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The military project "Practice Tactical Exercises I" does not appear once I have a Tier 1 Shipyard (on KDF at least), and since engineering has a 1000 XP project at Tier 1 (Engineering Construction Projects I) I wanted to know:

a) is it a bug that Military track is missing its 1000 XP project
b) this is intentional and others are supposed to have 1000 XP project
c) this is intentioanl and others are not supposed to have 1000 XP project

Anyone with a Tier 1 communications array (science) able to verify if they have a 1000 XP project?

Edit: This appears to be working on Fed side, but this is *not* the case on KDF. Bug report #1,372,076
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Last edited by phyrexianhero; 07-23-2012 at 12:23 PM.
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# 2
07-22-2012, 09:15 AM
Its only tier 0 militery project.
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# 3
07-22-2012, 10:18 AM
Quote:
Originally Posted by hrci2907 View Post
Its only tier 0 militery project.
It only shows up at Tier 0, the question is is this intentional.

For engineering track at Tier I there are the following available:
0 XP (w/ 10 Personal Requisition Provisioning)
500 XP (w/ 10 Personal Requisition Provisioning)
500 XP (w/ 5 Buff Provisioning)
500 XP (w/ 10 Operational Asset Provisioning)
1000 XP (w/o provisioning)

But on military track:
0 XP (w/ 5 Fleet Ship Provisioning)
500 XP (w/ 5 Fleet Ship Provisioning)
500 XP (w/ 5 Buff Provisioning)
500 XP (w/ 10 Operational Asset Provisioning)
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# 4
07-23-2012, 10:28 AM
V_Silverwings has confirmed that "Practice Tactical Exercises I" is available on Fed-side once the tactical duty officer project was completed. This is NOT the case for KDF side and is suspected as a bug.

The project's requirements are:
300 Fleet Marks
30 Security Doffs
30 Tactical Doffs
20,000 Expertise
150 Wawrp Coils
250 Mk 1 Photon Torpedos

Its worth noting that the 1k engineering project shows up immediately upon getting a T1 industrial fabricator, before doing the engineering doff contact.
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Last edited by phyrexianhero; 07-23-2012 at 10:34 AM.
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# 5
07-23-2012, 12:01 PM
We have 'Practical Tactical Exercises I' available on the Fed side. We have tier 1 shipyard and tier 1 starbase. We have NOT done the tac duty officer upgrade project. So I'm not sure if that upgrade is required.
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# 6
07-23-2012, 12:12 PM
Quote:
Originally Posted by latinumbar View Post
We have 'Practical Tactical Exercises I' available on the Fed side. We have tier 1 shipyard and tier 1 starbase. We have NOT done the tac duty officer upgrade project. So I'm not sure if that upgrade is required.
Same for my fleet.
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# 7
07-23-2012, 08:28 PM
Despite the KDF-only bug like the lore consoles at the Academy, this was not mentioned in the latest Tribble patch notes.
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# 8
07-24-2012, 09:27 AM
I can confirm that on KDF both science and engineering have their 1000 XP project at Tier 1, just not military.
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# 9
07-24-2012, 11:19 AM
I know this is small consolation, but do you have the provisioning projects? There is one that gives 5 ship provisions and 500 XP. I know it's slower progression, but there are 3 benefits of running it.

1) It gives ship provisions. You will need these eventually anyways. Depending on how many people are in your fleet, you may need to run these many times.

2) It gives XP. Yes, not as much as the other one, but it's not insignificant either.

3) The doff requirements are less demanding. The one that you are missing requires 60 white doffs. This one, however, only requires 12 (I think).

This is what our fleet has been running.
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# 10 Fixed
07-25-2012, 04:54 PM
Hoorah! July 25 Tribble notes:

Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120720b.4

General:
  • Mission Replay is functional once again.
  • Updated Second Wave to resolve an issue that prevented solo players from completing the mission.
  • The Fleet Advanced Escort has returned to the ship store.
  • The Fleet Norgh Bird-of-Prey Retrofit now has the correct default variant in the ship tailor.
  • Officer of the Watch: The KDF Conduct Purser Duties has been updated to specify the supplies required.
  • The 1000 point Tier 1 Military Starbase XP project now properly unlocks for KDF fleets.
  • Resolve an issue that caused the Starbase Incursion second phase to end early.
  • Updated the display name for the Tholian bridge.
  • Removed the non-functional options for fog parameters from custom Foundry backdrops.
  • Resolved an issue that occasionally caused Tholian Radiation Crystals to not appear upon use of a consumable item, yet still consume a charge.
  • Updated the Upgraded Tholian Ground Set Shield.
    • Resolved an issue that caused the "All Energy Damage" reduction mod to reduce damage by an incorrect amount.
      • It has been corrected to the 10% that was intended.
    • An additional "Environmental Damage" reduction mod has been added, which will reduce incoming Cold, Fire, Toxic and Radiation damage by 25%.
      • These damage types are not included in the "All Energy Damage" category.
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