Ensign
Join Date: Jul 2012
Posts: 9
Hail all,

Just looking to get a feel where what might be the better Escort type craft for a Engineer Capt. Running STFs a lot and seem to be the one protecting Kang... While my Gal-X (Dragon) is handy.. not very nimble or fast.

So will the Defiant/Prometheus/Armitage something "we" can get into? Or Should I just Stick to my Sovy, and maybe put on some Omega sets vs the MACOs?

Or am I just doing it wrong?

Thank you.
Lt. Commander
Join Date: Jun 2012
Posts: 237
# 2
07-09-2012, 05:50 PM
My main is an enginering captain, I use the Jem'Hadar, which is an escort, I very rarely have a problem, I can tank or dps, though not the best of either, but it works. I play on normal, in case that changes things.

I have an Oddy that I have used previously, however, I was always bored with it and didn't seem to make me any better. I imagine if I changed my skill set and play style it would be alot better, but I don't see the need to, the Jem'Hadar is far too awesome.
Cloaking generators break down at first sign of language.
Captain
Join Date: Jun 2012
Posts: 3,119
# 3
07-09-2012, 06:22 PM
Quote:
Originally Posted by mindstrike View Post
Hail all,

Just looking to get a feel where what might be the better Escort type craft for a Engineer Capt. Running STFs a lot and seem to be the one protecting Kang... While my Gal-X (Dragon) is handy.. not very nimble or fast.

So will the Defiant/Prometheus/Armitage something "we" can get into? Or Should I just Stick to my Sovy, and maybe put on some Omega sets vs the MACOs?

Or am I just doing it wrong?

Thank you.
Honestly, you can make any captain style work with any ship type. Tacs/Eng/Sci naturally lean towards another, but don't adopt that retarded elitist mentality that TAC always = Escort or something along that line.

For the enjoyment of most of the game, even STFs, you can make anything work.

Naturally, there's some min/maxing at work if you really want the most out of something, especially for competitive play. But I've had my Fed Tac in a Sovereign or Star Cruiser work out very well, even with PVP.

The real heart of the matter is how you set your ship up and what BOFF skills you put in. That is the constant for whatever ship you choose, regardless of your captain's "class."
Lt. Commander
Join Date: Jun 2012
Posts: 237
# 4
07-09-2012, 06:32 PM
On that note, make sure you have two Tactical Teams in your escort build for the shield rotation, that's what saves me all the time.
Cloaking generators break down at first sign of language.
Career Officer
Join Date: Jun 2012
Posts: 685
# 5
07-09-2012, 11:05 PM
Heavy Escort Carrier is what my Trill engineer is commanding
Captain
Join Date: Jul 2012
Posts: 1,273
# 6
07-10-2012, 03:57 AM
Quote:
Originally Posted by praghas View Post
On that note, make sure you have two Tactical Teams in your escort build for the shield rotation, that's what saves me all the time.
This. Definitely this. Tactical teams is a must have for escorts, though the engineer track makes survivability a tad easier, at the apparent cost of burst DPS.
Captain
Join Date: Jun 2012
Posts: 891
# 7
07-10-2012, 06:45 AM
Quote:
Originally Posted by mindstrike View Post
Hail all,

Just looking to get a feel where what might be the better Escort type craft for a Engineer Capt. Running STFs a lot and seem to be the one protecting Kang... While my Gal-X (Dragon) is handy.. not very nimble or fast.

So will the Defiant/Prometheus/Armitage something "we" can get into? Or Should I just Stick to my Sovy, and maybe put on some Omega sets vs the MACOs?

Or am I just doing it wrong?

Thank you.
The Armitage is the strongest (PvE) escort in the game right now, capable of routinely doing 8k+ DPS in parsers. It's Engineer BO layout makes it extremely durable, and the hangar bay adds a good 1k DPS and more than makes up for it's lack of a LtCmdr Tactical. The only other Escort that really comes close to matching it (or exceeding it in PvP) is the Jem'hadar attack ship... but that's not really a practical acquisition for most.

My Armitage manages to routinely out damage my KDF Garamba (which is a fantastic ship in it's own right) despite the fact I have significantly better gear and DoFFs on that character.

Last edited by xantris; 07-10-2012 at 08:38 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 8
07-10-2012, 08:58 AM
I agree with xantris, the armitage makes the most sense for a tanking escort. HOwever, you might consider this setup:

I run a forward pointing PVE tac oddy as an eng:

http://i.imgur.com/R5VRT.jpg

It may not look like much, but I can tank an elite cube and gate and deal 4k consistent DPS at the same time. Now, I know that 4k DPS is nothing compared to a pro escort hitting 7k, but keep in mind that I'm an engineer officer and taking a beating.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 9
07-10-2012, 09:58 AM
Quote:
Originally Posted by rayezilla View Post
I agree with xantris, the armitage makes the most sense for a tanking escort. HOwever, you might consider this setup:

I run a forward pointing PVE tac oddy as an eng:

http://i.imgur.com/R5VRT.jpg

It may not look like much, but I can tank an elite cube and gate and deal 4k consistent DPS at the same time. Now, I know that 4k DPS is nothing compared to a pro escort hitting 7k, but keep in mind that I'm an engineer officer and taking a beating.

