Ensign
Join Date: Jul 2012
Posts: 2
I haven't posted on these boards before, but it does look like the best place to get advice for a ship build, and I do have two points of inquiry I'm hoping the smart people here can help me with.

I've got a Tactical Captain, currently, and I'm running a tactical Oddy, with the following:

Weapons:
3 x Rare Mark XI Polaron arrays fore
3 x Rare Mark XI Polaron arrays aft
1 X Very Rare XI Tricobalt Launcher fore
1 X Very Rare XI Tricobalt Launcher aft

Mark XII MACO Graviton deflector
Assmilated SubTranswarp engines
Mark XII MACO Resilient Shields

Rare Mark XI RCS Accelerator
Rare Mark XI EPS Flow Regulator
Assimilated Borg Module Console
Rare Mark XI Electrochromatic Hull Plating

Aquarius Escort
Chevron Separation
Work Bees

3x Uncommon Mark XI Polaron Phase Modulators

I've got enough Bridge Officer Points to train anyone in anything, so there's generally no issue there. I'm generally wondering a few things.

1) I've enough Mk XII Requisitions to replace the fore and aft weapons with those Borg ones, and, given that I don't want to waste them, I do want to ask what would be the best weapons for a DPS focused cruiser? Are there any consoles I should switch out or eliminate?

2) I /have/ heard that the Sci Oddy generally works better than the tax, due to it's Sensor Analysis power and the exra science consoles to strength shields. Would anyone have an opinion on this, or on whether the Sci or Eng Oddy would be better for what I'm trying to do?

3) Should I even be focusing on DPS in this sort of ship? Would a Tac Captain with Level 6 in Energy Weapons and Level five in Energy Weapons Targeting be better off making DPS secondary, and going with the Cruiser's watchword of tanking/healing?

I do thank anyone that could give me some advice on this! Just let me know if more information might be wanted.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,518
# 2
07-07-2012, 03:31 PM
I'm sorry but I don't think you'll be getting the DPS out of this that an Escort can pump out.

Also most dedicated DPS build have 9 in both the skills you mentioned. I can still be a robust ship with 9 in em, but I can be a nigh on indestructable ship when I only bother with 6.

Next Question? Do you have any ranks in Flow Capacitors? If so than Polarons (& Tetryon) benefit from that, otherwise your better off with something else. Anti Protons, Disruptors, Phasers, Plasma (provided you don't PVP) are good. Plasma is cheap just not good against other players since we all have so much plasma resist thanks to MACO/Omega/KHG shields. All Energy weapons do the same damage but the proc is what changes. The Anti Protons give up having a Proc for a [CritD] effectively giving a Purple Anti Proton 4 Modifers, and this is generally why it is considered the best. Disruptors (especially on Escorts thanks to turret procs) have a 10% damage resistance debuff that can boost DPS considerably.

What do you want it for? Solo play? STF? Elite STF? PVP? each answer is different. Do you have threat control? If not don't expect to hold agro off the escorts.

Consoles, Ditch the EPS and Elctrochromatic and get 2 Neutronium, the 18% vs everything becomes 36% vs your 35% vs Plasma & Tetryon. Borg use Plasma and Anti Proton. I'd also lose the RCS it's not really helping that much on a 6 beam Odyssey. Swap in one of the Odyssey Consoles so you can put a Field Generator (+18% to Base shield strength) on it.

My advice is very general, I have no idea of your skills, BOFFs or intent for the ship.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Ensign
Join Date: Jul 2012
Posts: 2
# 3
07-07-2012, 05:19 PM
Quote:
Originally Posted by dknight0001 View Post
I'm sorry but I don't think you'll be getting the DPS out of this that an Escort can pump out.

Also most dedicated DPS build have 9 in both the skills you mentioned. I can still be a robust ship with 9 in em, but I can be a nigh on indestructable ship when I only bother with 6.

Next Question? Do you have any ranks in Flow Capacitors? If so than Polarons (& Tetryon) benefit from that, otherwise your better off with something else. Anti Protons, Disruptors, Phasers, Plasma (provided you don't PVP) are good. Plasma is cheap just not good against other players since we all have so much plasma resist thanks to MACO/Omega/KHG shields. All Energy weapons do the same damage but the proc is what changes. The Anti Protons give up having a Proc for a [CritD] effectively giving a Purple Anti Proton 4 Modifers, and this is generally why it is considered the best. Disruptors (especially on Escorts thanks to turret procs) have a 10% damage resistance debuff that can boost DPS considerably.

What do you want it for? Solo play? STF? Elite STF? PVP? each answer is different. Do you have threat control? If not don't expect to hold agro off the escorts.

Consoles, Ditch the EPS and Elctrochromatic and get 2 Neutronium, the 18% vs everything becomes 36% vs your 35% vs Plasma & Tetryon. Borg use Plasma and Anti Proton. I'd also lose the RCS it's not really helping that much on a 6 beam Odyssey. Swap in one of the Odyssey Consoles so you can put a Field Generator (+18% to Base shield strength) on it.

My advice is very general, I have no idea of your skills, BOFFs or intent for the ship.
I do thank you for the advice! I feared as much, and I might consider switching to an escort down the road, but I spent a bit of money on these ships, so I'd like to use them as best I can, and if that means changing the type of style the ship is used for, so be it.

