Join Date: Jun 2012
Posts: 1,241

Can the carrier pets have their old 'full impulse back to carrier' speed when ordered under RECALL?

Carriers cannot control the flow of combat or the tempo of their pets if the AI has them flying in silly circles around different targets the moment you change the target. Nor can they use their pets effectively if it takes them 2 minutes crawling back to the carrier.

The speedy return when recalled would fix a TON of control problems we're having with the pets.

Last edited by cmdrskyfaller; 07-20-2012 at 01:47 PM.
Join Date: Jun 2012
Posts: 97
# 2
07-21-2012, 01:32 AM
I agree with this Post the Ai on the Carrier Pets Fed side for me needs some major tweeks to Speed and Ability to take commands!
Career Officer
Join Date: Jun 2012
Posts: 447
# 3
07-21-2012, 01:34 AM
I find it terribly depressing when all my fighters blow up in the explosion radius of a destroyed target.

Those poor pilots! =(
Join Date: Jun 2012
Posts: 1,241
# 4
07-22-2012, 10:32 AM
No dev reply to this nor any pet AI issue thread made in the past 3 months. Seems consistent with a company that doesn't give a crap about the game or fixing its own mistakes.

/end thread.

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