Banned
Join Date: Jun 2012
Posts: 275
# 41
07-10-2012, 09:05 PM
Quote:
Originally Posted by carmenara View Post
That's why I use Aux2batt on the Galaxy, which is hard to do on a standard cruiser without compromising other crucial engineering tasks.

The extra engineering slot means... Pwnage Or at least, some measure of adaptability. EPTE and evasive can be really useful, and eliminate the need to carry engine batteries. I eat up engine batteries like crazy when on ISE sphere repulsion (noob compensation tactic lol) or CSN quick turnarounds.

Evasive + engine battery / EPTE = full impulse speed for 8 seconds.

Anyways, with the HUGE amount of interest on Tactical Galaxy R development on 'confederate' fleet comms I'm pretty sure we'll get the Galaxy Wing ready in time for a Sacrifice of Angels re-enactment later this week
Then in comes my Gal-X decloaking on an Alpha for some target practice on unsuspecting Gal-Rs.
Captain
Join Date: Jun 2012
Posts: 658
# 42
07-10-2012, 09:14 PM
Quote:
Originally Posted by hakaishinlegion View Post
Then in comes my Gal-X decloaking on an Alpha for some target practice on unsuspecting Gal-Rs.
Sure, like you will see experienced players ever using G-Rs en masse in PvP.

Obviously the entire earlier page is dedicated to using G-Rs as a SECONDARY VESSEL type for cadets' STF training runs, re-enactment of historical Star Trek battles and other non-DPS crucial tasks. There are also certain players who, while being experienced PvPers themselves, participate in G-R threads because they are a fan of ALTERNATIVE MODES OF PLAY as well.

I believe virtually -all- of us who are fans of the G-R already have extensive piloting experience for other 'optimal' ship types, and are simply looking for an alternative. Just as you would own a bunch of custom vehicles or motorcycles for weekend usage as a number of us do.

I see nothing wrong with taking the discussion one step further by showcasing existing discussion regarding TNG-era roleplay.

Your misplaced enthusiasm on blowing things up in PvP can go somewhere else, because I deem it common sense that Galaxy Rs en masse in competitive PvP play exists in one disciplined, highly organized mode of STO play where the two-nacelle Galaxy is indeed one of the top dogs: -

TNG era fleet competitions.

Which is again, a completely different topic.

No one is trying to say the Galaxy is better than anything in the C-store tier 5 shiplist. Infact, I highly discourage purchase of the Galaxy and even the Nebula, in favour of Odysseys and Atroxes and the Armitage, because in the eye of the casual player (STO's primary demographic in actual server population) they simply offer much more bang for the buck than the 1600cp ones.

Which brings me to the point. Those of us who purchased G-Rs and creating organized activities for them should be commended, not attacked. If you want to blow up Galaxies day in day out, there is a perfect venue to do so on Klingon raiding missions.

In the meantime, there is community demand for G-R 'retro' piloting, organized G-R events, and aforementioned alternative modes of play.

My support for this discussion is purely commending those posters in the previous page for their initiative, and for creating said alternative modes of play. My support is not just restricted to contributing build data to minimize this ship's weaknesses and giving it new strengths. My support also encompasses creating a non-discriminatory environment for the creation of a supportive community favourable to the use of 'alternative ship types'.

After all, STO is an developing universe. There is a place for tanking cruisers especially in the new missions in Season 6. The Galaxy-R is a tanking cruiser, and so it's here to stay.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-10-2012 at 09:20 PM.
Captain
Join Date: Jun 2012
Posts: 750
# 43
07-10-2012, 09:58 PM
I still have an open survey about this very subject, you can find it in my signature.

I think the fleet Galaxy class should have a universal ensign and drop an engineering console for a tactical console. Check out the survey in my sig if you agree or disagree!
Lt. Commander
Join Date: Jun 2012
Posts: 110
# 44
07-10-2012, 10:07 PM
Quote:
Originally Posted by carmenara View Post
That's why I use Aux2batt on the Galaxy, which is hard to do on a standard cruiser without compromising other crucial engineering tasks.

The extra engineering slot means... Pwnage Or at least, some measure of adaptability. EPTE and evasive can be really useful, and eliminate the need to carry engine batteries. I eat up engine batteries like crazy when on ISE sphere repulsion (noob compensation tactic lol) or CSN quick turnarounds.

Evasive + engine battery / EPTE = full impulse speed for 8 seconds.

Anyways, with the HUGE amount of interest on Tactical Galaxy R development on 'confederate' fleet comms I'm pretty sure we'll get the Galaxy Wing ready in time for a Sacrifice of Angels re-enactment later this week


The only question is, is who's gonna fly the Defiant? The fleet is filled with full time cruiser pilots. Even the kids love star cruisers
How about an Armitage with a full wing of fighters?
With an Akira Skin of course!

