Captain
Join Date: Jun 2012
Posts: 1,004
# 11
07-23-2012, 09:10 PM
Quote:
Originally Posted by mikewendell View Post
Just got a 9 3 and no run.

For the first portion, the others traveled in a group and I gather got maybe 2 since I got the other 7.

Why are folks so deadset against using stealth in the second portion? As soon as I turned mine on, I started getting comments. They went short left and couldn't get it done while I did the other three with one death.

On the third portion, what triggers the force field to drop? There's another thread where the field drops just as soon at the captain is about 80-90% done so it makes it very hard to kill the captain. I;m wondering if I'm missing a trigger or something.

The group I played with pulled up short and dealt with all of the guards in front while I ran around the center taking care of those folks. The captain was already gone by the time the field dropped.

I had a 41 4 yes earlier today. Loved it.

edit: Oh and I see the lock box now as well. Not a clue as to how to get up there.
The shield drops when a player uses the forcefield control. The control panel decloaks after the captain's guards are dead (the ones outside the shield). The console itself is right behind the captain.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 12
07-24-2012, 02:22 AM
Assessment (after more than 80 runs )

Phase 1
Major problems

1 people who can not or will not communicate this leads to everyone running about like headless ferengi

2 DRONES , Drones reduce a sab to "I surrender" then glide away he then resets and the count is lost

3 security escorts , as above only theres usually at leasty three of them

4 people putting a cover shield in the doorway so others can't get out

Hints and tips
highest rank (most powerful) should take centre area
least powerful or newest left
and clock round by rank and experience

Phase 2
Major problems

1 Stealthers they sneak past the main body of the enemy who then remain after the sab is terminated , this leads to the NON STEALTHED people getting swarmed.

2 people trying to fortess the start area (this NEVER helps)

3 failure to comm in a kill

4 calling for help without giving LOCATION

Hints and tips
Go clockwise


Phase 3
Major problems

1 failure to wait for team

2 people using area effect weapons in concentration messes up the frame rate

3 people trying to fortress again

4 no one wants to drop the shield

Hint (only one)
shoot the captain FIRST
Empire Veteran
Join Date: Jun 2012
Posts: 1,118
# 13
07-24-2012, 02:54 AM
One thing I do which is useful for phase 1 is use a command line - /target saboteur - which will target a sab for me, slight draw back to this is that is never targets a close sab but in moving to my target I sometimes find 1 or 2 other sabs to kill/tag on the way.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Captain
Join Date: Jun 2012
Posts: 2,007
# 14
07-24-2012, 05:22 AM
Quote:
Originally Posted by sollvax View Post
1 Stealthers they sneak past the main body of the enemy who then remain after the sab is terminated , this leads to the NON STEALTHED people getting swarmed.
Don't follow the stealth person then. I always announce which one I;m going after. If it;s a decent group, they go after a different one. If it;s a normal group, they always go left front anyway.

And should you really be doing that without stealth?

edit: And I beg people to tell me when they drop one of them. I usually get "huh?" back....
---
Took 20 minutes to get that screencap and her arm is still doing through the armrest
Dr. Mike's Steak Dinner

35 Starbase Projects done. 715 Projects remaining
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 15
07-24-2012, 05:24 AM
when sab is killed by stealthed tac remaining enemies swarm the start area most of the time
when two people stealth and set off there is no known way to hold the line
so if you go down you stay down
Empire Veteran
Join Date: Jun 2012
Posts: 1,118
# 16
07-24-2012, 05:31 AM
One competent stealth tac is more than enough to handle all 4 sabs on the second phase, two stealth tacs taking a side each (left/right) should have no trouble quickly completing that phase.
Man is a gaming animal. He must always be trying to get the better in something or other.
Warning, this poster tends to talk nonsensically when caffine levels fall below 80%.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 17
07-24-2012, 05:50 AM
there is no such thing as an I in team

and stealth tacs leave THREE dead team mates for the start of phase 3 and then FAIL the mission (worst offenders are VA ranked tacs)
Captain
Join Date: Jun 2012
Posts: 1,004
# 18
07-24-2012, 05:57 AM
It's not just stealthed tacs that cause this. If they manage to kill you they will often rush off to find someone else to shoot at; which usually seems to lead them to the NPCs guarding the respawn point.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 19
07-24-2012, 05:59 AM
stealthed tacs are the worst problem however (except the people who bring in the Boffs who are nothing but CHEATS )
Captain
Join Date: Jun 2012
Posts: 1,004
# 20
07-24-2012, 06:08 AM
Quote:
Originally Posted by sollvax View Post
stealthed tacs are the worst problem however (except the people who bring in the Boffs who are nothing but CHEATS )
They may be the most common trigger; but the problem is the AI behaviour. Pretty sure they aren't supposed to be clogging up the hallways like that.

Happily, that is something that can be fixed (though, whether it ever actually will be is another matter).
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:02 AM.