Everything you are gaining from 4xDBB in the front over Beam Arrays (more damage) you are losing from having Turrets in the back (Less damage than beam arrays, no synergy with Beam skills and no tac slots for cannons skills). It also forces you to face your targets.


Also, your Eng consoles:

1 MK XI Rare Tetraburnium = +35 vs. AP/Polaron
1 MK XI Rare Neutronium = +18 vs. All
1 MK XI Rare Monotanium = +35 vs. Kinetic

=
+53 vs. AP / Polaron / Plasma / Tetryon
+53 vs. Kinetic
+18 vs. Others (Phasers, Disruptors)

vs.

3 MK XI Rare Neutronium = +18 vs. all x 3

=
+54 vs. All

A minor improvement, but covers you vs. any other content that might show up (No win scenario for example).


Here's an example of what I'm running with 7x Beam arrays (all of my DPS parsings have 7 arrays coming out ahead of 8 arrays).

http://www.stoacademy.com/tools/skil...ild=ODYEX001_0

You lose 2xRSP but gain 1x TSS 2 which is has better uptime than RSP x2. You can also use it on others.

You make some power trades in weapons for shields but will still be able to run 125 weapon power. You gain the higher resistance of the higher versions of EPTS

You gain APO 1, a tractor break, +defense, +resistance and maneuverability tool.

You gain APB, which you could swap out for BO 2 if you prefer (or drop one of the BFAW copies), but APB helps your entire team and for PvE vs. Elite Borg is easily the better choice for your team.



I've run this on both a Tac, and an Engineer with min 6 ranks in threat control on all Elite STFs.


At the OP:

The Armitage (best overall), Defiant or Fleet Escort would be the best options in that order.

If you're an Engineer in a cruiser, someone else should really be guarding the Kang.

Last edited by ussultimatum; 07-10-2012 at 10:24 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 10
07-10-2012, 10:33 AM
Excellent write up Ultimatium, let me reply to one part at a time if that's alright.

Quote:
Originally Posted by ussultimatum View Post
Everything you are gaining from 4xDBB in the front over Beam Arrays (more damage) you are losing from having Turrets in the back (Less damage than beam arrays, no synergy with Beam skills and no tac slots for cannons skills). It also forces you to face your targets.
Forward pointing setups are just as viable as beam array setups. Both configurations have a 90-degree effective arc, and DBBs work better with Beam Overload than normal arrays. The turrets in the back aren't affected by Beam Fire at Will, that's true, but if you notice, I run 2 copies of Beam Overload and no FAW.

Quote:
Originally Posted by ussultimatum View Post
Also, your Eng consoles:

1 MK XI Rare Tetraburnium = +35 vs. AP/Polaron
1 MK XI Rare Neutronium = +18 vs. All
1 MK XI Rare Monotanium = +35 vs. Kinetic

=
+53 vs. AP / Polaron / Plasma / Tetryon
+53 vs. Kinetic
+18 vs. Others (Phasers, Disruptors)

vs.

3 MK XI Rare Neutronium = +18 vs. all x 3

=
+54 vs. All

A minor improvement, but covers you vs. any other content that might show up (No win scenario for example).
Your math is solid, but take a look at this link: http://i.imgur.com/OJcJQ.png

You'll see that the dual neut setup provides 6% 'less' hull protection from plasma and AP when compared to the dual tetraburnium. the reason is because in STO, 18 + 18 =!= 36. Stacking consoles that do the same thing gives you a reduction in efficiency. basically, +35 to AP and plasma from one console is 'more' than 2 +18 consoles.

The primary benefit in the dual Neut setup is a considerable boost to my kinetic resist along with the phaser/disruptor resist. You're quite correct that it 'might' be better to use in missions like the no win scenario, but until that is out I prefer the anti-borg protection offered by dual dual tet armor plating. the most difficult ability for me to deal with is their blasted AP cutting beam that penetrates shields.

Still, don't get me wrong, I quite enjoyed evaluating your opinion here.

Quote:
Originally Posted by ussultimatum View Post
Here's an example of what I'm running with 7x Beam arrays (all of my DPS parsings have 7 arrays coming out ahead of 8 arrays).

http://www.stoacademy.com/tools/skil...ild=ODYEX001_0

You lose 2xRSP but gain 1x TSS 2 which is has better uptime than RSP x2. You can also use it on others.

You make some power trades in weapons for shields but will still be able to run 125 weapon power. You gain the higher resistance of the higher versions of EPTS

You gain APO 1, a tractor break, +defense, +resistance and maneuverability tool.

You gain APB, which you could swap out for BO 2 if you prefer (or drop one of the BFAW copies), but APB helps your entire team and for PvE vs. Elite Borg is easily the better choice for your team.

I've run this on both a Tac, and an Engineer with min 6 ranks in threat control on all Elite STFs.
ah yes, the ltComm tac setup. It is a quite intriguing one, but definitely a shift from tanky to dps-y. I do enjoy your particular take on it, mostly because it doesn't sacrifice nearly as much as I thought it would. The key question, though, is this: is it worth losing both RSP for APB and APO? or, to rephrase, can I still tank and elite cube and gate without RSP?

If so, then it would be a straight DPS increase to switch over. I will give this setup more consideration, thank you very much for posting it.
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