Commander
Join Date: Jun 2012
Posts: 303
ok so just been doing the starbase defence scenario thing and for some reason we got a lvl 8 guy in it with his miranda join the rest of us who were at least level 40 and of course the miranda pretty much contributed NOTHING to the thign and of course we lost...

i think we need some cut offs for the lower levels so they can still earn fleet marks but go in with there own level guys and not screw over the higher levels at the same time cause it is a bit rediuclus
Starfleet Veteran
Join Date: Jul 2012
Posts: 11
# 2 Level gating is required
07-14-2012, 05:15 PM
I second this. I just did Starbase Blockade. We had a Lt. 5 in a TOS Enterprise and then two captain level people in Galaxy class cruisers. Meanwhile me and the other VA were trying to keep the freighters alive and not faring well. There was just insufficient DPS.

These need to be either gated to VA only, if we are going to be facing level 52 enemies. Either that or at least have it be that VA's are teamed together and the Lieutenant characters are being teamed together, kind of like with the pvp side.

I ran this like crazy with my fleet on tribble, we had it down to a science. Even when we had to do a pick up group people would catch on fast. It just disappoints me that when I try it with a PUG on holodeck that the team is so messed up that we ultimately have the deck stacked against us.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 3
07-14-2012, 05:56 PM
Gate them if you must

Lt=ltcom
Com-capt

and then no one will be moaning

but in a real fleet for every admiral there are dozens of captains and hundreds of lts
Captain
Join Date: Jun 2012
Posts: 2,123
# 4
07-14-2012, 11:35 PM
Yes, there needs to be a distiction between players that have access to Lt. Comm. and Comm. abilities and those who don't. In those fleet missions, crowd control is an important part, and lower levels just can't use Gravity Wells, Tractor beam repulsors etc.

I guess the relative difficulty should fall very steeply for lower lvls on these.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 5
07-14-2012, 11:59 PM
I don't think they should be segregated, but instead only let lvl 50's count towards the minimum to start. That way the "fleet feeling" is retained while having required firepower.
-It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.-- Mark Twain.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 6
07-15-2012, 01:36 AM
Its fairly simple

Big ships (cruisers and up) deal with the big ships

Small ships (escorts and light cruisers) deal with the small ships and fly point

and as to "Crowd control" a dozen VA's spamming special effects can crash the instance for some people
Ensign
Join Date: Jun 2012
Posts: 26
# 7
07-15-2012, 01:42 AM
Quote:
Originally Posted by sollvax View Post
Its fairly simple

Big ships (cruisers and up) deal with the big ships

Small ships (escorts and light cruisers) deal with the small ships and fly point

and as to "Crowd control" a dozen VA's spamming special effects can crash the instance for some people
you can not put a va escort on the same level as a miranda. The VA escort can surive for a bit, where the miranda can't. I doubt the miranda with a lt 5 can generate enough dps to even get the npc to fire at it.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 8
07-15-2012, 02:42 AM
Escorts are Escorts

small fast attack vessels their combat role is the same as a light cruiser

Engage and destroy (not in priority order ) Interceptor fighters , bird of prey type vessels , frigates , corvettes , other escorts , other light cruisers.

Forget DPS DPM and DPH think DPE (damage per engagement)

and a VA or a lt com in an escort is fast response (highly reactive interception role)
so is that miranda


Now I have pugged a few of these missions now and watched some interesting behaviour

for example a VA rank in a Carrier (Caitian) stand off and order everyone else to "heal the starbase" until the mission was over (even after the enemy were after the facilities)

A matched pair of high end Escorts (not familiar with the exact model sorry) trying to pick off all the BIG ships while the cruisers dealt with the swarming corvettes (wrong way round guys)

And no less than three science ships popping gravity wells at the same time and crashing the instance (at least on my computer)
Lieutenant
Join Date: Jun 2012
Posts: 60
# 9
07-15-2012, 03:50 AM
Quote:
Originally Posted by sollvax View Post

Engage and destroy (not in priority order ) Interceptor fighters , bird of prey type vessels , frigates , corvettes , other escorts , other light cruisers.

Forget DPS DPM and DPH think DPE (damage per engagement)
Huh? But because the DPS of my escort is higher, my "DPE" will be higher then others too?


Quote:
Originally Posted by sollvax View Post

A matched pair of high end Escorts (not familiar with the exact model sorry) trying to pick off all the BIG ships while the cruisers dealt with the swarming corvettes (wrong way round guys)
??? Of course they did, its their job to kill the big babies ??? Higher DPS (or DPE how you want to call it) means faster destruction of the big enemies with the big weapons. Other ships with lower DPS are better in attacking smaller ships, because they will kill these too in a good time.
Oh and one more: It is better for an escort to attack an enemy which is not very fast, because we need to focus our DHCs on the enemy. A small ship will be harder to get in the front of the ship, so our DPS will drop dramatically. A beam-boat doesn't have these problems, because it will shoot with at least 2 or 3 beams at the same time.


"What are his rights in this century? Will there be a trial or shall I execute him?" - Worf
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 10
07-15-2012, 04:57 AM
Cruiser can turn to target the big ship with its FULL power (higher damage over time than your straif) but can't catch the fast attack stuff other than with beams

and no

your DPS is for the few seconds your target is being fired on

DPE is higher for beam armed ships in most cases
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