> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
For the first portion, the others traveled in a group and I gather got maybe 2 since I got the other 7.
Why are folks so deadset against using stealth in the second portion? As soon as I turned mine on, I started getting comments. They went short left and couldn't get it done while I did the other three with one death.
On the third portion, what triggers the force field to drop? There's another thread where the field drops just as soon at the captain is about 80-90% done so it makes it very hard to kill the captain. I;m wondering if I'm missing a trigger or something.
The group I played with pulled up short and dealt with all of the guards in front while I ran around the center taking care of those folks. The captain was already gone by the time the field dropped.
I had a 41 4 yes earlier today. Loved it.
edit: Oh and I see the lock box now as well. Not a clue as to how to get up there.
The shield drops when a player uses the forcefield control. The control panel decloaks after the captain's guards are dead (the ones outside the shield). The console itself is right behind the captain.
One thing I do which is useful for phase 1 is use a command line - /target saboteur - which will target a sab for me, slight draw back to this is that is never targets a close sab but in moving to my target I sometimes find 1 or 2 other sabs to kill/tag on the way.
Man is a gaming animal. He must always be trying to get the better in something or other.
It's not just stealthed tacs that cause this. If they manage to kill you they will often rush off to find someone else to shoot at; which usually seems to lead them to the NPCs guarding the respawn point.