Career Officer
Join Date: Jun 2012
Posts: 5,988
Cryptic, you really need to increase the time it takes for the Captain to beam out. Every encounter I have come across, the groups are always too late. This is both with Pre-made and with PuGs.

You need to add at least 30 seconds with that final encounter.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!

New Crafting = It's not Crafting, is an overblown Reputation System.
Commander
Join Date: Jun 2012
Posts: 321
# 2
07-28-2012, 04:49 PM
The captains are definitely on a considerably shorter timer than they were on Tribble. I think I've had two kills on Holodeck vs. getting it every time on Tribble.

The timer's just within the scope of killing all the guards, dropping the shields and killing the captain. If it's intended to be that marginal, then fine. Except most runs I've done, one guy in the first guard mob got dragged away or caught behind a crate (pets might be doing it, but I'm not sure atm) and it took a few seconds to find him. That few seconds been enough to stop us getting the captain on quite a few runs. If you're not going to extend the timer, at least sort that out.

Also, not being able to interrupt a progress bar is annoying.
Captain
Join Date: Jun 2012
Posts: 2,007
# 3
07-28-2012, 05:29 PM
Doesn't help either when your other team members pull up short and/or start off without every one up and running.

*sigh*
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Career Officer
Join Date: Jun 2012
Posts: 5,988
# 4
07-28-2012, 05:55 PM
Exactly.

No matter how fast we do kill off the guards, the Captain always beams out right when we drop the shield. And even with a full team of Tacticals using Shotguns. And frankly, this is really arrgovating me in being unable to get those Captain accolades.


So the Devs really do need to redesign that mission.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!

New Crafting = It's not Crafting, is an overblown Reputation System.
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 5
07-28-2012, 06:32 PM
Finish stage 2 faster and you'll have adequate time for the captain on stage 3.

Starbase Incursion 101
Captain
Join Date: Jun 2012
Posts: 2,007
# 6
07-28-2012, 06:37 PM
Quote:
Originally Posted by aexrael View Post
Finish stage 2 faster and you'll have adequate time for the captain on stage 3.

Starbase Incursion 101
I don't see that. I know the one I played earlier today, we still had 1:30 left on the second round clock and the captain had already beamed out.
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Republic Veteran
Join Date: Jun 2012
Posts: 799
# 7
07-28-2012, 06:40 PM
The "Second Round Clock" persists through to Stage 3, it's an overall mission timer, not exclusive to the 2nd stage. It does however start on the 2nd stage.
Career Officer
Join Date: Jun 2012
Posts: 5,988
# 8
07-29-2012, 03:58 PM
Well Cryptic really does need to redo this mission's Third Stage, no way PuGs are getting these Captains, unless it's an entire Tactical Team and outright brute forcing it.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!

New Crafting = It's not Crafting, is an overblown Reputation System.
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 9
07-29-2012, 06:15 PM
OK well that could make some sense, because I have always thought the NPC who is standing in the back is the captain, and everyone's firepower is focused on that character. I don't know how and team can finish wave two to have enough time to get the captain on wave 3.

The ONLY thing I can think of (which never works because no team members i play with want to listen to anything) is staying by the door at the beginning of wave two and just kill all of the on-rushing enemy NPCs. But, each and every time, the whole team runs out into the wild blue yonder and the team has to spend that whole wave waiting for everyone to re-spawn.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 10
07-30-2012, 12:28 AM
simple

Now pay ATENTION 007

the captains progress bar starts the second the first player OR active npc (including drones) crosses the threshold of the start area after the cut scene

to win

no one MOVES until everyone is on their feet , full health , full shields and Ready

then you as a group RUN

once you reach the target

1 no one stealths
2 no one pops Drones
3 no security escorts

4 spread out and clear the guards

THEN drop the shield deploying anything the hell you like at that point

Drones and npcs tends to lead to a guard getting outside the square and the timer running out

it is NOT possible to fortress this level (or any level) so putting turrets in the doorway and waiting WILL fail

there are a few ways to hurt the captain Through the shield but those are glitchs and that would be a bit naughty
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:10 AM.