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Captain
Join Date: Jun 2012
Posts: 668
# 11
07-23-2012, 01:05 PM
Quote:
Originally Posted by maddog0000doom View Post
id like to see a everyman for him self maybe a 10player map its something that we have havnt seen in sto yet
Because its Star Trek... and in Star Trek even the bad guys work together.
Captain
Join Date: Jun 2012
Posts: 668
# 12
07-23-2012, 01:12 PM
Sophie still on about the 1v1 I see.

Your welcome to 1v1 as often as someone is willing to 1v1 you. Have at it... but don't for a second think that balancing the game around 1v1 would make the game better in anyway. It would not.

The game HAS to be balanced around multiple ships firing at you, because frankly the second M in MMO demands it.

It SHOULD take 2 ships to kill your carrier... its a Ship designed for Team SUPPORT it would not be a very good support ship if it went down 20 seconds into taking fire from the other teams HEAL ship.

I know it rubs you wrong but its the facts of life in a MMO there are class roles... and in Star Trek those lines are blurred a bit perhaps but they are still there.

The Games First Cruisers.... Where Healers... flat out.
The Games First Escorts... Where Dmg dealing Glass Cannons.
The Games First Sci Ships... Where debuffers.

The Games never versions of all 3 blur the lines a bit sure... but at there heart are still working with in the holy trinity that is DMG/Heal/CC

Its the way every other MMO works... and yes I love how Cryptic played with the idea quite a bit but make no mistake standard MMO design is still there. The day Cryptic was to listen to someone like you and balance every single ship against every other single ship for 1v1... team play balance... would be completely tanked.

Believe it or not despite how much we all QQ at times.... the games team balance is really not that bad. Good team vs Good team the game has pretty good balance... especially if the teams agree to leave the BS units out of the match.
Captain
Join Date: Jun 2012
Posts: 1,427
# 13
07-23-2012, 01:29 PM
Quote:
Originally Posted by husanakx View Post
Its the way every other MMO works... and yes I love how Cryptic played with the idea quite a bit but make no mistake standard MMO design is still there. The day Cryptic was to listen to someone like you and balance every single ship against every other single ship for 1v1... team play balance... would be completely tanked.

Believe it or not despite how much we all QQ at times.... the games team balance is really not that bad. Good team vs Good team the game has pretty good balance... especially if the teams agree to leave the BS units out of the match.
Yeah, I have to agree with this. STO's bare bones stuff is remarkably well-rounded considering how much stuff goes into the pot (ships, captains, powers, stats, equipment, consumables etc) and the whole division between your captain type and your ship type is a really neat twist, it reminds me of the old GW in a lot of ways. Some skill tree issues aside, the things that tend to be very broken are exotic or exceptions to the rule, rather than fundamental game mechanics.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 14
07-23-2012, 03:37 PM
when a 1v1 doesnt end its becus both players (or their builds) arent sufficient to generate fatal spike damage.

the bar may be higher or lower than usual, but it should be possible for either ship to "win" a 1v1.

When it isnt, somehting is wrong. Not with the game, but with the player. ie: zombie

And alot of popular builds are up against a brick wall fighting such zombie players. Becus these players fighting the zombies dont have what it takes to finish the job.

/headshot

gg
Empire Veteran
Join Date: Jun 2012
Posts: 7,176
# 15
07-23-2012, 04:08 PM
its true, the game is basically solid, theirs just 5 or 6 things we all agree are out of wak, and that changes as things are added and fixed. the other hundreds of parts in the system are solid, and are what makes game play so fun.

those out of wak things are what we complain about endlessly, only because if everything was in line the game would be so much funner. unfortunately some devs think everything balanced would be boring, but... no thats not how it works. everything balanced means you don't feel cheated when you lose. and you don't have something that guaranty's results every time you use it.



tac/cruisers and tac/escorts are most likely to win duels imo. everything else is to defensive to kill something on its own, like an eng/anything, to delicate, anything/bop, or to indecisive sci/anything. these things are critically important in a team setting though, the right debuff, the right heal, the right spike damage at the right time decide the match. i seriously hope people don't lose duels to bops if they arent taken out in the first second of the fight, but that shouldn't happen ether.

part of why i like tac/cruisers is because they can be tank, heal, and deliver more pressure damage over a short time then the glass cannons can deal with before they can overwhelm a tac/cruisers defenses. except the bug. the bug simply wins no mater what, assuming both users are of skilled.

the other reason why i like the tac cruiser is because it can be as useful to a team as an eng cruiser. the only thing the tac cruiser is missing is 2 self heals, wile gaining huge damage potential with its captain powers.

properly setup it can win just about any duel, deal significant pressure damage and support with as many heals as an eng/cruiser can issue to the team. im quite surprised Soph didn't default to here after he gave up on his carrier. it would be the next logical thing to try after a tac/carrier. i guess you escort guys made to much of an impression lol
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 597
# 16
07-23-2012, 04:16 PM
you know, im some way i lost respect for most of you pvp'ers in this fourm. i know that you try to help. but then when you guys just respond to this (guy/girl?) you lost self respect. this guy goes and insults everyone. even some of the best pvp guys for just helping him. so when you do respond to this guy he gets the attention hes craving and you just get huge disrespect and insults from this tact fail carrier.
Commander
Join Date: Jun 2012
Posts: 438
# 17
07-23-2012, 06:08 PM
Someone needs a nap.....
Career Officer
Join Date: Jun 2012
Posts: 797
# 18
07-23-2012, 07:03 PM
Quote:
Originally Posted by broken1981 View Post
you know, im some way i lost respect for most of you pvp'ers in this fourm. i know that you try to help. but then when you guys just respond to this (guy/girl?) you lost self respect. this guy goes and insults everyone. even some of the best pvp guys for just helping him. so when you do respond to this guy he gets the attention hes craving and you just get huge disrespect and insults from this tact fail carrier.
true, but as much as it burns to say-

"he does have a point".

he just has choosen to use the worst possible example.

i mentioned this morning ingame when he said he posted this that the major issue with the game is that there is simply too much damage output by a single char. in combat.

because there is too much damage from one person, healing has as a result swung the other direction in being too powerful as well.

this game should be about attrition, not who gets the luckiest hits in combat at the right moment when a phaser proc causes a shield to go down.
Captain
Join Date: Jun 2012
Posts: 1,427
# 19
07-23-2012, 07:08 PM
Quote:
Originally Posted by matteo716maikai View Post
true, but as much as it burns to say-

"he does have a point".

he just has choosen to use the worst possible example.

i mentioned this morning ingame when he said he posted this that the major issue with the game is that there is simply too much damage output by a single char. in combat.

because there is too much damage from one person, healing has as a result swung the other direction in being too powerful as well.

this game should be about attrition, not who gets the luckiest hits in combat at the right moment when a phaser proc causes a shield to go down.
In my experience STO generally is about a kind of attrition, phasers being dumb is more of a separate issue to me.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,341
# 20
07-23-2012, 10:25 PM
Thanks to those few who actually cared to read the original post and replied to it and did not try to make some ad hominem childishness.

Are you guys actually saying that in fact all fights do terminate? Because that is factually wrong. How many times have you seen cruiser vs. cruiser fights end in a draw?
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