Career Officer
Join Date: Jun 2012
Posts: 5,267
# 31
07-19-2012, 03:09 AM
Played this earlier - I accept that this mission is supposed to be unbeatable as such, but those warheads (Which I shall henceforce refer to as 'the ultimate weapon' are overkill.

As others have said, it goes from just about managable (level 4 ) to downright nigh-impossible in the very short time it takes for level 4 to end and level 5 to commence.

Yes, it's meant to be hard - I KNOW that, but those warheads are insane - fired a torpeod spread - the ultimate weapon's point defense killed the majority of them. Tried GW - nothing, flipped PO to speed cooldown up and fired off TR - nothing. Even activated my own point defense console - weakened one, but wasn't enough to stop it. Went boom and had to sit in respawn oblivion.

In the (short) meantime, the rest of the team had the good sense to focus on healing the transport - sadly, at the cost of their own ships

Respawned just in time for another ultimate weapon spam. Flipped on my Bellerophon's ablative armor so could (just about) withstand the warhead/ultimate weapon's point defense spam only to have the pleasure of watching the ultimate weapons wipe out the team AND the transport almost similtaniously. And, obviously, with ablative armor active all I could do was fire off torpedoes, most of which were shot down again. And as soon as my armor dropped the klingon fleet made mincemeat of me too.

I wouldn't mind so much if there were some counter for them, but there doesn't seem to be.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Ensign
Join Date: Jun 2012
Posts: 23
# 32
07-19-2012, 06:06 AM
Quote:
Originally Posted by pinkpower2012 View Post
Typical yank crying cos he dont win.
Erm....pardon?

Assuming you mean North American (the normal reference for "Yank"), then no....I'm British and there was no whining. There was an inquiry for a sharing of information.

So I'm going to assume this was a misinformed attempt to troll.

_________________


Back to the topic at hand, the Bio-neural warheads are making this pretty near impossible. There are methods to counter them it seems, but GWell is inneffective. TBR does hit but if you're in that range, their Point defence will be able to hit you.

The damage output from them is too high to attempt to soak, even with heavily resistant cruisers, but does seem short range. Having a dedicated Tac vessel blatting them down as soon as they move into range may be an idea.

Also, to those that say "It's supposed to be 'No-Win' " I don't believe the intent is to make the mission actually impossible, merely extremely difficult and requiring a fairly precise teamwork/coordination/loadout combo.
Ensign
Join Date: Jun 2012
Posts: 8
# 33
07-19-2012, 07:08 AM
Quote:
You obviously don't accept that it is no-win, that it is entirely (not nearly) impossible.
It's not supposed to be completely impossible: read the original announcement blog. Additionally, there are 10 levels: I've only managed to find 2 very advanced teams that have made it past level 5 since launch on Holodeck, and absolutely no one who's beaten level 6.

The only way to deal with the warheads on level 5 seems to be to use a heavy tank cruiser to aggro the warheads while 2 tac escorts immediately destroy them, meanwhile having 1-2 science officers repelling attacks on the transport. But even that is a long shot.

Perhaps something in the higher-tier starbases will present a countermeasure for the warheads, some sort of point defense of disable console?

Still pretty dickish to go from "pugs can sleep though it" to "organized fleets get stomped" in just one level. Didn't Gozer "leave"? Maybe cryptic just hasn't caught this modification to NWS yet.
Lt. Commander
Join Date: Jun 2012
Posts: 115
# 34
07-19-2012, 08:25 AM
Quote:
Originally Posted by crusty8mac View Post
You obviously don't accept that it is no-win, that it is entirely (not nearly) impossible.

That being said, I agree that the difficulty jumps too much too soon.

Since I don't believe in no-win scenarios, I run the others and leave No-win Scenario to die on the vine, much like the Crystalline Entity (though you at least get points for progressing).
fairly much so. It took only one time to run it, and level 5 was majorly changed from tribble last time I checked it, I just informed our fleet to avoid the whole thing. Consider it the new Crystalline Entity, and leave it alone.

We have a high AOE DPS team and control team for PVE and to have all those come in like that on stage 5...

Hey, good job on the Fail Cryptic! .
Ensign
Join Date: Jul 2012
Posts: 14
# 35
07-19-2012, 08:52 AM
I agree that the difficulty increase between level 4 and 5 is absurd. It seems like this could be ramped up more steadily.
Commander
Join Date: Jun 2012
Posts: 466
# 36
07-19-2012, 09:37 AM
Quote:
Originally Posted by reyan01 View Post
Played this earlier - I accept that this mission is supposed to be unbeatable as such, but those warheads (Which I shall henceforce refer to as 'the ultimate weapon' are overkill.

As others have said, it goes from just about managable (level 4 ) to downright nigh-impossible in the very short time it takes for level 4 to end and level 5 to commence.

Yes, it's meant to be hard - I KNOW that, but those warheads are insane - fired a torpeod spread - the ultimate weapon's point defense killed the majority of them. Tried GW - nothing, flipped PO to speed cooldown up and fired off TR - nothing. Even activated my own point defense console - weakened one, but wasn't enough to stop it. Went boom and had to sit in respawn oblivion.

In the (short) meantime, the rest of the team had the good sense to focus on healing the transport - sadly, at the cost of their own ships

Respawned just in time for another ultimate weapon spam. Flipped on my Bellerophon's ablative armor so could (just about) withstand the warhead/ultimate weapon's point defense spam only to have the pleasure of watching the ultimate weapons wipe out the team AND the transport almost similtaniously. And, obviously, with ablative armor active all I could do was fire off torpedoes, most of which were shot down again. And as soon as my armor dropped the klingon fleet made mincemeat of me too.

I wouldn't mind so much if there were some counter for them, but there doesn't seem to be.
Wait wait wait, back the torp tube up here a moment. So you're saying that the bio-neural torpedo PDS is able to shoot down a torp spread, which NOTHING in the game can do since they're not targetable?

HAX! I CALL HAX!!!

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Commander
Join Date: Jun 2012
Posts: 387
# 37 S6=Fail
07-19-2012, 10:28 AM
Ok guys, let's review what we've gotten in s6 so far:
?isometric charges, the new invisi-torps.
?Nukara, a total repeat of defera.
?Some fleet only stuff, including a few things that can only be acessed by fleets.
?Another lockbox.
?a decent storyline.
?And all the glitches you could ever despise!
I think we got stiffed. Seeing as starbases won't be good for anything for a couple of months, I'm thinking S6 is looking to be a new record in fail history! If you guys needed proof that none of the devs actually played STO, here it is!
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Empire Veteran
Join Date: Jun 2012
Posts: 204
# 38
07-19-2012, 11:28 AM
Quote:
Originally Posted by daiouvegeta2 View Post
Wait wait wait, back the torp tube up here a moment. So you're saying that the bio-neural torpedo PDS is able to shoot down a torp spread, which NOTHING in the game can do since they're not targetable?

HAX! I CALL HAX!!!
Aren't Tricobalt torp spreads targetable?
That's the only one that is, I believe.
I assumed that's what he meant.

I could totally be wrong though. Haven't used them in a long time.
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Commander
Join Date: Jun 2012
Posts: 466
# 39
07-19-2012, 11:34 AM
Tricobalts don't spread, it doesn't work on them. You can use High Yield and those are targetable but spread torps cannot be targeted by anything known in the game. If the BN PDS can target torp spreads and shoot them down, that's utter bull****.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Captain
Join Date: Jun 2012
Posts: 633
# 40
07-19-2012, 12:02 PM
Erm, Tri's do spread actually. Or they did last time i tried them.

But it is 1 torp per target.
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