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Career Officer
Join Date: Jun 2012
Posts: 797
# 11
07-22-2012, 02:07 PM
heres the ships and layouts ive used-

nebula- (weapons can be swapped for the flavor you like)

consoles and weapons and gear-
tetryon beam, 2 photon torps front, tetryon beam 1 photon 1 chrono mine rear.

complete maco mk 11 set (engine, shield, deflector), rechargeable shield battery, redmatter (usually a turret or fighter) and the subspace field modulator.

nadeon conversion, neutronium armor, monotanium armor, assimilated console, graviton pulse console, shield field emitter console, partical generator, photon torpedo console, and point defense console.

bo powers-
universal lt sci- hazzard emitter 1, science team 2
lt tactical- tactical team 1, torpedo spread 2
lt commander engineering- eject warp plasma 1, aux to sif 1. emergency power to shields 1
commander science- gravity well 3, charged partical burst 2, trasnfer shields 2, hazzard 1
ensign sci- tractor beam 1

DOFF space powers-
rare shield distribution officer.
very rare projectile weapons officer
2 uncommon maintenance engineers
rare gravimetric scientist

power levels-
weapon- 44/25
shields- 69/50
engines- 53/30
aux- 125/95
------------------------------------
my intrepid build-
(skill tree varies by user)
powers-
sci-
grav well 3
cpb 2
shockwave 1
tss 2
sci team 2
haz 1 x2 or haz 1 + tss 1

engineering-
epts 1
aux to sif 1/ epts 2

tactical-
tac team 1
attack pattern delta 1

weapons-
dual beam bank
torpedo
cannon

turret
torp
mine
-

gear, consoles-
borg engines, deflector, maco shields

engineering consoles-
armor x2, ablative gen.
tactical-
point defense, auto defense.
sci-
borg, grav pulse, shield, + to either partical or tachyon sucktion.
--------------------------------------
new recon dps+ build

weapons- (tetryons for me)
fore- 1 cannon, 1 dual beam bank, 1 torp
aft- 3 turrets

gear/console/devices-
borg deflector, omega engines, omega shield (or maco shield and engine)
subspace field modulator, red matter capacitor, rechargable shield battery

engineering consoles-
eps flow
armor.

sci consoles-
3 flow caps, shield console. (flow caps can be replaced with p2w consoles to taste)

tactical consoles-
point defense, borg, tetryon weapon + (can be replaced with weapon of choice)

power levels-
w- 120/100
s- 54/30
e- 54/30
a- 77/40

tactical bo powers-
torp spread 1, rapid fire 1, tactical team 1

engineering powers-
emergency power to shields 1, aux to sif 1.

science-
photonic showave 3, tachyon beam 3, science team 3, trasnfer shields 2, charged partical burst 1, transfer shields 1, hazzard emitter 1.

duty officers-
rare shield distribution officer
very rare torp officer,
very rare damage control engineer
very rare deflector officer
rare photonic studies officer.
--------------------

http://sto-forum.perfectworld.com/sh...d.php?t=254682 original thread i had posted this stuff in.
Ensign
Join Date: Jun 2012
Posts: 19
# 12
07-23-2012, 07:36 AM
I'm a big fan of the MVAE and Recon Sci ship. MVAE gets you Gravity Well or similar power to keep it sciencey, but it is an escort, so you can dish out the damage. Great in pve (STFs, fleet actions, and dilithium farming). Recon sci looks cooler though, and gives you more sci powers to play with. The tractor beam repulsors + Gravity Well combo is great in the new fleet battles.

But I prefer the more nimble ships and sci/tactical BOFF abilities vs eng (nebula, Odyssey).
Captain
Join Date: Jun 2012
Posts: 568
# 13
07-23-2012, 08:55 AM
Quote:
Originally Posted by rebel230 View Post
I am new to 50, and flying the nebula from the c store, is there a better choice of ship for me to mix the sci skills, with decent dps?
KDF-side the Kar'fi would be the obvious choice.

Fedside, the Nebula is a decent option, with an honourable mention to the RSV (and Fleet RSV) as well as the new Tholian Orb Weaver.

IMO what the Nebula primarilly brings to the table is dual-stacked Engineering EPTX BOFF powers. So if you're not going to run EPTW1x2 and EPTS2x2 (in order to keep your Weapons Power at 125 and Shield Power at least above 100) then you're going to be better off flying a RSV or Orb Weaver.

Running with capped weapons energy is a big bonus, but it means giving up your Universal LT BOFF slot for a Engineer, leaving you with just two Tactical Powers (which should be "Tactical Team 1" and "Attack Pattern Beta 1" if PVEing).

Engineer LT (Universal): EPTW1, EPTS2
Engineer LtCom: EPTW1, EPTS2, Aux2SIF2
Ensign Sci: HE1
Commander Sci: TSS1, TBR1, GW1, GW3/TR3/PSW3
LT Tac: TT1, APB:1

[if you find Tractor Beams to be too much of a problem, TBR1 can be dropped and replaced with TSS2, taking a copy of PH1 instead of TSS1]

The Sci powers listed there are PVE focused - Gravity Well for Long Range Damage; Photonic Shockwave for Close Range Damage; Tyken's Rift for Debuffing; Tractor Beam Repulsors for Control, Light Damage and a makeshift counter to 'Tractor Beam's.

In terms of Weapon Loadout: 3x Rear Turrets plus 1-2 Dual Beam Banks and 1-2 Torpedo Launchers (Quantum or Photon) at the front. If you're firing on Hull (STFs) 2 Launchers, if you're mainly firing on Shields (most other situations) 2 DBBs.