At the moment, I'm doing a lot of Elite STF play; I do figure that a build for that should suffice for normal STF and solo, even if it doesn't work for a shark tank like PVP. I appear to have 6 ranks in flow capacitors, actually. I don't have any in Threat Control, but I have a respec token or two I'd gladly spend on building the captain proper for the end game.

At the moment, my Boff set up is:

Lt. Comm Uni: EPtS 1 , EngTeam II, Directed Energy Modulation II

Ensign Uni: TacTeam 1

Lt. Tac: BFAW 1, HYT II

Comm Eng: EPtW 1, Revese Shield Polarity 1, Boarding Party II, Aceton Beam III

Lt. Sci. Polarize Hull 1, SciTeam 2.

At this time, I would still love to be a damge dealer, if a survivable one. If anyone's still interested, I can provide skill ranks on request.
Rihannsu
Join Date: Jun 2012
Posts: 579
# 4
07-08-2012, 10:56 AM
First of all, I'm going to counter one piece of advice offered above. Do not break up your Odyssey console set. The extra versatility you get from it is nice, and having all three for the set bonus makes it more than the sum of its parts.

Personally, I use the Odyssey Science Cruiser. I feel Sensor Analysis is worth it for the targets that last longer, and transwarp gates/tactical cubes certainly fall into that category.

Borg Anti-Proton Beams is probably the straight-up answer to your DPS needs due to their proc being replaced with critical damage bonuses. Otherwise the next best bet may be Disrupters for the damage vulnerability debuff they offer (which isn't just for you, but all your buddies targeting the same enemy as well). I've a hard time using Tricobalts effectively, so I instead resort to Quantum torpedoes which I find more satisfying to use.

I go for two kinds of Boff loadouts with STFs. Generally, I have these which stay the same.

Cmd_Eng: EPtS1, EPtS2, Aux to Dampers2, Aux to Structural Integrity3
Lt_Sci: Polarize Hull1, Hazard Emitter2
Ens_Uni: Science Team1

The above is essentially selfish. It's what keeps me in the fight. Emergency power used for shield heals, and auxiliary power alternated between extra mobility/resilience or extra resilience/hull heal. Polarize Hull and Hazard Emitter share cooldowns, but I find I can't really part with either against Borg with the former for extra resists and breaking tractor beams, and the latter to put out plasma fires and give me some ability to heal allies. Science Team breaks certain debuffs, and serves as an ally shield heal as well.

Then I alternate with the two others with the following:

LtC_Uni: Tac Team1, Beam FaW2, Attack Pattern Beta2
Lt_Tac: Torpedo Spread1, Torpedo Spread2

or

LtC_Uni: Eng Team1, Eng Team2, Extend Shields2
Lt_Tac: Tac Team1, Beam FaW2

One is more aggressive, the other more supportive/tanky.

For the aggressive one, it starts out with Tac team to help balance shields, add a little attack power and get rid of boarding party debuffs. Fire at Will and Torpedo Spreads are there because I appreciate the ability to slug it out and layer damage across multiple enemies rather than concentrate on any single one (Spread is also barely less effective than the High Yield volley). Attack Pattern Beta applies a significant (25%+) vulnerability debuff to my targets as well and with my multiple-target attacks, this debuff is applied to anything I fire at.

The support variant has me switch the Boff in the LtC_Uni to the Lt_Tac slot, and replace him with an engineer that gives me Engineering Teams and Extend Shield. Used on myself, this makes me significantly more tankier and gives me the tools to keep allies (including escorts) in the fight longer as long as they do not wander too far away (something that happens annoyingly often in Pick Up Groups).

Note that I'm a tactical captain, and most of my Boffs are bound to my characters, so I have to make do with Boff-trained/skill trainer abilities. I don't have the means to grab something like EPtS3 and Eng Team3. I know the aggressive Boff layout works poorly in PvP, though it does generally well in PvE. The supportive one tends to pull its weight far more in any team situation.

Last edited by umaeko; 07-08-2012 at 10:59 AM.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,518
# 5
07-08-2012, 06:01 PM
Quote:
Originally Posted by umaeko View Post
First of all, I'm going to counter one piece of advice offered above. Do not break up your Odyssey console set. The extra versatility you get from it is nice, and having all three for the set bonus makes it more than the sum of its parts.
You read it wrong, I didn't tell him to lose a piece of the Odyssey set. I told him to move a piece out of Science and in to Engineering so he could use a Field Generator. Although re-reading it that may not have been as clear as I first thought.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 6
07-09-2012, 01:42 AM
I run a forward pointing PVE tac oddy, here's my setup:

http://i.imgur.com/R5VRT.jpg

It may not look like much, but I can tank an elite cube and gate and deal 4k consistent DPS at the same time. Now, I know that 4k DPS is nothing compared to a pro escort hitting 7k, but keep in mind that I'm an engineer officer and tanking is my MO!

Here are my thoughts on your setup: If DPS is the goal for you, you're using the wrong torpedoes. Tricobalt are spike DPS, you can wreck a cube or w/e, but you won't be getting the numeric boost that you would be from putting out a torp every few seconds in a forward pointing setup.

Also, you say your goal is DPS but you've got an eng boff in your uni LTComm slot: that's a tanking setup.

Directed energy modulation is nigh useless in PVE, though quite stronk in PVP.

To answer your question, a tac oddy will have more sustained DPS, a sci oddy more burst.

Last edited by rayezilla; 07-09-2012 at 02:02 AM.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:44 AM.