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Captain
Join Date: Jun 2012
Posts: 1,241
# 11
07-16-2012, 04:50 AM
Quote:
Originally Posted by theindefatigable View Post
Greetings, fine captains!!

I am considering purchasing the Tier 5 Nebula to use primarily in PvP and am wondering if its tachyon detection grid console is effective against cloaked Birds of Prey in actual combat, and whether it is worth picking up the Tier 3 Nebula as well just for its console. I have heard various things about the Nebula and whether its consoles are actually worth it. I would probably like to run mine as a tanky support ship with the ability to mess up BoP captains' ability to alpha strike and flee.

Thanks for your input!!!

I own both the T3 and T5 Nebula ships.

To tell you that I have had the T5 Nebula mothballed for over 2 months tells you something.


To address your question: No. The console does not work at all. This was reported to the devs many months ago and they don't give a rat's ass about it. Stealth detection via sensor strength is a broken game mechanic.

The test we did was simple:

Nebula T5 using both the T3 and T5 consoles. Nebula running at 100% aux power with a neutrino deflector that gave (if memory serves me right) +28 sensor strength..and capt. skill with max'd out sensors.

A klingon bird of prey, b'rel flown by a newly made character (level 25) using the starter equipment. Klingon character did not have any skill points trained in stealth.

Put bird of prey at 12km range. Nebula is sitting still in space. Activate BOTH T3 and T5 nebula consoles. Bird of prey flies at 1/4th impulse towards nebula, cloaked.

Bird of prey STOPS when the console effects wear off. waits until the timers are back up and continues once the consoles are both active again.

Bird of Prey is only detected at 4km range.

In comparison, we used an odyssey cruiser (free one) running only max AUX and a capt with no sensor strength skill.

Once again, the B'rel was only detected at 4km range.

Repeated tests show the same results over and over again. Stealth detection via sensor strength stat is broken.

On the other hand, AUX power is THE thing that allows the detection out to 4km. With 25 aux power the b'rel is not detected (in either the nebula or odyssey's case) until the b'rel is inside 1km.

Either way, detection is useless as any ship inside 4km is already about to pound your ass into dust.


As far as tanking and PvP: again, do not bother with it. The nebula can indeed be set as a tank and may survive the ONE ship jumping from stealth...but you are not killing anyone with such a setup. The reason is simple: The Nebula is a pure science ship. Science skills have been nerfed so much they are barely a threat to a ship half your level.

Before the nerf a nebula was a tough PvP opponent. It could literally screw you over with science abilities and kill you with them. Now the ship is just a light cruiser that has minor PVE crowd control abilities.

...and it cannot turn. If you see the boff layout you will see that you are much better off using a free tier 4 science ship that can turn and use all the same science abilities as the nebula.


Nebula is a decent (but not stellar) PvE ship in STF's and fleet actions though. Not a reason to fork money over for it.

The Fleet version has better shield rating and the extra engineering console (which for a science ship is absolutely retarded) so really all it gives you is the ability to survive one or two more shots from an enemy.


Don't get me wrong, I love my Nebula.. its an iconic ship and dear to my heart. However seeing it so horribly nerfed and remembering what it USED to be capable of (1200 dmg/tick directly to hull with grav well 3, REALLY stripping shields away with tachyon beam, disabling ships with energy siphon/tyken and tanking like mad)... it makes me weep.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Rihannsu
Join Date: Jun 2012
Posts: 16,141
# 12
07-16-2012, 05:47 AM
Science skills are less scary than they used to be. But, IMO that says more about how scary they used to be than it does about whether they're useless...
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,512
# 13
07-16-2012, 06:20 AM
The Nebula is one of the best heal/tanks in the game. I know it can kill anything but as a support vessel it can make a huge difference. I have an engineer in one. You will find your self more willing to give heals with a rotate shield frequency and a miracle worker to fall back on. It like a mini heal cruiser. If you ever play in PvE you will fine the tractor beam repulser a nice touch on top of it in the newer fleet missions.

The console it comes with is useless. You are better off removing it.
Rihannsu
Join Date: Jun 2012
Posts: 16,141
# 14
07-16-2012, 08:05 AM
Yeah, I don't use the console. IF the console worked right it'd be a niche thing.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Rihannsu
Join Date: Jun 2012
Posts: 344
# 15
07-16-2012, 09:40 PM
Thanks again for all your input, especially cmdrskyfaller. That testing, coupled with everyone else's opinions, gives me all the information I need. Nebula = tank, but not a super science vessel or BoP terror and nothing I don't already have. It looks like the science ship I'm going to be gunning for next is the Fleet Recon Science Vessel...I already have the RSV on one toon and while I haven't fully realized its potential, I think the standard RSV is a winner, and good-looking to boot. With 4 tac consoles on the Fleet variant...she might actually have some serious bite.

