Nice thought they'd ignore us regarding the Galaxy. The Sovvie was taken down quickly enough, but i'm wondering whethering that was due to it being launched in the c-store for $$$ rather than compliants as there have been fewer threads on the Fleet Sovvie than the Fleet Galaxy, and most people i've spoken to ingame ref the Fleet Sovvie thought it had alot of promise.
The final version is exactly the same that was on tribble....no change....as expected. Poor Galaxy sods. A new galaxy player will spend 2x more zen on his "competitive" Galaxy as he would spend on Odyssey.
yep the fleet galaxy r is the same as what was posted on wiki its a shame really htey just boost the shields by .1 which doesn't really help it out why not .5 lol, console lay out is the same was hoping for a tac ensign to replace the eng enign and a 3 tac console instead of a 5th one
Sorry if I'm reviving this thread, but I just love the Galaxy class, it's such a beautiful ship and it needs to be useful.
The Galaxy-R could use more recognition, but everything a Galaxy-R can do, an Odyssey Operations can do better.
A Galaxy-R needs versatility in mind, being able to switch roles easily from a DPS role to a tanking role to a crowd control one, since it's an explorer, it needs to be ready to take in any role since it will be most likely alone in Federation space.
We could go for a Lt Commander Universal for the Fleet Version and have an extra Tactical console as an replacement of the extra Engineering.
We could also do more with Saucer Separation, like evacuating the crew (Saucer Separation is meant to evacuate civilians and non essential crew) which the Saucer will move far from the combat zone, you will then lose 600 crew, but then gain a boost to weapons, engines, and auxiliary.