Ensign
Join Date: Jul 2012
Posts: 1
# 1 Alien race trait help
07-01-2012, 05:07 AM
Hey folks, im having serious problems picking alien race traits atm. First off are race traits game changers at max lvl or are they virtually non existant? Atm im wanting to make a tactical career, and im looking between a number of builds.

The cookie cutter. Accuracy, soldier, lucky, efficient cap.
Ground burst. Accuracy, telepathy, acute sences, covert.
Space orientated. Accuracy, soldier, warp theo, effic cap.

And many more...

Only thing holding me back atm is are they game changers or just fluff?

Any help would be appreciated
Commander
Join Date: Jun 2012
Posts: 346
# 2
07-01-2012, 05:11 AM
Accurate, Efficient Captain, Warp Theorist, Elusive or Techie.
If you love ground, replace the last one with Soldier or Aggressive.
Captain
Join Date: Jun 2012
Posts: 1,063
# 3
07-02-2012, 05:26 AM
Quote:
Originally Posted by quiscustodiet View Post
Accurate, Efficient Captain, Warp Theorist, Elusive or Techie.
If you love ground, replace the last one with Soldier or Aggressive.
If you're going for that build, I'd recommend going with Elusive. It's very helpful overall, and it's probably more efficient in terms of skill points saved than techie (which is probably one of the most inefficient traits in these terms).
Empire Veteran
Join Date: Jun 2012
Posts: 201
# 4
07-02-2012, 09:17 PM
For a Tac, I went with Accurate, Elusive, Efficient and Soldier.
Soldier was kind of a toss-up. Creative wouldn't be a bad replacement.
-------------------------
It's me, Chrome. [Join Date: May 2009]

"Oh, I may be captain by rank... but I never wanted to be anything else but an engineer." ~Montgomery Scott~
Captain
Join Date: Jun 2012
Posts: 1,063
# 5
07-03-2012, 06:04 AM
My alien (who is supposed to be 3/4ths human) has Accurate, Elusive, Soldier and Peak Health.

Accurate and Elusive I have seen help in action (even with the bulky cruisers that I tend to use), and I could almost feel him hitting harder on the ground with Soldier. Peak Health wasn't glamorous, but it saved my butt on more than a few occasions - plus, after I ran some numbers, it seemed that a decent Willpower score plus Peak Health was about as effective at resisting psionic attacks as Mental Discipline, and useful for a lot more. (Note - you may want to run your own numbers if you're curious on this, math is far from my favorite subject)

In any case I'd say that that's a pretty solid "mixed space-ground warrior" build.

If you want a space-centric toon I'd consider Accurate, Elusive, Warp Theorist and Efficient Captain, unless you're a science officer, in which case Astrophysicist would be a good replacement for one of them (possibly even essential), though I would avoid Techie. There are too many ground traits to cover, but some of the better ones seem to be Creative, Aggressive, Resiliant (maybe), Telepathy, and Mental Discipline - plus, of course, Soldier and Peak Health.
Rihannsu
Join Date: Jun 2012
Posts: 60
# 6
07-05-2012, 09:16 AM
These builds are for space only.

Maximum DMG +: Accurate, Astrophysicist, Warp Theorist, Efficient Captain

Good Damage + Tank/support (escort-type ship): Accurate, Elusive, Techie, Warp Theorist (Depending on your build, you may wish to replace Techie or Warp Theorist with Efficient Captain)

Good Damage + Tank/support (cruiser-type ship): Accurate, Techie, Warp Theorist, Efficient Captain (If you fly a less "tanky" cruiser like a Galor/D'Kora/Excelsior you may wish to replace Efficient Captain with Elusive)

Science Vessel Support: Astrophysicist, Warp Theorist, Efficient Captain, Techie

Science Vessel Support 2: Astrophysicist, Warp Theorist, Elusive, Techie

Science DMG +: Astrophysicist, Warp Theorist, Accurate, Techie

(I don't recommend this trait set, but it is another option)
Tank: Warp Theorist, Elusive, Techie, Efficient Captain
@ZackerySS - Joined on Aug 2008: year of the greenpig

Last edited by zackaryss; 07-05-2012 at 09:21 AM.
Career Officer
Join Date: Jun 2012
Posts: 514
# 7
07-05-2012, 09:16 AM
Quote:
Originally Posted by juhtai View Post
Hey folks, im having serious problems picking alien race traits atm. First off are race traits game changers at max lvl or are they virtually non existant? Atm im wanting to make a tactical career, and im looking between a number of builds.

The cookie cutter. Accuracy, soldier, lucky, efficient cap.
Ground burst. Accuracy, telepathy, acute sences, covert.
Space orientated. Accuracy, soldier, warp theo, effic cap.

And many more...

Only thing holding me back atm is are they game changers or just fluff?

Any help would be appreciated
Accurate, Elusive, Efficient Captain, Warp Theorist, good for everyone.
Captain
Join Date: Jun 2012
Posts: 3,203
# 8
07-05-2012, 09:47 AM
Space is so easy I picked 4 ground traits for my Alien Sci. It does elite space and ground STFs with no problem.
Resilient
Soldier
Peak Health
Sturdy
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 9
07-05-2012, 09:54 AM
Some are a bit of a tossup. Two you will definitely want are...

Space -
Effiicient Captain - This is the equivalent to having 2x efficient bridge officers.

Ground -
Telekinetic - This gives you a ground ability, to throw an enemy across the room using telekinesis. Great to get people away from you.
Career Officer
Join Date: Jun 2012
Posts: 681
# 10
07-09-2012, 02:30 AM
Space Focus: Warp Theorist, Elusive, Efficient Captain, (Astrophysicist <--Science Ship), (Accurate <--Escort), (Techie <-- Cruiser).... if you really don't know.. than can't go wrong with Techie

Ground Focus: Soldier, Resilient, Peak Health, (Acute Senses <-- Tact)

I prefer a good mix since I like both ground and space...

My Alien Tacts: Warp Theorist, Elusive, Acute Senses, Soldier.

My Engineers would the same as above...

My Alien Science: Warp Theorist, Elusive, Resilient, Peak Health
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
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