Captain
Join Date: Jun 2012
Posts: 1,015
If I'm completely mistaken regarding how this works, please correct me, but I encourage everyone to put the set on, take some hull heals, and let NPCs shoot at you. Don't redistribute or heal your shields. Open the Defense tab under your ship menu. You will see the max sp increase with nothing but the base regen healing you. If you have a parser the Capacitance Cel doesn't even register as healing.

Devs, please consider reworking this.

I'm going to use simple numbers, I have 100 shields for the moment.

A. I get hit with an attack for 10 then I have 90/100.

B. The Capacitance Cel procs, I have 90/105. Am I better off? Nope. This has done absolutely nothing for me.

C. 5 seconds later, shot again, proc again, 80/110

D. Assuming every shot misses me after the first two, I have a shield heal available 5 seconds later, I use it bringing my shields to 108/110.

E. 5 seconds later the Capacitance Cel wears off because the stacks don't refresh and I'm back to 105/105.

F. 5 seconds later the other Capacitance Cel wears off and I'm back to 100/100, the same situation I'd be in if it had never proc'd.

Consider one of the following:

1. Changing the proc to actually provide healing, so B. would be 95/105.
2. Leaving the shield points as "temporary" so F. would leave 108/100.
3. Make each application refresh the stack, so players could heal into the extra capacity effectively.
4. All of the above, since it's the grindiest set to upgrade with a gated event.

Stacks refreshing would probably be the easiest.

The capacity of the shield is not competitive with the other end game shields, so I'd like a buff there too, but that's really about making it more effective. The 3 pc bonus is, currently, completely useless, and deserving of a pass, especially considering there is an entire event devoted to upgrading it. And it's pretty.

Last edited by redricky; 10-10-2012 at 12:58 PM. Reason: Had to learn the alphabet
Rihannsu
Join Date: Jun 2012
Posts: 1,729
# 2
07-11-2012, 09:37 AM
they use a spreadsheet, i m sure you're just doing it wrong. If it really were that useless QnA would have notified the Devs /endsarcasm
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Commander
Join Date: Jun 2012
Posts: 499
# 3
07-11-2012, 09:58 AM
i put the basic reman set on a ship and it does pretty well. i don't get too scientific on this stuff.

i am working hard to get another reman set fully upgraded to level 12. i need 17 more datalogs for my final shield upgrade to level 12.

so what strength are the shields you tested?
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Career Officer
Join Date: Jun 2012
Posts: 514
# 4
07-11-2012, 10:01 AM
Doesnt the Capacitor Cell boost your capacity? If so, what has base regen has to do with anything?

Also, does the capacitor cell bonus actualyl boost your capacitiy with empty or full shields? (Meaning does it only boost your maximum hitpoint limit or does it actually also fill that extra with shields) Haha.
Career Officer
Join Date: Jun 2012
Posts: 441
# 5
07-11-2012, 11:05 AM
with season 6 the vault event is going to be a normal queued event with a bonus hour timeslot on the mission log as per other events. so that will at least take some of the pain/time out of the grind.

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Lt. Commander
Join Date: Jun 2012
Posts: 194
# 6
07-11-2012, 11:23 AM
With the exception of the borg set, most 3 piece space set bonuses aren't worth it.
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Captain
Join Date: Jun 2012
Posts: 1,015
# 7
07-11-2012, 12:04 PM
Quote:
Originally Posted by marctraiderz View Post
Doesnt the Capacitor Cell boost your capacity? If so, what has base regen has to do with anything?

Also, does the capacitor cell bonus actualyl boost your capacitiy with empty or full shields? (Meaning does it only boost your maximum hitpoint limit or does it actually also fill that extra with shields) Haha.
It boosts your max SP only. I mentioned regen because that's the only SP you'll see coming back if you test it. Max SP will go up and down as the proc comes and goes, but no meaningful SP will be added aside from your base regen.

So it is meaningless if you're at less than full shields, and if you actually use the extra capacity by healing into it, after 15 seconds you lose it because the stacks don't refresh.

On a related note, the improved plasma torp from the 2 pc is really fun. Watching that thing do a U-turn and move with a purpose after somebody trying to run is enough to make me giggle. I've watched Cars more times than I care to think about with my son and I always hear Mater (Larry the Cable Guy) yelling that Frank the Tractor is going to get you when I see one of those torps hauling ass after someone.
Captain
Join Date: Jun 2012
Posts: 1,241
# 8
07-11-2012, 12:32 PM
The thing you have not take into consideration is the ship are you testing this in and in what environment?


Reman capacitance bonus is almost perfectly suited for science ships and cruisers..and its horrible for escorts.

