I know they don't want to unbalance the game or anything, and certainly they want there to be incentive to fly other ships....I just wish they'd put the Assault back in our Assault cruiser.
They can't.
They have rules that ensure that while a Fed cruiser might get a good turn rate of 8, it will never get a great turn rate of 9, 10 or 11.
They have rules that ensure more hull = less turn rate, unless you are Fleet Negh'var with the same hull as almost all of the Fleet Fed Cruisers available and also higher Turn rate than all of them while also having the same shield mod, uni ensign station, cloak and DHCs.
So basically hull = less turn rate if you are a Fed cruiser, except for the Excelsior.
...which means that more hull = less turn rate, except for the times when it doesn't.
I never had any issues with the assault cruiser refit on either my tac or eng characters. On my tac, I can blow through most ships in PVE or PVP using fleet AP beam arrays with crit bonuses. Stacked with BO3 and HY2, it literally becomes a demon of the battlefield, while at the same time, I can tank with it even on a tac character with tactical using up the universal LTC slots. Both in PVE and PVP (3 escorts vs my Regent, Regent: 1, Escorts: -3). I have quite literally, one shotted fully shielded Defiants in pvp matches with around 42k against the hull alone.
I really don't see the big deal with this. Your ship is what you make it and I built my AC-R for murder against any opponent. But then maybe my build is slightly different then what most people would use.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant is not a fleet or a group of friends, it's a way of life.
The Vor'cha was the KDF's answer to the Galaxy. The Sovereign was Starfleet's answer to anything anyone had coming down the line and it ended up being made to kill the Borg. The Negh'var was just the KDF's next big thing....wonder if we'll ever see the Mirror version where they took that a little too literally.
I don't know why the dev's worked things around. They equate size purely to durability I suppose.
By contrast your stock Galaxy is tissue paper compared to a production Defiant (both have Ablative armor). Proof?
The USS Odyssey vs the Jem Hadar and the Defiant deploying mines. Even with her shields down and unable to make evasive maneuvers the Defiant tanked the hell out of the cockroa- I mean Scarabs.
The Sovereign on the other hand is the best of both worlds. It's as durable as the Defiant, the advanced systems shields and speed of the Intrepid, and the power and fire power of the Galaxy and Defiant combined. If they made it the way it is in canon even considering forty years have passed (didn't stop the NCC-1701 from being top of the line to retirement) then it would be the undisputed god of playable ships. Or at least equal to the Negh'var. It took a true monster like the Scimitar (a far more broken Scimitar than what's in game ) to really beat her.
I know they don't want to unbalance the game or anything, and certainly they want there to be incentive to fly other ships....I just wish they'd put the Assault back in our Assault cruiser.
What does the (galaxy class) USS Odyssey have to do with anything? They were completely different scenarios.
I never had any issues with the assault cruiser refit on either my tac or eng characters. On my tac, I can blow through most ships in PVE or PVP using fleet AP beam arrays with crit bonuses. Stacked with BO3 and HY2, it literally becomes a demon of the battlefield, while at the same time, I can tank with it even on a tac character with tactical using up the universal LTC slots. Both in PVE and PVP (3 escorts vs my Regent, Regent: 1, Escorts: -3). I have quite literally, one shotted fully shielded Defiants in pvp matches with around 42k against the hull alone.
I really don't see the big deal with this. Your ship is what you make it and I built my AC-R for murder against any opponent. But then maybe my build is slightly different then what most people would use.