> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
We're a small fleet which, until season 6, was mostly roleplayers trying to seek out new and interesting forms of exploiting our creative nature. All of us pretend to be part of the same crew though more recently some have chosen to simply be friendly ships. Our BOFFs are fleet members, our foundry missions star fleet members, and more recently we added a Wikia!
Our first Starchaser ship was an assault cruiser, it it was destroyed at the end of our Season 2, and for Season 3 we picked up a variant on the Armitage Carrier... While our Assault Cruiser used the Prometheus bridge, Starchaser~II feels it needs something a bit more, so Captain Rahhmi and I have entered ourselves into the realm of 3d modellers producing star trek fanart instead of earning those fleet credits we should probably be getting.
My favorite bridges are Galaxy, Prometheus, and Odyssey... so this bridge is loosely based on them. Many parts are untextured and might be totally redone, as this is the second layout we're working with. Regardless... about 6 hours in.
For anyone paying close attention, Yes! That is a Super Nintendo Entertainment System sitting in front of the main viewscreen. We fully intend to find our own ways of personalizing this ship beyond simply adding tribble piles everywhere as we do ingame.
The disclaimers Note: The only content created by Cryptic Studios is the logo in front of the captain's chair, though the rest was obviously inspired in part by them. The Exterior shot of the Starchaser~II is obviously from ingame. Props to the art team!
Until 3dMax inevitably corrupts the file or the hard drive crashes, We'll add to this project as long as it remains amusing. We have ideas for various locations within the ship, but it's unknown how far we'll take it. If the forum here leaves an interesting response then I'll update this post.... or you could just watch Facebook or find our fleet ingame.
I appreciate your work, but must admit, I prefer the Defiant Style Bridges on Escorts.
The Galaxy Class Interior looks nice on screen and is perfect for photoshoots but rather crappy for combatsituations.
Starchaser~II, as we roleplay it, is more a carrier than an escort. It also leans toward cannons over torpedoes. Immediately at the captain's disposal, and almost in smacking distance are 8 stations... About as many as the odyssey.
This is still combat effective for a stafleet ship, especially considering that it can be functional in canon when controlled by one person from the captain chair's arm. Though... it's arguable that the wings attaching the nacelles on most trek-ships aren't the least bit efficient.
With addional photonic interface that could no doubt project right in front of the captain's chair, not to mention that theoretically ship ai could automate functions and a realistic control method would be one person controling it similarly to a videogame itself... combat efficiency becomes less and less important in a realistic physical sense.