Captain
Join Date: Jun 2012
Posts: 3,206
# 1 Sci-fi Ships in STO
07-11-2012, 01:12 PM
Basically, pick any non-Trek sci-fi ship/ground unit and write out what you think its stats would be in STO. Example:

Ship: Imperial-class Star Destroyer (Star Wars)
Fore weapons: Dual Plasma Cannons, Plasma Torpedo, Plasma Cannon (x2)
Aft: Plasma Torpedo, Plasma Turret (x3)
Abilities: Boarding Party, Tractor Beam, Tactical Team, Cannon Scatter Volley, Emergency Power to Shields, Torpedo Spread, Launch TIE Fighters
Turn Rate: 3 degrees per second
Crew: 35,000
Hitpoints: 54,000


Your turn! Feel free to make it as OP as you want.
Please fix the Foundry lag!

Last edited by psycoticvulcan; 07-11-2012 at 01:19 PM.
Career Officer
Join Date: Jun 2012
Posts: 970
# 2
07-11-2012, 02:35 PM
I hate the idea of polluting the Star Trek universe with this stuff, but in fairness to the idea, the Millenium Falcon WAS in Star Trek: First Contact...

http://2.bp.blogspot.com/_IYihBiTh-c...rstcontact.jpg


R2D2 was also seen jettisoned alongside the USS Kelvin...

http://1.bp.blogspot.com/_IYihBiTh-c...n_startrek.jpg


And Vader was apparently buried next to Marty McFly in the same cemetary as Crusher's grandma...

http://2.bp.blogspot.com/_IYihBiTh-c...er-subrosa.jpg
Vice Admiral Aznia Deet, Federation Ambassador, U.S.S. Federalist
Captain
Join Date: Jun 2012
Posts: 3,206
# 3
07-11-2012, 03:06 PM
It's just a forum game. Nobody's suggesting that we actually throw these things into STO.
Please fix the Foundry lag!
Career Officer
Join Date: Jun 2012
Posts: 182
# 4
07-11-2012, 03:27 PM
Ship: S.S. Heart of Gold (Hitchhicker's Guide to the Galaxy)
Fore weapons: ?
Aft: ?
Abilities: Infinite Improbability Drive*
Turn Rate: 20 degrees per second (According to the last scene of the 2005 movie)
Crew: 1 (The ship is powered by "a new generation of Sirius Cybernetics Corporation robots and computers with Genuine People Personalities")
Hitpoints: ?

*According to the Guide, the Infinite Improbability Drive "passes through every conceivable point in every conceivable universe almost simultaneously," meaning the traveller is "never sure where they'll end up or even what species they'll be when they get there" and therefore it's important to dress accordingly.

Unfortunately, the ship always escaped from any battles using its Drive, so I'll have a hard time guessing what kind of weapons it has or its hull.

But imagine, with it we could finally enter the Dev's Secret Instance...
Captain
Join Date: Jun 2012
Posts: 658
# 5
07-11-2012, 08:28 PM
Quote:
Originally Posted by psycoticvulcan View Post
Basically, pick any non-Trek sci-fi ship/ground unit and write out what you think its stats would be in STO. Example:

Ship: Imperial-class Star Destroyer (Star Wars)
Fore weapons: Dual Plasma Cannons, Plasma Torpedo, Plasma Cannon (x2)
Aft: Plasma Torpedo, Plasma Turret (x3)
Abilities: Boarding Party, Tractor Beam, Tactical Team, Cannon Scatter Volley, Emergency Power to Shields, Torpedo Spread, Launch TIE Fighters
Turn Rate: 3 degrees per second
Crew: 35,000
Hitpoints: 54,000


Your turn! Feel free to make it as OP as you want.

Mon Calamari "MC-90" star cruiser

Ship: New Republic advanced star cruiser, "Mon Remonda" pattern
Fore weapons:

Antiproton cannon x2
Transphasic torpedo launcher x2

Rear weapons
Antiproton dual cannon
Antiproton turret x2
transphasic torpedo launcher x1

Rationale - MC90 in the Star Wars novels appeared to have a hard time knocking out Victory II star destroyers but Wedge Antilles managed to score a critical hit on a VSD's reactor during a parthian shot maneuver with a aft turbolaser. Rear DC could be a sort of deterrent to enemies trying to outflank the ship and target the engines.

