Captain
Join Date: Jun 2012
Posts: 1,272
# 31
07-10-2012, 04:11 PM
Quote:
Originally Posted by muftytufty View Post
I thought i would mention the Galaxy Dreadnought because it's based on the Galaxy class and you dont see that many in space anymore, and because i think it's the best looking Galaxy Class ship out there...Might take her out for a spin around ESD for old time. Any one fancy forming a fleet of Galaxy ships and do a few runs of STF or pvp for lol email me
Quote:
Originally Posted by alonthegreat View Post
I belive the sacer section spits ams if u equip the console. thats a unique trait of a gal r
yes it does. it also will spit it agian after the 5 min cool down
Captain
Join Date: Jun 2012
Posts: 598
# 32
07-10-2012, 04:44 PM
Quote:
Originally Posted by sollvax View Post
Where are we in STF?

well usually in a team with 4 other Galaxys
(we WIN consistantly and get 75% of optionals)

Sometimes in a pug but only if that pug does not abuse us on arrival (and it happens)

Where are we in PVP?
avoiding it
because a Galaxy captain is USUALLY a Role player or a PVE player
and we do not want to spend time blowing someone on the same team (federation) into Tiny tiny bits

AS to the ODDY being the be all and end all
Well its not

oh its a little more popular
but it steers like a COW and anyway its not A Galaxy

A team with 5 Galaxy classes (or 3 Galaxys and a couple of Nebulas) can deal with pretty much any mission .

And look good doing it

If you like the oddy fly the oddy
if you like the galaxy Fly the Galaxy

if you fly ESCORTS or anything elsw don't try and tell the Cruiser boys and Girls what WE should fly .

you don't see us saying "the defiant is underpowered and needs 6 foreward and 6 aft weapon slots and a commander tactical slot" do ya ??
All you are telling us is that your Fleet likes role playing and good at teamwork in STF's. Some of us don't have fleets that are on the same schedule so we have to mate upt with ragtag teams that thag server puts together for STF or PVP.
Captain
Join Date: Jun 2012
Posts: 598
# 33
07-10-2012, 04:49 PM
Quote:
Originally Posted by alonthegreat View Post
I belive the sacer section spits ams if u equip the console. thats a unique trait of a gal r
If you hadn't noticed, it shoots AMS right after separation wasting it when nobody attacks you. Now you have to use your own to get out of hairy situations.
Captain
Join Date: Jun 2012
Posts: 598
# 34
07-10-2012, 04:55 PM
Quote:
Originally Posted by starcommando101 View Post
I fly the Galaxy-X and I believe I'm pretty good at it. I love the ship!
Galaxy X is a different type of ship. Mine is still a space fortress that stomps on Oddys.

My alt characte flys a Galaxy R, so he can't uit in the same manner. I have to fly past opponants to smoke screen them with warp plasma so I can line them up for my torpedo volley. That more of a ht and run tactic but I lack DPS to get their shields down fast like I can with my Dread.
Empire Veteran
Join Date: Jun 2012
Posts: 201
# 35
07-10-2012, 08:16 PM
On my Fed main (Eng), though I bought the Gal-R when it was first available, he used a Sovvy for most of his Admiral career.
Got the free Ody, and the pack. Loved the Ops Ody, but tried them all in many loadouts.
A thread by Carmenara motivated me to dust off my ol' Gal-R.
Had a ton of fun, but went back to my Ody... then I realized, I missed my Gal.
Been using her since.
Sure, I could have a more preferable loadout on an Ody, Star or Assault cruiser.
But none of those 3 look as good defending the galaxy

Quote:
Originally Posted by aurigas7 View Post
Turnrate is ok for a fat cruiser.
*Hugs my Gal-R*
She's not fat!
She just has big support beams.
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Captain
Join Date: Jun 2012
Posts: 658
# 36
07-10-2012, 08:21 PM
Quote:
Originally Posted by bladeofkahless View Post
But none of those 3 look as good defending the galaxy


*Hugs my Gal-R*
She's not fat!
She just has big support beams.
You're quite right. I've been using a Prototype Odyssey and assault cruiser as I wanted potential for more DPS and the awesome LTC boff.

