Career Officer
Join Date: Jun 2012
Posts: 221
# 11
07-08-2012, 10:11 PM
Somebody, give him a ship so he'll relax.

Dec/2008
Captain
Join Date: Jun 2012
Posts: 1,298
# 12
07-08-2012, 10:12 PM
Quote:
Originally Posted by darramouss1 View Post

They're my rational reasons. My irrational reasons? I'm looking forward to the instant improvements my Jem'Hadar and D'Kora are going to receive.
I just played with my Attack Ship on Tribble.

Hull boosts to 34,500 (Base, mine is at 42k and change.) and teh extra console is tactical putting it at 5 Tac consoles.


Didn't get a chance to test a build but I look forward to it.
Career Officer
Join Date: Jun 2012
Posts: 442
# 13
07-09-2012, 07:17 AM
Quote:
Originally Posted by trek21 View Post
This is ignoring reality though.

Al said in his PriorityOne interview, that to make such a system is either NOT within their engine's capabilities... or it would take a complete from-the-ground-up approach, which would take several seasons.

Either situation is obviously gonna cost them major cash to implement this idea, if it would work anyway.
It is going to cost them major cash either way but i bet in the life of the game it will cost them more to continue down the current path they are on. Honestly, that is a smoke screen because they don't want to do it or it is too hard for them to do it. They cannot keep saying their engine is great and can do anything, but then keep blaming engine limitations for things. All Al does when he says something like that is show he is growing more and more out of touch with the community and gameplay.

A Surricata style revamp lis not much different than the way ships work now except:
  • Two additional items to slot, warp core and computer core.
  • Ship attributes query, load, and set from a new database table based on those items (just as they do now for shields, impulse engines, deflectors etc...).
  • Current ships only serve as a model or skin then so the specific databases loading that information are cleared.
  • A graphical UI interface update.

The benefits to such an open system like that are many, even the devs can use it to create (rather than program) specific bad guys. In addition, you could add upgrade slots to the ships for things like sensor scan, increased hull and have those locked in place for ships that already have those abilities. The potential for itemization and monitization are much higher following a Surricata style and the only limits beyond implementation are ship models and the creation of paired items.

Last edited by commodoreshrvk; 07-09-2012 at 07:20 AM.
Career Officer
Join Date: Jun 2012
Posts: 422
# 14
07-09-2012, 07:35 AM
I would like to see the fleet upgrade unlock an additional universal commander Boff slot
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 15
07-09-2012, 02:47 PM
Quote:
Originally Posted by commodoreshrvk View Post
It is going to cost them major cash either way but i bet in the life of the game it will cost them more to continue down the current path they are on. Honestly, that is a smoke screen because they don't want to do it or it is too hard for them to do it. They cannot keep saying their engine is great and can do anything, but then keep blaming engine limitations for things. All Al does when he says something like that is show he is growing more and more out of touch with the community and gameplay.

A Surricata style revamp lis not much different than the way ships work now except:
  • Two additional items to slot, warp core and computer core.
  • Ship attributes query, load, and set from a new database table based on those items (just as they do now for shields, impulse engines, deflectors etc...).
  • Current ships only serve as a model or skin then so the specific databases loading that information are cleared.
  • A graphical UI interface update.

The benefits to such an open system like that are many, even the devs can use it to create (rather than program) specific bad guys. In addition, you could add upgrade slots to the ships for things like sensor scan, increased hull and have those locked in place for ships that already have those abilities. The potential for itemization and monitization are much higher following a Surricata style and the only limits beyond implementation are ship models and the creation of paired items.
And I completely get this system would make many happy (except those determined few who will find something to hate).

The real issue though is not at our level, but the devs. The money questions are: Is this system good enough that it's worth the time, effort and money? How will we make money off this system?

I have no doubt many of the forums would say yes to the first one... but we're unaware of the money and effort aspects. Plus the way I'm looking at this system, if it was freely used in-game, it would make them zero money... not an attractive prospect, for them or the game in the long-term.

That is of course, unless I'm missing something.
Was named Trek17, but still an author.
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 16
07-09-2012, 04:18 PM
Quote:
Originally Posted by ofallon View Post
You are missing the point. First off the ability to "Unpack" an New Ship is completely doable.