I agree with everything in this though, the Gal-R is just so much fun to fly. Yeah her turnrate sucks, yeah she's not as good of a tank as the Oddy, yeah she doesn't have as nice of a toy as the Gal-X but it's just so much fun to fly. For me it's the epitome of the Cruiser line. When I fly my Oddy I feel like a super-freighter trying to turn in the Panama Canal. When I fly my Gal-R I feel like I'm in that scene from DS9 where the USS Galaxy is bearing down on the Cardassian Turret, or the Sacrifice of Angels scene.
"The universe is a beautiful place, full of wonders. And it wants to kill you."

Joint Date: June 1908

Last edited by sierrafortune; 07-10-2012 at 10:15 PM.
Career Officer
Join Date: Jun 2012
Posts: 95
# 45
07-10-2012, 10:13 PM
I'm one of those folks with a little extra money to throw around, so I bought the Ody 3 pack and the Galaxy-X. While I love the versatility of the Ody when equipped with all 3 consoles, somehow it's just not as much fun as the Gal-X. Cloak, close to point blank range, hit 3 buffs, decloak and "FIRE EVERYTHING!!" Lather, rinse, repeat, and giggle like an idiot at how squishy most targets immediately become.
Commander
Join Date: Jun 2012
Posts: 369
# 46
07-10-2012, 11:32 PM
Quote:
Originally Posted by cdnhawk View Post
I'm one of those folks with a little extra money to throw around, so I bought the Ody 3 pack and the Galaxy-X. While I love the versatility of the Ody when equipped with all 3 consoles, somehow it's just not as much fun as the Gal-X. Cloak, close to point blank range, hit 3 buffs, decloak and "FIRE EVERYTHING!!" Lather, rinse, repeat, and giggle like an idiot at how squishy most targets immediately become.
So you have learned huh?.... Now the Secret Starfleet Service will take your gal-x...
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Captain
Join Date: Jun 2012
Posts: 658
# 47
07-10-2012, 11:47 PM
Quote:
Originally Posted by cdnhawk View Post
I'm one of those folks with a little extra money to throw around, so I bought the Ody 3 pack and the Galaxy-X. While I love the versatility of the Ody when equipped with all 3 consoles, somehow it's just not as much fun as the Gal-X. Cloak, close to point blank range, hit 3 buffs, decloak and "FIRE EVERYTHING!!" Lather, rinse, repeat, and giggle like an idiot at how squishy most targets immediately become.


Serious question for Galaxy-X captains:

How important are the Tactical console slots? My next purchase was going to be the Tactical Odyssey for the 3 tac consoles and universal boff and the X has 2 and assault cruiser boffs.

Given the choice between the two, which one would have superior damage output given a standard loadout?

When I have two tac consoles I'll usually stick two phaser consoles in it but with 3 I can either do 3 phasers or 2 phaser 1 quantum.

I guess for standard skirmishing scenarios 3 tac consoles + LtC & Lt tac the Odyssey would be superior, but does the Phaser Lance + dual cannons make all that moot?

Both cost 2000 CP, and I can pick between cloak & lance (X), or 5 tactical boff powers and 3 tac consoles (Tac oddy).
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 07-10-2012 at 11:49 PM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 48
07-10-2012, 11:50 PM
Considering Galaxy-X is a spike cruiser and phaser console boosts lance dmg. It is very noticeable difference (it had 2 consoles in the past only). If you like to use Dual cannons on it as well (I do, but know most people find it extremely difficult) it's even more crucial.

As for Oddyssey. I personally would buy the science version, as I feel it is superior to tactical one. Sensor Analysis is much more powerful than single console.
Banned
Join Date: Jun 2012
Posts: 275
# 49
07-11-2012, 06:20 AM
Quote:
Originally Posted by carmenara View Post
Serious question for Galaxy-X captains:

How important are the Tactical console slots? My next purchase was going to be the Tactical Odyssey for the 3 tac consoles and universal boff and the X has 2 and assault cruiser boffs.

Hakaishin: For the lance? Infinitely. Though it should be noted that the Venture-X has 3 Tac Consoles, not 2.

Non-depreciating +28% with purple consoles each on a weapon with such high base damage is irreplacable.

3 Tac Consoles each providing that, that's where a huge majority of your damage is coming from with the weapon.

It should be noted however - Ody does not have that lance. The performance will not be the same when comparing the effect on the two ships.


Given the choice between the two, which one would have superior damage output given a standard loadout?

You miss the point of the Galaxy-X I believe.

It is not a DPS weapon.

It is a Burst weapon.

There is a definable difference.

Move in under cloak to point blank, apply all your buffs, decloak, and 1-shot whatever was stupid enough to be in your path.

Continue secondary weapons fire for the duration of your tactical buffs on the team's primary target to help bring it down.

Once buffs wear off, pull out of the main fighting and support your team as a healer/tank until lance is off cooldown.

Evasive out of the engagement, cloak, and do it again.

VERY different than anything the Ody could do, and trying to compare them is comparing a cadilac with an M1A1 Abrams.


