Empire Veteran
Join Date: Jun 2012
Posts: 236
Saturday I ran one CSE we ended up. It was ok. Sunday at evening (gmt +2) I ran 2 CSE and we totaly failed. It was like die respawn die respawn, again and again.
Raptor was able to one shot me. Negh'var was a cube. I didn't see any BOP.
My Bortasqu was like a farm tractor in nascar race. No way to escape, no way to chase.
They made CSE harder than season 5? There is something new in CSE?
http://i.imgur.com/RVocq.jpg
Commander
Join Date: Jun 2012
Posts: 374
# 2
07-15-2012, 11:26 PM
negh var was a cube?

you probably played ISE and not CSE. Otherwise this wouldnt be possible
Career Officer
Join Date: Jun 2012
Posts: 6,416
# 3
07-16-2012, 12:49 AM
Not sure if its the Negh'var or the Raptor, but one of them now uses the Isometric Charge. And they do tend to 1-shot Escorts.
Captain
Join Date: Jun 2012
Posts: 2,217
# 4
07-16-2012, 08:01 AM
Quote:
Originally Posted by dapperdrake View Post
Saturday I ran one CSE we ended up. It was ok. Sunday at evening (gmt +2) I ran 2 CSE and we totaly failed. It was like die respawn die respawn, again and again.
Raptor was able to one shot me. Negh'var was a cube. I didn't see any BOP.
My Bortasqu was like a farm tractor in nascar race. No way to escape, no way to chase.
They made CSE harder than season 5? There is something new in CSE?
Look here: http://sto-forum.perfectworld.com/sh...d.php?t=309871

Even a dev replied. lol
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,562
# 5
07-16-2012, 08:10 AM
Yep. The dev did reply and yes the Negh'vars are now using isometric charges as well as boarding parties.

Have seen multiple non crit hits on shielded arcs up in the 1 million+ range on a number of different players.
Have also seen the kang one shotted by this weapon from a negh that had just spawned by the cube thanks to the chain damage spreading across the large number of pets that were in play.

I've just had an idea, why not nerf the chain damage so that it does just enough to knock out pets but not enough to really hammer a full blown ship? It seems to me that this weapon was designed to hit carriers where it hurts which would be it's pets.
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
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