battles that would be Ugly
otherwise also make sure ya have Strong Hull Plating
Here's the deal - Borg set has a 'automatic regeneration' function that has a % chance to restore shield and hull upon taking damage.
Likewise with a Shield Redistribution Officer your Brace for Impact skill has a high chance to create shield regeneration.
These 'active regeneration' abilities work completely fine, as do shield healing boff powers.
As the OP implies, the 'natural' regeneration of a shield is broken and has been broken for a very long time now, up to F2P in fact.
To prove it, pick any shield, take some damage on it while your shield power is 125. Go evasive out of combat. Go out of red alert. Does the shield ever regenerate on its own as it should be, since shield power at 100 is supposed to give 3x the regeneration rate? No. It doesn't do a thing. You can bring the unpowered shield facing with you forever, until you either: -
1) Manually redistribute the shields, which DOES commence some regeneration. A small amount, but it fills up slowly.
2) Use EPTS, ST1 or other big shield heal.
Thus, the "regeneration" stat on the shield item display is misleading - it cannot regenerate by itself. What the 'regeneration' stat probably is, is the base amount of shields that comes up per second when you manually distribute to it. I've never used anything but Covariant, but it's worth a try. Get a shield shot down in advanced / elite PvE. Manually distribute shield strength to the damaged facing. Does Regenerative come up faster than Covariant? I think it should work fine in this application.
Once again - Borg set, EPTS, any other 'reactive' ability like SDO + BFI will work fine. These are active regeneration abilities. Whats broken is the passive regen that's supposed to occur when you set full power to shields on the ship power display.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
As the OP implies, the 'natural' regeneration of a shield is broken and has been broken for a very long time now, up to F2P in fact.
To prove it, pick any shield, take some damage on it while your shield power is 125. Go evasive out of combat. Go out of red alert. Does the shield ever regenerate on its own as it should be, since shield power at 100 is supposed to give 3x the regeneration rate? No. It doesn't do a thing. You can bring the unpowered shield facing with you forever, until you either: -
1) Manually redistribute the shields, which DOES commence some regeneration. A small amount, but it fills up slowly.
2) Use EPTS, ST1 or other big shield heal.
Thus, the "regeneration" stat on the shield item display is misleading - it cannot regenerate by itself. What the 'regeneration' stat probably is, is the base amount of shields that comes up per second when you manually distribute to it. I've never used anything but Covariant, but it's worth a try. Get a shield shot down in advanced / elite PvE. Manually distribute shield strength to the damaged facing. Does Regenerative come up faster than Covariant? I think it should work fine in this application.
Once again - Borg set, EPTS, any other 'reactive' ability like SDO + BFI will work fine. These are active regeneration abilities. Whats broken is the passive regen that's supposed to occur when you set full power to shields on the ship power display.
Wierd/interesting...
Just the other day, I was flying my Tier 4 Defiant-class on my third Fed Tac, doing an elite mission. Because of how my house works, a lot of times, I'll wind up engaging one group, blasting it, doing a quick thing around the house, then returning to combat. Actually, on Sunday, I did the mission on the Romulan front that opens up with 5 groups of ships, then after the ground part, went back to space and engaged the first Scimitar in the Rommie sequence. During the opening, I did my "kill one group, do chore, repeat" cycle, and after each chore, my ship was back to 100% shields/hull, with no intervention on my part.
Keep in mind, that at 50 power, it's "usually" only putting ~100-150 points back on each facing every 6 seconds, it'll take 2 minutes of "real time" to get 2000-3000 points of "free" regeneration.
I wonder if this is on a ship-by-ship problem, or what. All my low-tier ships, my Gal-Xs and Luna (Sci has Gal-X and Luna, Engie has Gal-X, and Tac is only L34) haven't ever ran into a situation where the shields didn't passively regenerate. Yes, some of them (especially the covarients with high cap and low regen) took "forever" to recharge if left to do so naturally, but I've always gotten my every 6 second regeneration rate. Started back in Feb, a little bit after F2P...
50: S'Leth/Eurthyr/S. Dareau/Ardrian/Krudge/Annlova Not: Jadja
Still at it. CBS "restrictions" fell by wayside with freebie Breen. Time to re-examine ENT and ToS at tier 5, repurpose the Connie into Sci and rebuild an Akira escort into the "NX". 6 "eras", spread evenly over all the classes...
Just the other day, I was flying my Tier 4 Defiant-class on my third Fed Tac, doing an elite mission. Because of how my house works, a lot of times, I'll wind up engaging one group, blasting it, doing a quick thing around the house, then returning to combat. Actually, on Sunday, I did the mission on the Romulan front that opens up with 5 groups of ships, then after the ground part, went back to space and engaged the first Scimitar in the Rommie sequence. During the opening, I did my "kill one group, do chore, repeat" cycle, and after each chore, my ship was back to 100% shields/hull, with no intervention on my part.
Keep in mind, that at 50 power, it's "usually" only putting ~100-150 points back on each facing every 6 seconds, it'll take 2 minutes of "real time" to get 2000-3000 points of "free" regeneration.
I wonder if this is on a ship-by-ship problem, or what. All my low-tier ships, my Gal-Xs and Luna (Sci has Gal-X and Luna, Engie has Gal-X, and Tac is only L34) haven't ever ran into a situation where the shields didn't passively regenerate. Yes, some of them (especially the covarients with high cap and low regen) took "forever" to recharge if left to do so naturally, but I've always gotten my every 6 second regeneration rate. Started back in Feb, a little bit after F2P...
An interesting report. I'll see if I can trial some low level ships to see if the shields do regenerate correctly. Up at VA level I've never seen a ship that does regenerate, even when using gear with significant regeneration rates. Infact, the worst shields I've had were Regeneratives which, without working self-regen, are deathtraps to be in.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Thus, the "regeneration" stat on the shield item display is misleading - it cannot regenerate by itself. What the 'regeneration' stat probably is, is the base amount of shields that comes up per second when you manually distribute to it.
It?s not broken it just only works in combat. I checked by getting my shield down to zero waited 6 seconds and recorded how much regenerated and the correct amount came up.
It?s not broken it just only works in combat. I checked by getting my shield down to zero waited 6 seconds and recorded how much regenerated and the correct amount came up.
I use regen shields only and it works for sure.
That's kind of the correct behaviour. Ship and level? Do you use any Emitter Arrays in the science console slots?
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
It?s not broken it just only works in combat. I checked by getting my shield down to zero waited 6 seconds and recorded how much regenerated and the correct amount came up.
I use regen shields only and it works for sure.
And i thought i was imagining things.
Yes out of combat regen appars borked atm. In combat they go up fine, (really noticable with a regenerative sheilds, high sheild power and consoles), albiet it's still slow compared to the overal capacity. But out of combat the regen dosen;t seem to start till i manually hit redistribute.