It is too bad though. The Nebula would have a neat niche if she functioned as originally intended, methinks. Sounds like she's still a decent support vessel, but I don't know if I'd want to shell out $20-30 for something I can already do in other ships. She's still worth it for people who really want a Nebula, I guess, and for ship collectors (I'm sort of becoming one), but she could be a lot more.
Captain
Join Date: Jun 2012
Posts: 4,169
# 16
07-16-2012, 09:57 PM
The one nice thing about buying the T5 Nebula is that it unlocks for all Fed characters on your account, and makes the fleet version cost only 1 module instead of 4 (or thats what we've been told anyways), so a total of 2500 zen for both a fleet ship and full account unlock, instead of 2k for just a single ship. Though you can get the RSV sooner as it only requires a Tier 2 shipyard instead of Tier 3.

But yeah the RSV is definately a good ship even on its own. They're both good for sci, just a question of an RSV's little bit extra speed and punch versus a Nebula's extra durability.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,814
# 17
07-16-2012, 10:16 PM
I run mine as an engineer. I have 2 tac lt's with FAW1 TT1 APB1 and torp spread 2,
I have my engie set up with EPTS1 RSP1 and aux2sif2
my science set up is Tach beam1 TSS1 Hazard2 TBR2 and GW2(untill i can find a better version.)
I run 3x beam arrays (one fore 2 aft) and a fore DBB. One fore photon torpedo and an aft tricobalt. I have the nadeon detonator equiped 3 pice borg set and maco shields. 2x neutronium armor and the rest I change as needed.

I use mine a cc debuffer, I can heal just not too much my primary goal it to hinder mobs and make everyone elses job easier.

Usualy if I'm aiming for a mob and not defending anything I start with the GW the hit them with FAW APB and torp spread usualy using my TT as a small damage buff, on the way out I use my torp spread with my tricobalt.

If im defending i use GW to slow the farthest mob and TBR to keey anything close by from targeting the defendee cycling FAW and APB, the nadeon detonator is nice against a single target if you need to create breathing room as in the tric. and the Tac beam helps with heavily shielded targets.
Actually reading things before posting will make you look smarter than yelling loudly. Reading comprehension is apparently a lost art.

Not everything you see on the internet is true - Abraham Lincoln
Rihannsu
Join Date: Jun 2012
Posts: 344
# 18
07-16-2012, 10:27 PM
I know this is a bit off topic, but the Nadeon Detonator is the console that modifies the occasional photon torpedo to produce a photonic shockwave upon impact, right? Comes with the Bellerophon? If so, I have that console...but have been wondering exactly how good it is in terms of damage and AoE. Does it improve damage against a single target much?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,814
# 19
07-16-2012, 10:35 PM
Quote:
Originally Posted by theindefatigable View Post
I know this is a bit off topic, but the Nadeon Detonator is the console that modifies the occasional photon torpedo to produce a photonic shockwave upon impact, right? Comes with the Bellerophon? If so, I have that console...but have been wondering exactly how good it is in terms of damage and AoE. Does it improve damage against a single target much?
Slightly, I mainly use it for its knock back and stun effects. It seems to be effected by subspace decompilers as well since its effect is a shock wave. This is the console i swap out for the PDS if the mood strikes me tho.
Actually reading things before posting will make you look smarter than yelling loudly. Reading comprehension is apparently a lost art.

Not everything you see on the internet is true - Abraham Lincoln
Captain
Join Date: Jul 2012
Posts: 2,192
# 20
07-16-2012, 10:41 PM
That Nadeon console can be used on every ship right ? I wondered a while ago how useful it would be on escort, to stun victim in middle of alpha

As for Nebula, I used pretty simple and effective build, at least in STF.

1 beam array, 2x photon torpedo (with 3x torpedo doffs)
3x turret

tactical team I, torpedo spread II
engineering team I, aux to dampeners I
EptE I, aux to SIF 1, eptS III
polarize hull I
science team I, hazzard emmiters II, transfer shield strenght III, gravity well II(III)

Running with max aux, rest shields, tanking the STF, healing those around me and pounding torpedoes on targets

Last edited by dalnar83; 07-16-2012 at 10:44 PM.
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