To be fair this was a stellar performance as one lone MC90 was forced to hold its own against 3 VSD2s in that engagement. MC90 reminds me of the Emissary class SC of STO.

Abilities

Tactical: TT1, CSV1
Engineering: EPTS1 ET2 EPTS3 Aux2struct2 ES1 (varies by ship due to non standard construction)
Science: PH1 ST1 TSS2


Turn rate

5 dps

Crew - no idea, a lot? Say, 15k

Hitpoints - 70,000 (MC star cruisers were incredibly resilient but this is counteracted by reduced firepower compared to a Star Destroyer)
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

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Last edited by carmenara; 07-11-2012 at 08:55 PM.
Career Officer
Join Date: Jun 2012
Posts: 987
# 6
07-11-2012, 08:38 PM
Daedalus Class Escort Carrier (From the Stargate Universe).

T5
Hull: 30k
Shields: .85
Crew: 100
Turn Rate: 13
Fore Weapons: 2 Plasma Dual Beam Banks, 1 Plasma Beam Array, 1 Photon Torpedo Launcher.
Aft Weapons: 1 Plasma Beam Array, 2 Plasma Turrets.
One Hangar Bay
Bridge Officer Powers: Attack Pattern Omega 3, Beam Overload 3, Torpedo Spread 2, Tactical Team 1, Beam Fire at Will 2, Tactical Team 1, Aux to SIF 2, EPtS 2, EPtW 1, Tachyon Beam 3, Transfer Shield Strength 2, Science Team 1.

Last edited by atatassault; 07-11-2012 at 08:41 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 162
# 7
07-11-2012, 09:08 PM
Lexx-class Battle Cruiser

Shields: 0
Hull: Strong enough to not need shields
Turn Rate: 5
Fore: Planet-Decimating Wave Cannon
Aft: -nothing-
Bonus: Shaped like a penis

Tactics: Point at target, press fire button, collect loot, repeat.
Starfleet Veteran
Join Date: Jun 2012
Posts: 10
# 8
07-12-2012, 08:29 AM
The TARDIS

Shields: Nigh-impenetrable
Hull: 2000 (just enough to keep the pesky huns out, not enough to stop a head on collision with the Starship Titanic)
Weapons: None
Turn rate: Can outmaneuvre anything.
Powers:
- Has some form of tractor beam
- Time travel
- The Doctor (<- activating this makes sure you ALWAYS win any engagement, anywhere)

Bonus:
- Confuse your enemies by appearing as a blue police box!
- Bigger on the inside!
- May come with a variety of colourful compagnons!!
Ensign
Join Date: Jul 2012
Posts: 10
# 9
07-12-2012, 11:19 AM
Quote:
Originally Posted by jijantyr View Post
The TARDIS

Shields: Nigh-impenetrable
Hull: 2000 (just enough to keep the pesky huns out, not enough to stop a head on collision with the Starship Titanic)
Weapons: None
Turn rate: Can outmaneuvre anything.
Powers:
- Has some form of tractor beam
- Time travel
- The Doctor (<- activating this makes sure you ALWAYS win any engagement, anywhere)

Bonus:
- Confuse your enemies by appearing as a blue police box!
- Bigger on the inside!
- May come with a variety of colourful compagnons!!
THAT'S COMICAL! I like it!
Career Officer
Join Date: Jun 2012
Posts: 31
# 10
07-12-2012, 11:32 AM
Quote:
Originally Posted by aesica View Post
Lexx-class Battle Cruiser

Shields: 0
Hull: Strong enough to not need shields
Turn Rate: 5
Fore: Planet-Decimating Wave Cannon
Aft: -nothing-
Bonus: Shaped like a penis

Tactics: Point at target, press fire button, collect loot, repeat.
You are a terrible person for bringing this up.
Reply

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