DOFF loadout should be:
1-2x Conn Officer (Tac Team recharge)
1-2x Projectile Weapons Officer
1x Shield Distribution Officer
1x Gravimetric Scientist (Optional: For GW)
2x Photonic Studies Scientist (if using PSW3)

The build pretty much requires heavy skillpoint investment into "Starship Particle Generators" for PSW3/GW damage - and any extra investment into "Flow Capacitors" would help a lot by increasing the draining potential from Tyken's rift and the inherent Science Vessel "Beam Target Subsystem" abilities. But it's a nice mix of survivability and CC potential, and is capable of doing very respectable DPS for a ship that can't mount Dual Heavy Cannons.

[ <<<--- @Maelwys --->>> ]
Career Officer
Join Date: Jun 2012
Posts: 148
# 14
07-23-2012, 06:04 PM
Hands down the best science vessel for the Federation with a good mix of dps and science ability isn't a Starfleet ship. Its the Tholian Recluse Carrier.
Lt. Commander
Join Date: Jun 2012
Posts: 233
# 15
07-23-2012, 08:47 PM
Yeah, unfortunately the new Tholian ships mean most science builds/ships should be thrown out the window.

That said, you can still make a good CC/survival build from the DSSV and Nebula, while I'm sure the Nova will be a feisty competitor if it stays alive long enough. But aye, the Fed science ships kinda got a raw deal with the new Tholian ships.
Career Officer
Join Date: Jun 2012
Posts: 797
# 16
07-24-2012, 05:36 PM
Quote:
Originally Posted by mehen View Post
Yeah, unfortunately the new Tholian ships mean most science builds/ships should be thrown out the window.

.


whys that? the tholain orb weaver is just a nebula and the tholian carrier is a carrier, not a science ship.
Commander
Join Date: Jun 2012
Posts: 411
# 17
07-24-2012, 06:09 PM
Quote:
Originally Posted by matteo716maikai View Post
whys that? the tholain orb weaver is just a nebula and the tholian carrier is a carrier, not a science ship.
The Orb Weaver gets a universal Lt Commander slot which could be used for a Tac boff to increase damage, so it's not quite the same as the Nebula which can't get above Lt level Tac skills. The Recluse Carrier is a sci ship - it has subsystem targeting and sensor analysis.
Career Officer
Join Date: Jun 2012
Posts: 797
# 18
07-24-2012, 06:33 PM
Quote:
Originally Posted by thepantsparty View Post
The Orb Weaver gets a universal Lt Commander slot which could be used for a Tac boff to increase damage, so it's not quite the same as the Nebula which can't get above Lt level Tac skills. The Recluse Carrier is a sci ship - it has subsystem targeting and sensor analysis.
i was under the impression that the ltcmd univerasal on the orb weaver was a misprint for lt universal. why the heck does it have 2 lt comder and 1 commander stations!? either way its still basically a nebula (if you use a sci in the universal slot)

the carreir does not have sensor analysis. its a carrier. not a science ship. it may be sci heavy but its still a carrier.

there are couple things for each class of ships that makes it what it is, SA AND sub targeting is what makes a science a science. while hangers and targeting make a carrer a carrier.

Last edited by matteo716maikai; 07-24-2012 at 06:35 PM.
Commander
Join Date: Jun 2012
Posts: 411
# 19
07-24-2012, 06:56 PM
Quote:
Originally Posted by matteo716maikai View Post
i was under the impression that the ltcmd univerasal on the orb weaver was a misprint for lt universal. why the heck does it have 2 lt comder and 1 commander stations!? either way its still basically a nebula (if you use a sci in the universal slot)

the carreir does not have sensor analysis. its a carrier. not a science ship. it may be sci heavy but its still a carrier.

there are couple things for each class of ships that makes it what it is, SA AND sub targeting is what makes a science a science. while hangers and targeting make a carrer a carrier.
Most ships have the set up of 1 Commander, 1 Lt Commander, 2 Lt, 1 Ensign, while the Tholian ships use the setup of 1 Commander, 2 Lt Commander, 1 Lt, 2 Ensign. You certainly could just slot a sci boff into the universal slot of the Orb Weaver, but it also has the option of going for more damage.

You're right about the lack of SA on the carrier, I had misread the stats on it. I saw subsystem targetting and thought it had sensor analysis as well. Now that I see that the Recluse lacks SA I agree that it's not a *true* science ship, although I think it's fair to include sci-heavy carriers when talking about science ships.
Lt. Commander
Join Date: Jun 2012
Posts: 233
# 20
07-24-2012, 07:42 PM
Yeah, technically speaking the carrier can do whatever the hell is pleases with its universal stations, while the weaver is a bit more science oriented. But as thepantsparty pointed out, you can slot a tac in for extra damage in the weaver. Which is why, as much as I love the Nebula, I must say that the weaver has supplanted it as the defacto sci/cruiser hybrid. Even if their stats were the same, the weaver would have the edge simply due to the unique torpedo and console. A little sad, really, in that Starfleet's premiere workhorse and modular vessel extraordinaire only got an extra (and un-needed) engi console and a hull buff that still puts it under an Armitage. Guess they might as well just try and RE the weaver, since apparently the Tholians actually know what stats a modular ship should bring to the table.

While some other ships can be better at being true science vessels, those builds that shifted into a more hybrid model are probably better off investing 100mil+ EC for a weaver rather than paying the $20 for a Fleet Nebula/Intrepid. They might actually balance science and bring it in line with the tac/engi tweaks, but I'm guessing that'll happen when they fix the KDF bugs/issues. Which, well....yeah.

I'm not saying don't fly a Nebula, or any other science vessel, but the fact of the matter is that Cryptic just gave both sides fantastic science hybrid vessels without giving thought that those pair might supplant ships that people actually paid for. You know, the same ships that have suffered nerfs (Nebula) several times.
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