Join Date: Jul 2012
Posts: 85
As the title says, anyone actually seen these phases beaten. I've yet to see anyone beat them personally. ANd i'm honetly not sre if it's because people don't heal enough, or because there's somthing fundamentally borked about the T1 form of this thing.

Anyone seen it yet and got any tips to pass out to help?
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 2
07-17-2012, 11:47 AM
4 yes, 2 no. 2 can only be beat with an organized groups who return to their starting beacons and 4 when people realize that its not the front Dreadnoughts, but the ones with the name Siege that must be cleared and focus fire. As an added bonus, been seeing everything from Lt to Cpt in these events, and unless they are using ranking weapons, they are shooting blanks. Has Cryptic considered even just a basic ranking weapon like a phaser bank or dual cannons/turrets along with torpedoes just for being in a fleet so these lowbees can actually help. Not asking for something like the Blue Phasers with dmg, just regular.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Join Date: Jun 2012
Posts: 297
# 3
07-17-2012, 12:15 PM
Yes we beat all 4 stages regularly with just 3 teams of the 4 possible. It's not that hard. It helps to have at least 2 teams on the same voice comms to coordinate. There should be one healer in each team, one sci on each team and preferably the rest escorts.

Arawn - SOB
OP *is* the new balance whether you know so or not! Gecko says so.
Season 6 - Wallets Under Seige

Last edited by thepleasuredome; 07-17-2012 at 12:17 PM.
Career Officer
Join Date: Jun 2012
Posts: 274
# 4
07-17-2012, 12:31 PM
The phase with the sabotage ship seems to be the hardest thing. Most people don't realize the ship with the bar above is the priority target and sending over repair crews helps.
Join Date: Jul 2012
Posts: 85
# 5
07-17-2012, 01:05 PM
Well i lay entierly through the PVE queues so a full organised group of 15-20 players just isn't happening.

TBH i'm trying to figure out where most gropups go wrong.

Phase 4 i find has no issues with the siege doing the base in. In my science ship i can keep 2-3 of them from ever firing indefinetly. Most often it just dies to all the normal fire going in. As long as you have a couple of sceince ships with a copy of BR and Grav well and they focus strictly on sige ships that have pulled into range taking note of each other the siege ships are tottally irrelevant IMHO.

I guess healing really is the issue, i just aren't sure in some cases what m,ore could be done to heal the base. I've see it with enough healng buffs over it's bar to heall 10's of thousands of DPS and it's still going down in seconds.

Unless people really are running about with terribble healing skill setups i'm not sure how much more healing could be applied somtimes. Though i have to admit, there are times i wionder how where supposed to heal it AND DPS at the same time. I almost requires a carefully designed group to beat IMHO.

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