Second they just made a collectors ship way better than necessary. They were never better than c-store ships they are just a rare, collectible and unique.

Lastly Season Six is "supposed to be" all about fleets and creating a better version of that community, getting a work around to a "FREE" Fleet Version is just wrong and slaps down what the hype of Season Six is to be. I don't have a problem with a tweak but a "Fleet" version is too much to swallow.
Oviously you dont know how powerfull a jem'hadar attack ship can be, in fact is the most powerfull escort at the moment no par, even the defiant geting a upgrade with consoles is not going to match the bug due turn rate and officers display, from the begining they shouldnt be in the game at all and i have 4 of this ship spread in my toons.

Something have to be done with C ships because, are you going to buy a ship or a bundle to realize that older ships are going to be better?, is a insult to everyones inteligence no matter how you put it, there is no sense at all for buy any C store material knowing that, furthermore cryptic lose credibility doing this.

How are you going to buy a new bundle or ship, knowing that can get oudated with the stroke of a tronic pencil maybe tomorrow or past tomorrow?

And is geting worst with klingons, how come that there is going to be a scourge fleet refit and not a guramba?

I dont know what hapened in cryptic because there are a lot of things that dont make any sense in the upcoming season.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=88638226000&dateline=  1340395851

Last edited by kattarn; 07-09-2012 at 04:20 PM.
Career Officer
Join Date: Jun 2012
Posts: 442
# 17
07-09-2012, 07:10 PM
Quote:
Originally Posted by trek21 View Post
And I completely get this system would make many happy (except those determined few who will find something to hate).

The real issue though is not at our level, but the devs. The money questions are: Is this system good enough that it's worth the time, effort and money? How will we make money off this system?

I have no doubt many of the forums would say yes to the first one... but we're unaware of the money and effort aspects. Plus the way I'm looking at this system, if it was freely used in-game, it would make them zero money... not an attractive prospect, for them or the game in the long-term.

That is of course, unless I'm missing something.
Well if we want to dissect the C-Store aspect of it you would still have to. Buy the ship skin, whichever you wanted, which would give you the:
  • Computer Core
  • Warp Drive
  • Locked upgrades (i.e. sensor scan for Sci Oddy or Hangar for Armitage)
  • The special consoles
Lt. Commander
Join Date: Jun 2012
Posts: 209
# 18
07-09-2012, 08:24 PM
lol, calm down people, it's only 2000 base hull hp and what...0.2 shield hp? please.
Career Officer
Join Date: Jun 2012
Posts: 731
# 19
07-09-2012, 08:26 PM
The message seems to be 'you paid $25 for a ship? pay us even more for a ship that's got an upgrade. but if you got a lockbox (likely paying well over $25) then you get free upgrades in the future so they're always among the best.'
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Ensign
Join Date: Jun 2012
Posts: 15
# 20
07-09-2012, 09:08 PM
Quote:
Originally Posted by phyrexianhero View Post
The message seems to be 'you paid $25 for a ship? pay us even more for a ship that's got an upgrade. but if you got a lockbox (likely paying well over $25) then you get free upgrades in the future so they're always among the best.'

Thank you for sticking to the core issue Phyrexianhero.

Also, to respond to Tehjonel's calm down, I do not think so. It is more than a hull and shield buff it is a +1 console that is the real issue.

Never were any lock box ships better than a c-store ship till this. Sure when the get released they are the new "Shiny" but they are always balanced. That balance has been eliminated where it should be available if you earn it like every other ship has to not handed out.

For the record, I do not wish to spar with anyone but Al Riveria on this. Thus far only a few have responded unbiased. The rest either went to a whole other direction with ship deign or showing your blind affection for a lock box ship. I personally only like the Tuffi T-class Freighter all others do not interest me and I have given away a Cardassian Galor and a Jem'Hadar Attack Ship because it made a Fleet Mate's b-day a special one. I enjoy coming aboard my Fleet Mate's D'Kora and socializing, gambling, using the exchange and such.

Last edited by ofallon; 07-09-2012 at 09:32 PM.
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