It seems with each update that adds new features they just stuff more crap into the already cramped UI, it's so messy and disorganized I can't believe it. It really needs to be overhauled. The game feels like some ametuer project or something with the UI in such a state.
you can move and rearrange stuff using the rearrange hud option. also some windows are resizable. seems pretty customisable to me. yes some dialogs are not as intuitive as they could be but they are obviously limited by the technology they designed back at the beginning.
The UI is terrible, though it has some nice features, like being able to re-arrange elements, but even that might require some trial and error because the mover boxes are not an accurate show of the actual visual area/size of the element.
The ground tray won't stay at 3 bars, its constantly collapsing down to 1 bar.
There are constantly used tools on the mini-map, most of which are too small, or hidden in a sub-menu, I wish they would take some off the mini-map and make a LCARS like menu bar across the top of the power tray to make it easier to hit inventory, PvP and PvE queues, and DOFFs. This would open some space on the Mini-Map for items currently hidden on the sub-menu.
All inventory items need to be dragged and dropped into the bank, or vice versa, instead of just clicking and auto-stacking.
You need to be able to set a default weapon, the UI for some reason doesn't like to recall which weapon was the last one you used and stay on it.
Certain CDs that should be real time, like transwarp and tribble buffs, only tick down when are online or in ground mode or space mode. Its annoying to not play for several days and come online and not be able to transwarp, or my Dilithium tribble CD timer takes weeks to count down one hour because I play a lot more space then ground.
The system doesn't remember BOFF seats per ship makes it more work then needed to switch between ships, maybe they will fully address this when they allow us to set a default shuttle.
I find the UI extremely frustrating, especially in the middle of ground battles where the UI has a habit of getting in the way of what you want to do and that comes on top of inconsistent interactions between terrain, avatar and weapons which is before you even get to grips with the borg.
eg I have to continually press the B key then use my mouse to click the need greed pass items then press B again to carry on fighting... and I better make sure I don't have any other windows open when the borg arrive or it all goes to pot.
IMHO the engine does not seem suited to the kind of gameplay it is trying to present.
Last edited by boolybooly; 07-09-2012 at 02:20 PM.