Escort's speed means very high defense bonus so they get missed a lot. That alone runs you into the 'reset timer' issue. Plus an escort doesn't carry the self-healing abilities the sci/eng ships do.

Try your test in a science that is set for shield tanking (particularly using regen abilities not insta heals). The ship will get hit nonstop keeping the shield bonus amount at max nonstop and the regeneration setup keeps that shield amount filled up.

While yes, when the timer on the first proc runs out you will lose 5% of the shield max bonus amount.. but think about it.. if you're getting hit constantly that 5% is already 'gone' anyways. The whole point is that this ability provides an extra buffer shield amount. In a couple of hits you regain that 5% with another proc.


Now the real question is just what exactly does the reman set do to plasma high yield torpedoes. The piss poor description of it doesnt say much.
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Captain
Join Date: Jun 2012
Posts: 1,015
# 9
07-11-2012, 01:04 PM
Quote:
Originally Posted by cmdrskyfaller View Post
The whole point is that this ability provides an extra buffer shield amount. In a couple of hits you regain that 5% with another proc.
I'm saying it doesn't provide an extra buffer. You actually get penalized for utilizing the increased capacity. Yes, you regain that 5%, but it's empty. If you already healed into it it's the same as being hit for 5% of your SP.

My shield is at 100/100
hit/proc takes it to 90/105
Should I heal? Or wait?
If I heal it could go to 103/105, but if the buff drops off I'll lose that 3.
So I wait, get hit again, 80/105. Now I want to heal, because I won't lose those 3 points.

There is no incentive to heal into the bonus capacity.
Quote:
Originally Posted by cmdrskyfaller View Post
Try your test in a science that is set for shield tanking (particularly using regen abilities not insta heals). The ship will get hit nonstop keeping the shield bonus amount at max nonstop and the regeneration setup keeps that shield amount filled up.
Regen builds? First of all, AFAIK Sci team is the only shield heal without a regen component (and RSP I guess), so I'm not sure what you're trying to steer me towards. Most regen builds I've seen have included Shield Emitter Amplifiers and a high regen shield. It's always seemed that regen builds were less about the abilities and more about the ship. We're stuck with a Covariant here, so I'm not seeing it.

Sorry if I'm missing your point about it being better for certain kinds of ships, but I still stand by the argument that, regardless of ship or captain, there is no incentive to heal into the bonus capacity, making it useless.
Captain
Join Date: Jun 2012
Posts: 1,241
# 10
07-11-2012, 06:29 PM
Quote:
Originally Posted by redricky View Post
I'm saying it doesn't provide an extra buffer. You actually get penalized for utilizing the increased capacity. Yes, you regain that 5%, but it's empty. If you already healed into it it's the same as being hit for 5% of your SP.

My shield is at 100/100
hit/proc takes it to 90/105
Should I heal? Or wait?
If I heal it could go to 103/105, but if the buff drops off I'll lose that 3.
So I wait, get hit again, 80/105. Now I want to heal, because I won't lose those 3 points.

There is no incentive to heal into the bonus capacity.


Regen builds? First of all, AFAIK Sci team is the only shield heal without a regen component (and RSP I guess), so I'm not sure what you're trying to steer me towards. Most regen builds I've seen have included Shield Emitter Amplifiers and a high regen shield. It's always seemed that regen builds were less about the abilities and more about the ship. We're stuck with a Covariant here, so I'm not seeing it.

Sorry if I'm missing your point about it being better for certain kinds of ships, but I still stand by the argument that, regardless of ship or captain, there is no incentive to heal into the bonus capacity, making it useless.
Here's an example:

Science ship using relatively high shield power setting (~80) and using transfer shield strength and emergency power to shields (each gives a bonus to shield regeneration) and has shield emitter consoles (at least two) equipped.

To use your own example:

My shield is at 100/100
hit/proc takes it to 90/105

... you hit the transfer shield strength heal (III and II preferably) and you will get a huge number of hitpoints back to the shield but in a 'heal over time' effect.

As you take more hits the amount of shield can go up to 125 ... with a big regen heal ticking it doesnt matter if your shield fluctuates between 100 and 125 when one of the 5% bonuses times out..the moment you get another proc the regen fills it back up again for you. emergency power to shields gives you a small shield heal and boosts the shield resist plus regen rate up a notch as well. The small heal is enough to give you back nearly 20% of your shields.

The setup itself depends a lot on your ship boff station slots. Personally if I was going to use the full reman set i'd make sure to have transfer shield strength 3, emg pwr to shield 3, sci team 1 and IF its a science ship and I have a second science station (LT) I'd put transfer shield strength 2 on it so i can keep a constant regen bonus.

However I do not see a point of using this set for tanking bonus at all considering the insane benefit the borg set has for tanking.
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