When I have two tac consoles I'll usually stick two phaser consoles in it but with 3 I can either do 3 phasers or 2 phaser 1 quantum.

Hakaishin: When you have 5+ Tac consoles, then you would be justified in trying to split it up.

Otherwise you lose FAR too much damage dropping that phaser console.

Remember - Tac consoles are non-depreciating.

Also, neither Odys nor Gal-X's should be using Quantums. That slow of a turn rate, and the fact you only have 1 Ensign and 1 Lieutenant Tac BOFFs, you will never practically keep your nose on a target long enough to make good use of faster-reloading torpedoes.

If you're just gung-ho about torpedoes, and just can't stand to fly a ship without them, use Tricobalt with High Yield 1.

Fire that Lance and Trico at the same time when you decloak. If that enemy survives your lance, their shield will be down and that trico will hit immediately for the kill.

By the time you get your nose on another target accurately, you will have that 60 second recharge torpedo already good to go again.

Someday, people will learn Cruisers =/= Escorts, and to stop building them like one...

Someday.


I guess for standard skirmishing scenarios 3 tac consoles + LtC & Lt tac the Odyssey would be superior, but does the Phaser Lance + dual cannons make all that moot?

Hakaishin: Again - DPS vs Burst.

NO other ship... NONE - 0 - ZILCH - NADA - can produce the same instant-kill potential as the Galaxy-X.

That said, Gal-X performs the role of sniper perfectly.

Cloak, maneuver into position undetected, apply your buffs, and when the timing is right, open fire.

That enemy's dead, now while all your buffs are still on, kill something else. Buffs run out, heal and support your team, then pull out and recloak for the element of surprise in your next burst.

Ody Tac is a support DPS, support Tank. Fundamentally different. Produces a bit more sustained damage, but has absolutely 0 burst capability (so the likelihood of it solo-killing targets in PvP is almost 0).

Do NOT expect to fly the two ships the same way.


Both cost 2000 CP, and I can pick between cloak & lance (X), or 5 tactical boff powers and 3 tac consoles (Tac oddy).

Hakaishin: Neither is "better". However don't be foolish in thinking the choice is that simple.

Both ships are like night and day in play styles.

Choose one that fits what you want to accomplish.
I hope that answers your concerns.

Note that all my answers are in regards to PvP, because if it works in PvP, it is OP in PvE's mind-numbing, sleep-inducing droll repetition.

Last edited by hakaishinlegion; 07-11-2012 at 06:25 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 50
07-11-2012, 07:01 AM
Quote:
Originally Posted by carmenara View Post
Serious question for Galaxy-X captains:

How important are the Tactical console slots? My next purchase was going to be the Tactical Odyssey for the 3 tac consoles and universal boff and the X has 2 and assault cruiser boffs.

Given the choice between the two, which one would have superior damage output given a standard loadout?
The Gal-X will have the best spike potential.

The Sci Ody, not the Tac Ody, will have the best DPS.

This is due to Sensor Analysis, which is significantly stronger than any single Tactical console by a vast margin.

The Ody also has the most versatility due to the Lt Cmdr and Ensign Uni stations - this would allow you to choose as you like to completely change your playstyle.

The Gal-X is a very specific cruiser with a burst damage tool on a 3 minute cooldown. The Phaser Lance is a lot of fun, but outside of PvP it's either overkill against most Elite STF enemies (probes, spheres), or they will shrug it off completely with their 500k to 1.5 million (or more?) hull values.

I own all three of this ships, I've run extended DPS parsings on all of them.

The Sci Ody comes out ahead as the best all around Cruiser for Tanking, Support and Overall DPS. It also has the best potential for survivability with the ability to slot 4x Field Generator Consoles (+18% Shield Cap). It also has an extra console over the Gal-X.

With a MACO MK XII Shield and max Field Generator Consoles, you are probably looking at 9.5 to 10.5k worth of shields on the Gal-X.

With the same MACO MK XII Shield and max Field Generator Consoles on the Sci Ody, you are looking at about 15.5-16k Shield per facing.




If you're planning either of these for PvP, I think you would really need to know exactly what you want to do and what kind of PvP (PUG, premades, Kerrat) you will be doing.



Quote:
Originally Posted by hakaishinlegion View Post
Note that all my answers are in regards to PvP, because if it works in PvP, it is OP in PvE's mind-numbing, sleep-inducing droll repetition.

Elite Borg either have so much hull that the phaser lance becomes a cute toy, or are too low on the target value chain to waste a 3 minute cooldown power on.

Also, DEM, is basically pointless in PvE. Most targets do not bother with trying to keep their shields up, and the vast bulk of their survivability comes from massive hull values.

Lastly, a decloaking alpha strike is at most a parlor trick on an STF.


So while PvE might be repetitive, not all powers that are useful in PvP are as useful in PvE.

Last edited by ussultimatum; 07-11-2012 at 07:06 AM.
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