Captain
Join Date: Jun 2012
Posts: 1,241
Devs,


Can the carrier pets have their old 'full impulse back to carrier' speed when ordered under RECALL?


Carriers cannot control the flow of combat or the tempo of their pets if the AI has them flying in silly circles around different targets the moment you change the target. Nor can they use their pets effectively if it takes them 2 minutes crawling back to the carrier.

The speedy return when recalled would fix a TON of control problems we're having with the pets.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg

Last edited by cmdrskyfaller; 07-20-2012 at 01:47 PM.
Lieutenant
Join Date: Jun 2012
Posts: 97
# 2
07-21-2012, 01:32 AM
I agree with this Post the Ai on the Carrier Pets Fed side for me needs some major tweeks to Speed and Ability to take commands!
Career Officer
Join Date: Jun 2012
Posts: 447
# 3
07-21-2012, 01:34 AM
I find it terribly depressing when all my fighters blow up in the explosion radius of a destroyed target.

Those poor pilots! =(
Captain
Join Date: Jun 2012
Posts: 1,241
# 4
07-22-2012, 10:32 AM
No dev reply to this nor any pet AI issue thread made in the past 3 months. Seems consistent with a company that doesn't give a crap about the game or fixing its own mistakes.


/end thread.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 01:58 AM.