Cryptic Studios Team
Join Date: Jun 2012
Posts: 267
Please use this thread to post feedback and issues found in the new space PvE queue Gateway to Gre'thor.

New Feature:

Gateway to Gre’thor:
  • Gatway to Gre’thor is a brand new PvE Space 5-player level 60 cross faction queue.
  • All factions join together to stop the Heralds of the Iconians from invading Qo’noS.
  • Gateway to Gre’thor will have Normal, Advanced, and Elite difficulty options.
  • For Tribble only, this queue will not have a cooldown.
  • This is a work in progress and has not been finalized.
  • For more information, please visit the Brotherhood of the Sword blog at: http://www.arcgames.com/en/games/sta...detail/9109433
Career Officer
Join Date: Jun 2012
Posts: 163
# 2
03-23-2015, 02:16 PM
Glorious battle over Klingon homeworld . I liked it. Really a LOT OF ENEMIES . Just one thing i would change. This mission is gonna take a while. So 6 min for transports i find way to long. Half og the time or 4 minutes is more then enough for this part of the mission
Lieutenant
Join Date: Aug 2013
Posts: 39
# 3
03-23-2015, 02:38 PM
Quote:
Originally Posted by maxxina View Post
Glorious battle over Klingon homeworld . I liked it. Really a LOT OF ENEMIES . Just one thing i would change. This mission is gonna take a while. So 6 min for transports i find way to long. Half og the time or 4 minutes is more then enough for this part of the mission
LOL this sounds like its a copy and paste of starbase blockade... Just with timer cut in half
Super Moderator
Join Date: Jun 2012
Posts: 4,944
# 4
03-23-2015, 02:42 PM
Captains, as this is an official feedback thread please keep your posts on topic. This thread is for anyone who is playtesting the mission on Tribble to provide their feedback. If you haven't playtested the mission, you probably don't have the feedback they're looking for.

Thanks in advance for your cooperation.
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Captain
Join Date: Jun 2012
Posts: 595
# 5
03-23-2015, 06:29 PM
Playing on Normal:

Sometimes I'm interrupted from closing a rift, the meter just stops running up. And sometimes the rifts (Green and Yellow) did not close after I ran (scanned) the meter up.

I meant to add this earlier, I chuckle each time I see the name Mir (мир -/mir/ - peace, world) Fighter. Yes it is a different meaning, but still funny to me.
Joined STO in September 2010.
Survivor of Romulus
Join Date: Feb 2014
Posts: 1,324
# 6
03-23-2015, 06:42 PM
Yeah, I'm having those same issues with rifts. I'm glad to see being damaged doesn't stop progress ('cause that mechanic in other queues isn't fun at all), but something seems to be making it stop at random.
Want to play with canon ship loadouts? Join the Star Trek Battles channel.
Lieutenant
Join Date: Feb 2013
Posts: 71
# 7
03-23-2015, 07:31 PM
I tried this on Normal, and I enjoyed this most of these three new queues. My only complaint is the rift issue already mentioned, where the timer would seem to cut at random. Without that issue the mission flow would be great.

As with the other two, I hope there are some variety of optionals that can be done during the run, just so there is less sameness to doing them over and over.

I also hope there is a plan to address that, with three new queues, people are going to be even more spread in the pves they want to do and it will be that much harder for pugs to fire.
Lt. Commander
Join Date: Jun 2012
Posts: 142
# 8 Feedback for GTGE
03-24-2015, 01:48 AM
Managed to finish this on Elite a few hours ago, took quite a few attempts. We had to swap out a few abilities to throw in some CC abilities.

Phase 1: This part is perfect as is, we had runs where we were able to get the optional timer, and runs where we missed it.

Phase 2: The transports have a bit too much HP, I believe they could be reduced by 50% to make this phase a bit more challenging, while keeping it possible to save 25 ships.

Phase 3: This one is the true challenge for this Queue. As it is, we struggled to get all of the ships in time. If the HP of the final phase remains the same, there will be less than 20 players in the game that do enough DPS to complete it. I'd recommend reducing the total HP of this phase by 25% or extending the timer by 1-2 minutes to keep it challenging, but also giving more the ability to complete it.

Overall, it was a fun queue. Needs some tuning, but I see it being quite a popular queue if opened up so more can complete it.

Here's a video of our successful run on Elite.
The Breakfast Club Fleet Leader and PvP Commander
DR Solo Queues: ISA | CSA
SAB - Fed Sci | SOB - Fed Rom Tac | SAH - Fed Tac
CLR—Infected Space[2:10]— Dmg(DPS) —SOB 18.3m(140,792)
Career Officer
Join Date: Nov 2012
Posts: 283
# 9
03-24-2015, 09:52 AM
Can we cut back on the DPS-gates with the autofail timers that punish people who aren't tactical Romulans flying Scimitars with 70,000 DPS? Those just tell me I shouldn't even bother participating.

And please remember that the feedback you're getting is from the DPS monsters.
Lieutenant
Join Date: Sep 2013
Posts: 36
# 10
03-24-2015, 10:04 AM
Quote:
Originally Posted by drreverend View Post
Can we cut back on the DPS-gates with the autofail timers that punish people who aren't tactical Romulans flying Scimitars with 70,000 DPS? Those just tell me I shouldn't even bother participating.

And please remember that the feedback you're getting is from the DPS monsters.
Do you understand the concept of Elite difficulty?

No?

Well, let me explain it to you. Elite should mean that a very select few of very good players will be able to complete it.

Can't do it? Do advanced!

Can't do advanced?

Do normal! Get your piloting in check!
The beast at Tanagra.
Kadir beneath Mo Moteh. Kiteo, his eyes closed. Chenza at court, the court of silence. Darmok on the ocean.
Shaka, when the walls fell.
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