Cryptic Studios Team
Join Date: Jun 2012
Posts: 65
General Bug Fixes and Updates for Season 6 including:
  • The amount of Expertise displayed in Project contribution will now properly reflect the amount of Expertise donated.
  • The rank dropdown in the ship purchasing UI should drop down appropriately
  • Adjusted limits on the Dilithium exchange to synch with upcoming Season 6 C-Point to Zen conversion. Dilithium exchange is disabled on Tribble.
  • Added a 30 minute cooldown to all Season 6 PVE queues
  • Several new icons replace previous versions: Energy Credits, Expertise, Skill Points and Fleet Credits.
  • Starbase Incursion: Fixed an issue with the final Captain fight that was calculating captain kills incorrectly
  • The Gryphon should now be able to use Type 1 windows
  • Several minor updates to FED and KDF Fleet Starbases Interiors
  • Starbase Fleet Action: Updated the offensive capabilities of the Siege Dreadnoughts
  • Reduced damage done by Tholian Web

Nukara - Tholian Event
  • Addressed an issue where the Medium quest area on the Exterior was not re-spawning Tholians or resetting mission interactions properly
  • Fixed an issue with the Tholian Reward boxes that was preventing players from receiving weapon rewards
  • Attempts to fix an issue where several summoned and mission NPCs would burn up in the Demon atmosphere, despite wearing EV suits
  • Made adjustments to several Tholian patrol groups so that they would no longer collide while patrolling
  • If you click respawn after defeat while fighting the Tholian Project Leader, you will now spawn outside of the Cave on the transporter pad instead of inside the mountain near the mine elevator.
  • Made several performance updates to the zone to address reports of lag
  • Tholians on the exterior surface should no longer take damage from the acid pools

Additional Known Issues
  • Available, Spent and Spent on this Officer Expertise points do not decrease until a player accepts assigning the points to Bridge Officer Skills
  • Fleet Rewards ? Fleet Science Skill Boosts are not scaling properly
  • Fleet Rewards: Space Weapons, Deflectors, and Engines are not displaying proper provisioning costs
Empire Veteran
Join Date: Jun 2012
Posts: 2,022
# 2
07-07-2012, 05:15 PM
EV suit-wearers now properly protect against the atmosphere (or should ), performance updates, proper weapons from those requistions, and several little fixes we all mentioned...

All sounds good to me
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Career Officer
Join Date: Jun 2012
Posts: 3
# 3
07-07-2012, 05:24 PM
Ugh, a cool down? Theses arent STF's..Let us contribute to the fleet. No one is doing other stuff on tribble..Just the S6 fleet stuff...
Empire Veteran
Join Date: Jun 2012
Posts: 2,022
# 4
07-07-2012, 05:37 PM
Quote:
Originally Posted by howlngwlf View Post
Ugh, a cool down? Theses arent STF's..Let us contribute to the fleet. No one is doing other stuff on tribble..Just the S6 fleet stuff...
this is true on tribble, but what about holodeck? With so many other players?

Plus, a lot of people have been asking for a cap/system/something to help prevent one/few players from donating everything and preventing the rest from contributing much. This is the first step for that, I'm assuming
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Starfleet Veteran
Join Date: Jun 2012
Posts: 5
# 5
07-07-2012, 05:38 PM
There is a few objects that are shown on the mini-map of the Ops level that I can not see.

http://d3j5vwomefv46c.cloudfront.net...8t2CNlXQIHmGI_
Commander
Join Date: Jun 2012
Posts: 293
# 6
07-07-2012, 05:38 PM
The cooldown is absolutely pointless, just an added inconvenience.
Empire Veteran
Join Date: Jun 2012
Posts: 2,022
# 7
07-07-2012, 05:52 PM
Quote:
Originally Posted by artfulmerkage View Post
The cooldown is absolutely pointless, just an added inconvenience.
It does have a point: as a first step toward a system that will prevent a select few fleet members from donating everything, leaving the rest in the dust.

With it, there's a very loose limit on how many you can earn at once. And it's helping prevent exploits like I mentioned above.

It needs tweaks, yes, but it's a start.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Career Officer
Join Date: Jun 2012
Posts: 3
# 8
07-07-2012, 05:55 PM
Im still not for that, yes, thats a point about fleet members donating to much, but Id rather have a players in the fleet that are doing that. I know 30 minutes isnt a long time, but, like I said, no one is doing anything else on Tribble but S6 pve. We want to test not wait around.
Captain
Join Date: Jun 2012
Posts: 779
# 9
07-07-2012, 06:09 PM
I'm more surprised about a patch on a weekend. I can't remember this ever happening unless it was some sort of emergency situation.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Ensign
Join Date: Jul 2012
Posts: 2
# 10
07-07-2012, 06:11 PM
Why don't they just set up a daily contribution limit instead of a 30 minute cap on the mission.
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