I've been doing some thinking, and it might not be the most popular idea. But a genuine possibility for ship interiors is that instead of building absolute to canon ships with all the rooms on the correct decks, we simply recreate the sets from the actual tv shows. Again, not exactly the best option, but since it would be easier than building everything from scratch, and still get everything from the shows in the game, it should still be considered.
I've been doing some thinking, and it might not be the most popular idea. But a genuine possibility for ship interiors is that instead of building absolute to canon ships with all the rooms on the correct decks, we simply recreate the sets from the actual tv shows. Again, not exactly the best option, but since it would be easier than building everything from scratch, and still get everything from the shows in the game, it should still be considered.
I'd be sort of okay with that, actually, as a stop-gap measure.
A while back, I recall we discussed the possibility of multi-level ship interior maps which, in addition to turbolifts, would also allow players to traverse through Jefferies tube networks.
In the recent 3rd Year Anniversary mission there was a cutscene of our toon climbing through such a maintenance tunnel - I'm guessing this implies that the game already has the appropriate character animation rigged.
If any camera clipping issues could be resolved, would people still want to be able to control their toons as they navigate the tunnels? It could bring an interesting dynamic to the proposed boarding action STFs.
No, we built the super base editor even before CoV (i.e. long before the sell off)
We heard very little praise back then for the editor, and got almost nothing but complaints. Our statistics showed that only about 10% of people used the base for anything other than a quick door to teleport around the rest of the world.
All of that is one reason we've been hesitant in doing it over again. We tried a new method with Hideouts in Champions, which seemed to be met with moderate success, but took a lot of work to build.
I've heard nothing about redoing ship interiors. My personal feeling is that there should be little customization on layout. If you have an Intrepid, you get an Intrepid class layout. If you have a Defiant, you get a Defiant class layout. But I think players should have control over a few different overall styles, textures, colors, and lighting. So all Galaxy Class ships would have the same layout, but you could choose from TNG style (beige, brightly lit) or 2409 style, or random style A, B or C. etc.
However, that is just my personal feelings on the matter, no work is being done on Interiors at the moment, and havent heard of it being added to the schedule at all. Plus, all of that would be a lot of work.
Hi! I'm more of a lurker than a poster, but since this post is 100% aligned with my personnal preferences when it comes to ship interiors, I felt the need to voice my support.
Also, I recall seeing that one difficulty in making ship based mission was the fact that everyone could end up with different ship's interiors, if we had fixed interiors based on ship class (which is pretty much how ships are usually built) wouldn't we be circumventing that issue as well.
Either way, ship's interior happening are a great part of Star Trek and I definitely think we should see them take a stronger place in STO as well.
Also, I recall seeing that one difficulty in making ship based mission was the fact that everyone could end up with different ship's interiors, if we had fixed interiors based on ship class (which is pretty much how ships are usually built) wouldn't we be circumventing that issue as well.
The proposal centersolace and I wrote was *specifically* based on the notion that each major class has its own unique, fixed layout with minor customisation options for decor.