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Captain
Join Date: Jun 2012
Posts: 1,241
Devs,


The increase to 40% done to the transphasics is a step in the right direction however the low base damage of the torpedos still hurts the bleed through amount.

I tested a ship with:


KDF honor guard shield and engine (+25% torp damage 2-set bonus)
Omega Force deflector (+accuracy)
Borg universal console

four +26% transphasic torpedo damage tac consoles


Stacking Omega 3, Omega 1, Tac Team and firing from cloak (+bonus to all damage).

Dual High Yield 3.

The result was... disappointing still. On a fully shielded target the bleed through damage, even when buffed to such drastic amounts, would not bring the hull below 88%.

On the same target, changed the equipment to quantums and then photon torpedoes...

and these other torpedo types not only inflicted massive damage on the shields but also their much higher damage output bled-through to the ship's hull bringing it down to 90% (ship still had shields left of course..barely).

So... the end result is still transphasics are not functional nor in any way wise to use in any situation.


I would suggest using the remainder of the tribble test time to test an increase in bleed-through to 60%.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Starfleet Veteran
Join Date: Jun 2012
Posts: 870
# 2
07-10-2012, 12:02 AM
During my testing transphasics did double the damage of quantums against shields. Boosting them anymore will make torpedo boats overpowered.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,318
# 3
07-10-2012, 12:40 AM
My tests showed an effective 46% of the torpedo's base damage going through against non-resilient shields. That is about 1800 for my torps (Two Mk XII purple consoles, breen set). With two launchers, three projectile weapons doffs and THY, that will give you about 1500-1800 dps, not counting armor.

However, the transphasic torpedoes will be the only ones that do hull damage in any significant amounts, so the hull heals from Borg procs, hazard emitters etc. only apply to their damage, while everything else is covered by shield heals. Most ships will be able to tank that, but escorts and the like will receive some sustained damage.

They are still not fast killers, but my impression is that they now have a true niche and are, for that niche, clearly superior to other torpedoes. I think they will bring the end of the only-shield-tankers, finally.
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Lt. Commander
Join Date: Jul 2012
Posts: 118
# 4
07-10-2012, 12:46 AM
Transphasics are disappointing even after buff.

IMO shield penetration should be increased to 50% AND all transphasics should start with 10% accuracy bonus (20% for Rapid Reload Transphasic Torps).

Weapon will not outdamage photon/quantum/plasma in any case, but at least weapon will have its own niche.

pure 40% penetration is something like "we want to make weapon useful, but we are still not sure we want you to use them"

Last edited by deathray38; 07-10-2012 at 12:48 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,318
# 5
07-10-2012, 12:51 AM
Quote:
Originally Posted by deathray38 View Post
Transphasics are disappointing even after buff.

IMO shield penetration should be increased to 50% [...]
Well, that would not increase effective DPS that much. If you feel they are underpowered (which I am unsure about - they are improved, but admittedly still not devastating), wouldn't it make sense to go one step farther and apply the 80% shield penetration to them that transphasic mines are supposed to get, too?

Hm, as this is a test server... how about releasing some variations of transphasic torpedoes and let us test them in PvP?
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Lt. Commander
Join Date: Jul 2012
Posts: 118
# 6
07-10-2012, 01:13 AM
Quote:
Well, that would not increase effective DPS that much. If you feel they are underpowered (which I am unsure about - they are improved, but admittedly still not devastating), wouldn't it make sense to go one step farther and apply the 80% shield penetration to them that transphasic mines are supposed to get, too?
Optimal buff to transphasics is buff making them as useful and as popular as photons/quantums.

50% penetration + 10% bonus accuracy is not enough to fill this role, but it is enough to give transphasics small niche and allow players to use them in competitively at least in part of games.

simple 40% penetration is not enough to change anything, it is only turning nearly-useless weapon into something JUST significantly underpowered.

To make them "equal in usefulness" to quantums/photons, on top of 50% penetration and 10% accuracy they still need significant DPS buff, around 15-20%.
Empire Veteran
Join Date: Jun 2012
Posts: 6,938
# 7
07-10-2012, 01:21 AM
we'll talk if they ever buff torpedo fireing arcs to 180. their usual down time on cruisers makes it crazy not to equip a wide arc energy weapon instead. also, an unbuffed launch consisting of a single torpedo? when energy weapons are a rapid fire laser light show that fills the sky with their rate of fire? torpedoes need a clean slate redo...
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jul 2012
Posts: 118
# 8
07-10-2012, 01:27 AM
I am against 180 arcs. torpedos are torpedos, it is HEAVY weapon mounted in front/rear of ship, even 90 arcs are IMO slightly too large.

Different idea:

Micro Torpedo Tubes:
- 30% lower DPS
- 10% better reload times
-120 arc

It could apply to every torpedo type excluding tricobalts
Empire Veteran
Join Date: Jun 2012
Posts: 6,938
# 9
07-10-2012, 01:44 AM
Quote:
Originally Posted by deathray38 View Post
I am against 180 arcs. torpedos are torpedos, it is HEAVY weapon mounted in front/rear of ship, even 90 arcs are IMO slightly too large.

Different idea:

Micro Torpedo Tubes:
- 30% lower DPS
- 10% better reload times
-120 arc

It could apply to every torpedo type excluding tricobalts
how worthless. seeing as current torpedoes are also worthless, i cant image why you would fell this way. well, unless all you do is pve, were torpedoes work just fine because npcs don't distribute thier shields. torpedoes are actually tracking weapons, once launched by all rights they should be able to fly at your enemy wherever they are, they actually do that in game now as long as the person was in your arc when it fired.

this fully buffed transphasic bleed through is less then your usual DHC hit. if you blast a shield faceing down, a lucky torpedo hull hit will net you less then another heavy cannon would have dealt 2 or 3 times during the torpedoes cooldown. their effective dps is 100 times lower then that of energy weapons, they are useless at anything other then following up a shield facing lowering cannon strike.

not to mention they cost their own skill points on the skill tree and you have to choose between energy or projectile tactical consoles, or have a mix of poth so they are both weak. if you look up opportunity cost in the dictionary, sto torpedoes are pictured. so ya, clean slate redo
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,192
# 10
07-10-2012, 01:47 AM
I did say it years ago, and I will it say it again.

Micro torpedo launchers (the standard ones), 90 degree arc, no other change, all ships

Large torpedo launchers, 120 degrees arc, double the usual cooldowns, shoots two torpedoes per voley, cruisers, large science ships (DSSV, Nebula), Carriers.
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