Doesn't feel as awesome as the Galaxy-R with 9 second CRF1 recharge.

Methinks I will start playing the Galaxy again. Of all my ships that thing wins the most prototype salvage. As though the game is saying "wtf, how can galaxy pwn?"

It doesn't make sense. Odyssey is superior in almost every way except turnrate, Assault cruiser has 3 tac consoles and 3 tac powers. But I still trust the Galaxy to pull through when it comes to you know, saving the galaxy.

As commented by @gpgtx on fleet comms, cruisers are going to be more useful in Season 6 especially in starbase defence and no win scenarios. In Tribble testing his Galaxy R soldiered on to the end while everyone else was accumulating 2 minute respawn timer penalties.

I'm not going to ask people to purposely buy the G-R - but for those of us who already have the ship... it's time to put them to use defending the Federation again
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-10-2012 at 08:24 PM.
Captain
Join Date: Jun 2012
Posts: 1,272
# 37
07-10-2012, 08:31 PM
Quote:
Originally Posted by alexindcobra View Post
Galaxy X is a different type of ship. Mine is still a space fortress that stomps on Oddys.

My alt characte flys a Galaxy R, so he can't uit in the same manner. I have to fly past opponants to smoke screen them with warp plasma so I can line them up for my torpedo volley. That more of a ht and run tactic but I lack DPS to get their shields down fast like I can with my Dread.
not if you separate when you are not in red alert and like i said it will use it again after the 5 min cool down


and yes i would not buy the ship for full price. i got both the gal-r and venture when they where on sale and i used dilithium to get them only spent total of $10 for both ships lol

and yeah escorts do not really seem to be that great in the no-win and starbase defenses from what i saw DPS is great but actualy surviving and staying int he fight seems to be more preferable then just raw damage

Last edited by gpgtx; 07-10-2012 at 08:41 PM.
Captain
Join Date: Jun 2012
Posts: 658
# 38
07-10-2012, 08:38 PM
Quote:
Originally Posted by gpgtx View Post
not if you separate when you are not in red alert and like i said it will use it again after the 5 min cool down
Stardrive + Attack Pattern Diarrhea is like an Engineering Bird of Prey, my other favourite.

The only pity is there is no LTC Science boff for the G-R. Gravity well + diarrhea + TCD mine + HY plasma torpedo is simply fun, for lack of a better word

I might do up a Tactical Galaxy later tonight. Good thing about a c store ship is they are account wide.

If my engineering G-R did 1500 DPS per forward cannon... imagine what it's like with Attack Pattern Alpha, FOM and that fight to the death buff.

Oh and 3 purple Technicians. Aux2battery ftw
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-10-2012 at 08:40 PM.
Captain
Join Date: Jun 2012
Posts: 1,272
# 39
07-10-2012, 08:43 PM
if the gal-r had a LTC sci instead of the ensign eng that would make the ship so much better

the ensign eng is pretty much useless do to cool down
Captain
Join Date: Jun 2012
Posts: 658
# 40
07-10-2012, 09:03 PM
Quote:
Originally Posted by gpgtx View Post
if the gal-r had a LTC sci instead of the ensign eng that would make the ship so much better

the ensign eng is pretty much useless do to cool down
That's why I use Aux2batt on the Galaxy, which is hard to do on a standard cruiser without compromising other crucial engineering tasks.

The extra engineering slot means... Pwnage Or at least, some measure of adaptability. EPTE and evasive can be really useful, and eliminate the need to carry engine batteries. I eat up engine batteries like crazy when on ISE sphere repulsion (noob compensation tactic lol) or CSN quick turnarounds.

Evasive + engine battery / EPTE = full impulse speed for 8 seconds.

Anyways, with the HUGE amount of interest on Tactical Galaxy R development on 'confederate' fleet comms I'm pretty sure we'll get the Galaxy Wing ready in time for a Sacrifice of Angels re-enactment later this week


The only question is, is who's gonna fly the Defiant? The fleet is filled with full time cruiser pilots. Even the kids love star cruisers
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel
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