Lieutenant
Join Date: Jul 2012
Posts: 36
# 11
07-15-2012, 10:43 PM
Hmm... k here is a question, why didn't they open the Foundry editor, so people could start making new sht over the weekend? Then they could say, "Hey folks we are taking off to enjoy the weekend with pizza and beer. We got the machines hard at work fixing those published missions. Cya on Monday!"

Instead they say.

The Foundry is like down and we are hard at work getting it back up and running ASAP. ETA will be whenever.

Which most people know, it won't get fixed until maybe sometime next week, unless by some divine act of Gene Roddenberry.

At least with approach A it would be closer to the truth, and people planning new missions would not be coming in here to complain. They would have the Foundry to work with, the only people BAM would be those with missions done or half done.

Personally I think they need better PR and this would not be as big of an issue. Well I am going back to playing on my 360 now.
Captain
Join Date: Jun 2012
Posts: 547
# 12
07-16-2012, 01:07 AM
Of all the things I want to say right now to this thread, I will just say this:

If the forums hadn't lost their identity, I would be able to search and post multiple examples from threads at the last two season launches that would explain why this has been the best response to player feedback to date. I am elated. They listened and they are acting.

I can understand wanting to play again, but, it's been the length of one extended weekend. 4 days. That's it. Deep breaths and try playing around with your fleetmates, if you don't have a fleet, join the StarbaseUGC one.
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 13
07-16-2012, 01:55 AM
Quote:
Originally Posted by castsbugc View Post
I absolutely do NOT support the idea of giving preferential treatment to 'popular' missions. Sorry, but there are far too many missions already that get ignored or relegated to the bowels of the lists to have that sort of precident set into place, I say all(or most all) or none.

That said, yes it would be really nice to get an ETA, or at the very least, turn the editor and the save system on so we can at least get about the business of working while we wait for the real show to get back on the road.
The way you say that, makes me sound like a monster.

The idea was to speed up recovery and get the Foundry back up online sooner by having less missions to recover back to the database. That way the Foundry authors and the Foundry players, don't have to wait days or weeks for it to be restored.

And the idea for the triage prioritizing the popular missions is that those missions would very likely be the first ones people will play (outside of those exploit foundry missions). At the same time, they wouldn't have to republish those missions, which would cause stress on the servers.

As for those being ignored, wouldn't a reset benefit them by getting a second chance with a fresh start? I too would like them to get their fair share. Of course that alone should be a thread in brainstorming ideas that revises the system. Like categorizing stories into various Trek genres.
Survivor of Romulus
Join Date: Jul 2012
Posts: 57
# 14
07-16-2012, 04:37 AM
Same with all the other problems that arose when Season 6 Launched, They don't care, they will just wait til thurs patch day, won't actually try and fix it ASAP.
Lieutenant
Join Date: Jun 2012
Posts: 55
# 15
07-16-2012, 09:36 AM
Prior to the launch of Season 6 I did get hooked on playing the community authored missions and am in awe of the talented, creative people that populate this STO universe! Thanks to all of you that contribute your time and energies to these stories!
Ensign
Join Date: Jul 2012
Posts: 6
# 16
11-22-2012, 01:25 PM
It went up for a short while right before S7, then they took it down again! I have been attempting to create a mission since the S6 downtime, and just missed the short time it was up. It's been a while since the S7 update, and the foundry's still down. If I'm lucky, it'll be up some time in late December... Maybe.
Career Officer
Join Date: Jun 2012
Posts: 1,476
# 17
11-22-2012, 01:32 PM
They have been totally up front about WHY the Foundry has been taken down.
IF you had bothered to read.
Twice now, season launches have completely borked the Foundry.

Do people forget Season 4 ? Season 6 ?

I for one am happy that they responded to previous issues by bringing it down.

AND

1 week after Season 7 launched, they brought back the ability to play missions.
Next week they are saying the editor will be back up.

That's some REALLY good turn around for them.

So , in short, GO READ the forums !
FIND THE INFO that was already provided.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,982
# 18
11-22-2012, 02:37 PM
Quote:
Originally Posted by mightydan1 View Post
It went up for a short while right before S7, then they took it down again! I have been attempting to create a mission since the S6 downtime, and just missed the short time it was up. It's been a while since the S7 update, and the foundry's still down. If I'm lucky, it'll be up some time in late December... Maybe.
Your perception of time is somewhat slanted.

Season six went live in June, Foundry was back up sometime in July and was up for at least 4 months before Season 7 went live last week, at which time they took it down, with plenty of advance notice. Ability to play missions is up after one week. THIS IS RECORD TIME. Ability to edit will likely go up next week. However, some of us are discovering issues, such as disappearing NPCs. After the holiday, they may have to take it down to correct these issues or it may delay them turning back on editing.

I don't understand what everyone's objection is to the process:

1. Disable editing and playing while new season goes live.
2. Autorepublish so everyone's missions get put back up with whatever new code the Foundry got. Keep editing and playing offline while the devs monitor the process to see if anything got borked.
3. Turn on playing so that AUTHORS can playtest their missions to see if anything got borked. Devs don't have time to play through every mission to see if there's a problem. I for one am happy to help. Reviewing is turned off so that we don't get downrated for mission broken by the patch.
4. Turn editing on.

So, what about this is objectionable? Yeah it takes time, but trust me, this is the way to avoid what happened in season 4 when the foundry was down for nearly two months.

Turnaround time this season looks to be 1.5 to 2 weeks. Remember that Foundry stuff can be turned off and on independent of patch days. If there's a problem at any stage it will take extra time. During Season 6 the process above took three weeks. However, a problem was found, they had to disable it again to fix it, then it was brought up again. The same could happen this time.

We have had plenty of warning from the devs in this very forum.

Now, I admit I got a little annoyed at the lengthy downtime last season after they had taken it down again to fix that problem (i made a sig to count the days it had been off). But honestly that was more due to the fact that the devs were silent on where we were in the process. This time BranFlakes has kept us up to speed. So c'mon guys, 2 weeks ain't nothing to cry about.
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Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic

Last edited by drogyn1701; 11-22-2012 at 02:45 PM.
Career Officer
Join Date: Jun 2012
Posts: 845
# 19
11-22-2012, 02:46 PM
I think my major problem is that the update seems to have broken missions again due to the disappearing NPC bug. That probably affects a large number of missions. So, I think it may not have been wise to push the Season patch right before a long weekend. It doesn't help the popularity of the Foundry in general when people play missions and find them broken.

I also hope that ratings really are disabled currently.


Click here for my Foundry tutorial on Creating A Custom Interior Map.
Career Officer
Join Date: Jun 2012
Posts: 1,512
# 20
11-22-2012, 10:16 PM
Quote:
Originally Posted by nagorak View Post
I think my major problem is that the update seems to have broken missions again due to the disappearing NPC bug. That probably affects a large number of missions. So, I think it may not have been wise to push the Season patch right before a long weekend. It doesn't help the popularity of the Foundry in general when people play missions and find them broken.

I also hope that ratings really are disabled currently.
Ratings are disabled.

Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
The Defenders - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
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