Be quick, though ? when a special project becomes available, it will only be available for a limited time.
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck. Here is my suggestion to fix this problem which never should have existed in the first place:
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.
You have a 30 second window to donate resources or you have to wait for the next project. :/ Place a cap on the the maximum credit you can acquire in 24hours, and halve the project time to balance. Maybe some individual projects for 1 member of the fleet to be able to collect some fleet credits.
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And put limit on donations , how can small fleet work with that ?
Yes, put a cap which can be decided. And it will be yelling, its too big, its too small.
Nah, the system what is on is ok. Special projects are ok for that . Run colonist missions, doesnt requite much. It doesnt interfere with need for Main projects, its ideal mission to run around and arounnd .)