Career Officer
Join Date: Jul 2012
Posts: 64
Two major things i see wrong with Season 6


#1

Defend Fleet Starbase was so full on NPC ships my frame rate dropped to like 5 FPS. UTTERLY unplayable !

Instead of 15 players verse so many other ships. Why not make it One Super huge powerfull ship vs. 15 players.

What we need is a Borg Cube STF. where you would get a fleet together to battle it out if one mean mother of a borg cube.


#2

New Economy ??? REALLY

Fleet credits & Fleet marks ????? WFT !

MORE Economy ????????????????????

DID YOU NOT LEARN ANYTHING FROM A YEAR AGO ????????????

CLEAN UP THE ECONOMY FOR PETE SAKES !!!!!!!!!!!!!!!!!!!!!!

STOP THE MADDNESS !!

OMG.....


Now there's fleet marks & fleet credits... GET OUT OF HERE, With this B.S. !
Career Officer
Join Date: Jun 2012
Posts: 36
# 2 less currencies =happy
07-07-2012, 03:31 PM
I would be testing this but my whole fleet no longer exists on tribble
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 3
07-07-2012, 04:05 PM
Oh sure, more economies to keep track of will totally destroy the game.

Face it: they're annoying at worst, and players who aren't in a fleet/don't want to be in one won't really care much. The framerate issue is legit though
Was named Trek17, but still an author.
Captain
Join Date: Jun 2012
Posts: 891
# 4
07-07-2012, 04:18 PM
Quote:
Originally Posted by rattraps123 View Post


#1

Defend Fleet Starbase was so full on NPC ships my frame rate dropped to like 5 FPS. UTTERLY unplayable !

Instead of 15 players verse so many other ships. Why not make it One Super huge powerfull ship vs. 15 players.
Because boring. Lower your graphics or pony up for a better PC.
Lt. Commander
Join Date: Jun 2012
Posts: 142
# 5
07-07-2012, 04:48 PM
All I ask is for one Cryptic DEV to do the economic MATH themselves. For example, an operational asset earned via a project can cost north of 2 million energy credits.

That means a one time fleet wide Science Team I costs 2 million EC. It gets even dumber when looking at more valuable items.

The OP is right. The Starbase economy is super stupid.
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 6
07-07-2012, 04:54 PM
Quote:
Originally Posted by echodarksided View Post
All I ask is for one Cryptic DEV to do the economic MATH themselves. For example, an operational asset earned via a project can cost north of 2 million energy credits.

That means a one time fleet wide Science Team I costs 2 million EC. It gets even dumber when looking at more valuable items.

The OP is right. The Starbase economy is super stupid.
The starbases were meant to last 7 months during the transtition from start to finish. They HAD to have insane prices, meant to be shared among fleet members, to last that long.

Plus, they're something to do at endgame, where you're earning virtually everything easily, or can get relativily easily.

They know the math. They meant it to be this way
Was named Trek17, but still an author.
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