Repulsors are best used tactfully in STFs and fleet missions that require crowd control. Though to be honest eject warp plasma and gravity well are much much much better. Also unlike a lot of other CC skills, TBR is only desired when crowd control is very important.
For example it's great in starbase blockade, but use it in starbase fleet alert and it's a major hindrance for your team (unlike gravwell and eject warp plasma which will hold the target there making them easier to kill).
As for PvP, they're next to useless except for pushing a healer away from his team. When used on you, it's a minor annoyance. In fact when used on me I've found it helped me bring ships into my optimum firing arc more often then not. Heck, they usually push me out of their teams optimum firing arcs. The damage it does to hull, even when used by a buffed tac, is rather pitiful if the target has kinetic resists.
When used by your team though, it really makes it hard for you if you're in an escort. It's hard enough keeping ships in your forward firing arc, but it becomes near impossible when they're getting pushed straight upwards. It also diminishes the effectiveness of your cannons due to range.
That said it does have one use in PvP - advanced warning of cloaked ships. Chain it at the beginning of a FvK and as soon as the repulsors start firing you know there's a klingon close by, meaning it's less likely you'll waste sensor scan. Not really a good reason to take them though.
When used on you, it's a minor annoyance. In fact when used on me I've found it helped me bring ships into my optimum firing arc more often then not. Heck, they usually push me out of their teams optimum firing arcs. The damage it does to hull, even when used by a buffed tac, is rather pitiful if the target has kinetic resists.
This was my experience as well.
My Kar'Fi is slow and ponderous... the repulsor did no noticeable damage, and even helped push me away from enemies who were outmaneuvering me. (my carrier is a beam-boat with overlapping 360' range and can tank fairly well, so it wasn't really an issue, but that's beside the point)
Repulsors can be very help in numerous situations. The problem people have is when it is used. It might not be the most opritune time for you to see it used, but it might be a gods time for the one using them. There are times when not to use them. If ships are in a gravity well do not use them. If you aware fighting the carrier at the end of cure space do not use them. They are useful in finding Denotra in KA. I would not use them against here, only use when she is cloaked to locate and stay out of her thaleron attack. The problem is most people just don't know when to use them. The biggest use I have seen for use in them is in cure elite space and on the last cube. Push the cruisers way past the cube and get the last cube down then work on them. I am usually able to push them far enough and keep them far enough from the Kang to get the cube down first, instead of taking them down, working on the cube and lettering them respawn.
I hate to say this but there is only one use for repulsors and that is for a 'tactical' purpose.
A lot will give you a mouthful if you indiscriminately just repulse away blindly for a few points of extra damage on target... but blind repulsing can possibly prevent mission completion altogether or in the case of KASE STF, get everyone killed in when Donatra's doing her thalaron beam attack.
My suggestion to anyone trying out TBR is use them in solo PvE first, then focus on their specialist usage to save ISE optionals (team did not 10%), or to buy time for a probe guard on KAS STF using a low DPS ship for the task (which includes most non-tactical cruisers).
If people are pissed about indiscriminate use of TBR and talk at you in team, don't get angry about it - it's for you to take note when to and not to use TBR in certain situations. They have to warn each other that crucial targets are being moved, and to take necessary precautions to engage scattered enemy units or evade incoming area annihilation attacks.
That's why I call it a 'tactical utility' power. It can save the team objective.
Or it can royally screw it up right when you don't need things moved.
For this reason Gravity Well, etc are the superior choice for riot control. It doesn't create a mess out of tactical positioning if used wrongly, infact, bunching up a bunch of Elite Borg Spheres will win you a BIG "Thank You" from any nearby escort or Tactical Odyssey pilot with CSV and TS3 ready to go.
Moral of the story - Don't try to be "helpful" if unfamiliar with TBR. Stick to easy to use and more effective area control powers. Leave the TBR for specialist maneuvers.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
I have just speced my science ship to use the for the no win scenario and i walso have them on my escort
they are a great tool doing damage from 300 to over 1k hp of damage
they detect cloaked ships and move then allowing you to chase a cloaked vessal
Note i chased donatra in kittomer accord last night on elite and with be repulers found her before she decloaked every time and it got the point where i had smashed her into the planet surface she had to decloak which made it easy to kill.
but if you are thinking about the no win scenario then get to of you using them and it makes crowd control alot simple and also protects against torpedos and BIO NEARAL WAEAPONS
When this thread first surfaced I hadn't experienced the frustration of a "helpful" team member engaging their TBR randomly and spoiling an attack run by shoving me or a target any which way but useful. Has this thread encouraged glue eaters to search for new coloured crayons to add to their collection? This ability has some great applications but the user needs to consider all of the pieces on the board and their own approrach vector as it relates to them when making the call.
As frustrating as I have found this it pales in in the face of the ignorance exhibited by the users of tholian webs. Somebody please make them stop. Seriously, spoiling my attack is inconvinient but tolerable; Caging my ship on top of an enemy I just aggroed the guts out of is just plain nasty.
Ya, this new toy is getting irritating, got killed a few times this weekend by a teammate 'rifting' or throwing a BIG tri-cobalt in the middle of the pack defending the freighter, in the blockade PvE. I think only 3 of my 20 torpedos hit their targets as EVERYONE was getting thrown when these things go off.
I'm surprised the freighters were unaffected. NOT that it should be nerfed, but c'mon peeps, KNOW when to use a particular weapon.