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Ensign
Join Date: Jun 2012
Posts: 15
What is this annoying 'repulsor' tractor beam players seem to be using now?

I've been seeing it more frequently in STF's and PvP. I've had it used on me in PvP, and don't recall it doing any damage or hindering my strategy whatsoever.

Worse, in STF's (when teammates use it) it always seems to move enemies away, angling away their lowered shield side. This is obviously counter-productive when I'm in my Defiant and I need to quickly burst down a shield side and quickly knock down their hull before they move. (the Borg-assimilated-Raptors have decent AI maneuverability as it is, without having teammates move help them by pushing them to a safe angle)


Not really sure why folks are using this power, it doesn't really seem to do anything beneficial. I suppose it might give a momentary 'respite' in PvP against fast-moving escorts, but other than that, seems kinda worthless unless I'm missing something.


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Captain
Join Date: Jun 2012
Posts: 745
# 2
07-17-2012, 10:43 AM
Quote:
Originally Posted by coolfatburner View Post
What is this annoying 'repulsor' tractor beam players seem to be using now?

I've been seeing it more frequently in STF's and PvP. I've had it used on me in PvP, and don't recall it doing any damage or hindering my strategy whatsoever.

Worse, in STF's (when teammates use it) it always seems to move enemies away, angling away their lowered shield side. This is obviously counter-productive when I'm in my Defiant and I need to quickly burst down a shield side and quickly knock down their hull before they move. (the Borg-assimilated-Raptors have decent AI maneuverability as it is, without having teammates move help them by pushing them to a safe angle)


Not really sure why folks are using this power, it doesn't really seem to do anything beneficial. I suppose it might give a momentary 'respite' in PvP against fast-moving escorts, but other than that, seems kinda worthless unless I'm missing something.


Most annoying power ever.

"OH LET ME MOVE THAT MOB OUT OF RANGE FOR YOU!"

"Zomg! Those poor probes are stuck n a gravity well! I SHALL FREE THEM!"

"Looks like those raptors need some help getting to the Kang -- I'll give 'em a boost!"
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Captain
Join Date: Jun 2012
Posts: 3,203
# 3
07-17-2012, 10:50 AM
O ya, lets nerf this one because nobody knows how to use it.
KBF Lord MalaK
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Captain
Join Date: Jun 2012
Posts: 3,029
# 4
07-17-2012, 10:56 AM
Tractor Beam Repulsors, a science power. It does straight hull damage bypassing shields and sends targets flying. It can be very useful in STFs for knocking ships away from their destination or target if they're too close to it (like the Kang or the No-Win freighter), and against big immoble targets like Gates and Cubes it just pours on the damage for 10 seconds straight. The problem, as you're running into, is too many people don't think when they use it and just pop it off for the damage rather than think about its main crowd-control function. With proper positioning and knowing when and when-not to use it, TBR is an excellent power, but in the hands of dumb people, ugh.
Lt. Commander
Join Date: Jun 2012
Posts: 113
# 5
07-17-2012, 10:59 AM
Tractor Repulsors work great in game. If you are in an stf and probes are to close to the gate you activate Repulsors and it moves them away.
Empire Veteran
Join Date: Jun 2012
Posts: 747
# 6
07-17-2012, 08:43 PM
When used right they seem to be a good sci option. But when used incorrectly it can ruin a mission.

Just last night in fleet defence mission, using grav well alot to bunch up the enemy so I can lay into all of them with all my AoE powers and at least 3 times some guy just runs up and activates repulsors sending them all flying away across the map.
Wasted Grav well and now useless AoE powers. When dealing en mass with enemies AoE skills are far superior and unless you need area denial to defend something like the star base itself from direct fire, repulsors aren't really needed.
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Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
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Captain
Join Date: Jul 2012
Posts: 1,273
# 7
07-17-2012, 08:52 PM
Quote:
Originally Posted by eradicator84 View Post
When used right they seem to be a good sci option. But when used incorrectly it can ruin a mission.

Just last night in fleet defence mission, using grav well alot to bunch up the enemy so I can lay into all of them with all my AoE powers and at least 3 times some guy just runs up and activates repulsors sending them all flying away across the map.
Wasted Grav well and now useless AoE powers. When dealing en mass with enemies AoE skills are far superior and unless you need area denial to defend something like the star base itself from direct fire, repulsors aren't really needed.
They're useful in no-win scenario to keep bio-neural torps and enemy ships away from the incredibly fragile freighter
Captain
Join Date: Jun 2012
Posts: 1,063
# 8
07-17-2012, 10:35 PM
It is used strategically by Borg sympathizers posing as Starfleet officers and Klingon warriors to move Borg vessels out of the line of fire. When this fails, they are used to push exploding Borg ships into the nearest, most vulnerable Starfleet or KDF ship to ensure maximum casualties on the side of the anti-Borg forces.

Unfortunately due to Starfleet regulations, we are unable as of yet to immediately open fire on these obvious traitors and destroy them. I suspect that there are a number of admirals pulling the strings on this one, possibly Borg sympathizers themselves.
Career Officer
Join Date: Jun 2012
Posts: 238
# 9
07-18-2012, 03:38 AM
Tractor Beam repulsors are great in the right hands.
Some people are just too stupid to use it properly and just randomly spam it.

Vornek@oberlerchner123 - Join Date: July 2008
Commander
Join Date: Jun 2012
Posts: 347
# 10
07-18-2012, 03:42 AM
It's more or less incredibly useful in situations where you need stuff to not be close to something else (NWS/CSE/CSN).

Gave it a go in an Intrepid just yesterday in blockade.. it's amazing there. After grav well wears off you repulse them back or stick a tyken's rift in.. buys your freighter enough time to dump and run. Got to a point where I was easily soloing the freighter rescues on my own with heals + repulsion/grav abilities
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