ditto - I hadn't noticed the problem in awhile, so I was sorta holding out hope that it had been fixed - now, I'm seeing it again (most reliably in the borg red alert missions)
I'm not entirely confident it had EVER been fixed, although I suppose it's not impossible that the recent update brought it back - but it's more likely that many of us just sorta randomly missed it for a period of time
either way - still needs to be fixed, or re-fixed, as the case may be
I agree with Kermit. I don't really think it was ever fixed in the first place.
Check the screenshots I've posted here. They show the same location on Tribble and on Holodeck, both before Season 6 launch.
It was fixed. Or at least most of it was. Now it's back to the starting point, even though I posted a bug report while this was still on Tribble, in vain hopes that it would be corrected before Live release. Oh silly me...
I've been noticing a similar issue on various maps ever since I first started playing. I don't remember it ever going away. It pops up any time the game can't decide which of two textures to use for something. I've seen it on walls, floors, nebulas, and a few other things.