Ensign
Join Date: Jun 2012
Posts: 26
# 1 Healer ship setup (Eng)
07-13-2012, 07:13 AM
Ok, seems in S6 that healer ships are useful again over pure dps ships. With this in mind I want to use my engi captain as I'd planned when I made her. I'm thinking maybe a star cruiser but I'm open to suggestions. I plan to run this ship with full aux and the rest in shields. I'll run all beams with bfaw only to knock out boarding part shuttles. So give me ideas on a boff setups.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 2
07-13-2012, 07:19 AM
which ship are you talking here?

I don't think shields + aux is such a good idea, why shields if you're never going to get attacked? If I were you I'd run maybe 90 weapons and then the rest in aux, with 'no' shields since it would be rare to be attacked.

I've made a few changes on my setup, mostly dropping both copies of RSP for extend shields.
Ensign
Join Date: Jun 2012
Posts: 26
# 3
07-13-2012, 07:26 AM
Well I'm thinking star cruiser, and doesn't tss rely on your shield power?
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 4
07-13-2012, 07:57 AM
Star cruiser is a tough, durable little ship, with the DPS of a slingshot. It would be a good choice for the setup you describe, min deeps max heals.

I didn't think TSS used your shield power setting, according to the wiki it uses the aux power setting.

I encourage you to take a look at my tac oddy setup, which attempts to do the same thing but with less of a 'max heals' approach.

I took the liberty of creating a super heals star cruiser setup in the skill planner, here's the link:

http://www.stoacademy.com/tools/skil...ombiecruiser_0
Captain
Join Date: Jun 2012
Posts: 1,675
# 5
07-13-2012, 08:06 AM
Quote:
Originally Posted by skytex View Post
Well I'm thinking star cruiser, and doesn't tss rely on your shield power?
TSS depends on Auxiliary. Only Extend shields is a nice healing and supporting ability depending on shield power, I believe.

EDIT: Too late...

EDIT 2: While I'm at it, consider abilities like Aux2SIF (the highest possible, one copy), Extend shields, Transfer shield strenght and Hazard emitters (even 2 copies can work, with 15s of shared CD) and some combination of "teams" (Tac, eng, science). Just mind they start 15s CDs on each other. And each of them can be reduced to a 15s CD with two appropriate purple doffs (Conn officers, Maintenance eng., Development lab sci.).
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!

Last edited by toiva; 07-13-2012 at 08:13 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 6
07-13-2012, 08:09 AM
Quote:
Originally Posted by toiva View Post
TSS depends on Auxiliary. Only Extend shields is a nice healing and supporting ability depending on shield power, I believe.

EDIT: Too late...
actually, that's really useful. the wiki confirms that extend shields is based on my shield power. TIL!
Captain
Join Date: Jun 2012
Posts: 1,675
# 7
07-13-2012, 08:14 AM
Umm, bad day... See EDIT 2 above for more tips.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Lt. Commander
Join Date: Jun 2012
Posts: 139
# 8
07-13-2012, 08:24 AM
Doff options are a good thing to mention, the trick is that the best 'team' ability by far is tactical team, and he only has 2 tac slots.
Captain
Join Date: Jun 2012
Posts: 1,675
# 9
07-13-2012, 08:56 AM
Yes, if he chooses the Star Cruiser, he'd really make use of the Conn officer doffs (careful, some affect Evasive manoeuvers while others Tac team, two flavors), actually 1 purple and one blue lower the CD to 16s already, no big necessity to go for 2 purples (or just slot more blue and/or green, you can slot at least 3 conn officers).

This will result in the Tac team to be up 2/3 of the time, but makes it difficult to use any other "team". And all "teams" are useful. Eng team 3 is a massive heal (with doffs, every 15s) and repairs subsystems. Sci team heals many debuffs and heals shields (again, with the right doffs, every 15s). Of course, Tac team is great as well, redistributes shields (very fast), gives bonus to damage and clears boarding parties.

And btw, if it's a possibility, any of the Odysseys will perform slightly better than the star cruiser (and gives more versatility with boffs). If you got Zen, go for it.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Ensign
Join Date: Jun 2012
Posts: 26
# 10
07-13-2012, 09:29 AM
Just blew my zen on an armitage for my tac. I've got the options of star cruiser, gal-x, mvae, or army.
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