Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 1 Season 6 Dev Blog #12
07-16-2012, 04:21 PM
Game Designer Jesse "JHeinig" Heinig shares details about the first Starbase Featured Project in this entry of the Season 6 News Dev Blog series.


Link to the blog.
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Banned
Join Date: Jun 2012
Posts: 378
# 2
07-16-2012, 04:31 PM
Quote:
Be quick, though ? when a special project becomes available, it will only be available for a limited time.
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck. Here is my suggestion to fix this problem which never should have existed in the first place:

http://sto-forum.perfectworld.com/sh...d.php?t=315521

Last edited by th3gr4ndnagu5; 07-16-2012 at 10:15 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,483
# 3
07-16-2012, 04:36 PM
Starbase Featured Project #2 - Window Washing with EV suits.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Lieutenant
Join Date: Jun 2012
Posts: 65
# 4
07-16-2012, 04:37 PM
Too bad this is almost a week late since most fleets have done this already.
Survivor of Romulus
Join Date: Jun 2012
Posts: 144
# 5
07-16-2012, 04:44 PM
Quote:
Originally Posted by th3gr4ndnagu5 View Post
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.
This.

The system is not really ideal and is allready causing grief within the Fleet i am in.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 6
07-16-2012, 04:44 PM
Quote:
Originally Posted by th3gr4ndnagu5 View Post
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.
Agreed.

You have a 30 second window to donate resources or you have to wait for the next project. :/ Place a cap on the the maximum credit you can acquire in 24hours, and halve the project time to balance. Maybe some individual projects for 1 member of the fleet to be able to collect some fleet credits.
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# 7
07-16-2012, 04:52 PM
Quote:
Originally Posted by pwebranflakes View Post
make it possible to build a structure that can withstand the pressures of space
Oh yes, and how many atmospheres of pressure is that then?
Career Officer
Join Date: Jun 2012
Posts: 392
# 8
07-16-2012, 04:56 PM
Quote:
Originally Posted by purvee1 View Post
Oh yes, and how many atmospheres of pressure is that then?
Don't say I have to worry about all that gas floating around in space as well now?
Commander
Join Date: Jun 2012
Posts: 433
# 9
07-16-2012, 04:57 PM
Quote:
Originally Posted by th3gr4ndnagu5 View Post
You also need to be quick because, despite feedback received on Tribble, no system was put in place to limit donations, meaning if you are offline when a project starts you are out of luck.
Or you can be on a fleet of two people like me and try to come up with 30 white refugees by yourself.

You are either in a huge fleet or a small fleet. Both have pros and cons. Double edged sword and all that.
Career Officer
Join Date: Jun 2012
Posts: 159
# 10
07-16-2012, 05:00 PM
And put limit on donations , how can small fleet work with that ?

Yes, put a cap which can be decided. And it will be yelling, its too big, its too small.


Nah, the system what is on is ok. Special projects are ok for that . Run colonist missions, doesnt requite much. It doesnt interfere with need for Main projects, its ideal mission to run around and arounnd .)
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