Captain
Join Date: Jun 2012
Posts: 862
# 521
02-02-2013, 07:22 PM
Quote:
Originally Posted by age03 View Post
No.It isn't and I paid 1000 EC for it.
Ah, it's a free Escort bridge. I see.

Can't help you there.

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
Captain
Join Date: Jun 2012
Posts: 10,912
# 522
02-03-2013, 08:27 PM
I've been doing some thinking, and it might not be the most popular idea. But a genuine possibility for ship interiors is that instead of building absolute to canon ships with all the rooms on the correct decks, we simply recreate the sets from the actual tv shows. Again, not exactly the best option, but since it would be easier than building everything from scratch, and still get everything from the shows in the game, it should still be considered.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jun 2012
Posts: 862
# 523
02-03-2013, 11:41 PM
Quote:
Originally Posted by centersolace View Post
I've been doing some thinking, and it might not be the most popular idea. But a genuine possibility for ship interiors is that instead of building absolute to canon ships with all the rooms on the correct decks, we simply recreate the sets from the actual tv shows. Again, not exactly the best option, but since it would be easier than building everything from scratch, and still get everything from the shows in the game, it should still be considered.
I'd be sort of okay with that, actually, as a stop-gap measure.

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
Career Officer
Join Date: Jun 2012
Posts: 197
# 524
02-10-2013, 01:52 AM
Im here just a wellwisher, and i hope all this discussion will be implemented in a reasoanle time table in the near future ;-)

Personally a to scale bridge would be enough for me :-)
Captain
Join Date: Jun 2012
Posts: 10,912
# 525
02-10-2013, 10:05 AM
Quote:
Originally Posted by sumghai View Post
I'd be sort of okay with that, actually, as a stop-gap measure.
I agree it wouldn't be as nice as canon ship plans, but we might have to compromise inorder to include everything.

Quote:
Originally Posted by chandlerashari View Post
Im here just a wellwisher, and i hope all this discussion will be implemented in a reasoanle time table in the near future ;-)

Personally a to scale bridge would be enough for me :-)
They could make an entire season out of this! I don't see why not!
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jun 2012
Posts: 862
# 526
02-12-2013, 02:20 PM
A while back, I recall we discussed the possibility of multi-level ship interior maps which, in addition to turbolifts, would also allow players to traverse through Jefferies tube networks.

In the recent 3rd Year Anniversary mission there was a cutscene of our toon climbing through such a maintenance tunnel - I'm guessing this implies that the game already has the appropriate character animation rigged.

If any camera clipping issues could be resolved, would people still want to be able to control their toons as they navigate the tunnels? It could bring an interesting dynamic to the proposed boarding action STFs.

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
Ensign
Join Date: Feb 2013
Posts: 1
# 527
02-13-2013, 01:25 PM
Quote:
Originally Posted by tacofangs View Post
No, we built the super base editor even before CoV (i.e. long before the sell off)

We heard very little praise back then for the editor, and got almost nothing but complaints. Our statistics showed that only about 10% of people used the base for anything other than a quick door to teleport around the rest of the world.

All of that is one reason we've been hesitant in doing it over again. We tried a new method with Hideouts in Champions, which seemed to be met with moderate success, but took a lot of work to build.

I've heard nothing about redoing ship interiors. My personal feeling is that there should be little customization on layout. If you have an Intrepid, you get an Intrepid class layout. If you have a Defiant, you get a Defiant class layout. But I think players should have control over a few different overall styles, textures, colors, and lighting. So all Galaxy Class ships would have the same layout, but you could choose from TNG style (beige, brightly lit) or 2409 style, or random style A, B or C. etc.

However, that is just my personal feelings on the matter, no work is being done on Interiors at the moment, and havent heard of it being added to the schedule at all. Plus, all of that would be a lot of work.
Hi! I'm more of a lurker than a poster, but since this post is 100% aligned with my personnal preferences when it comes to ship interiors, I felt the need to voice my support.

Also, I recall seeing that one difficulty in making ship based mission was the fact that everyone could end up with different ship's interiors, if we had fixed interiors based on ship class (which is pretty much how ships are usually built) wouldn't we be circumventing that issue as well.

Either way, ship's interior happening are a great part of Star Trek and I definitely think we should see them take a stronger place in STO as well.
Captain
Join Date: Jun 2012
Posts: 862
# 528
02-17-2013, 02:09 PM
Quote:
Originally Posted by jedstalker View Post
Also, I recall seeing that one difficulty in making ship based mission was the fact that everyone could end up with different ship's interiors, if we had fixed interiors based on ship class (which is pretty much how ships are usually built) wouldn't we be circumventing that issue as well.
The proposal centersolace and I wrote was *specifically* based on the notion that each major class has its own unique, fixed layout with minor customisation options for decor.

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
Captain
Join Date: Jun 2012
Posts: 862
# 529
02-24-2013, 02:08 PM
Additional feedback on this proposal would be appreciated.

(But do please read the document first rather than suggesting something that has already been covered )

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
Captain
Join Date: Jun 2012
Posts: 862
# 530
03-03-2013, 05:15 PM
Interestingly, despite no new responses here, I've been seeing new threads crop up elsewhere essentially asking the same thing about ship interiors.

centersolace and I would appreciate feedback here, folks - you can be sure that our proposal is the most comprehensive one you could find by far

Joint Dev/Community discussion on customizable and gameplay-relevant ship interiors:
Proposal Document // Feedback Thread
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