Captain
Join Date: Jun 2012
Posts: 598
# 1 Time to turn better
10-12-2012, 10:17 AM
Now that we have cruiser/escort ships like the Chimira Class that have base turn rate at 14, now its time to adjust the turn rate of the ships like the Galaxy brand to higher than 6. After adding my skill tree, my turn rate in the Chimira was 28.6. Thats extrordinary for a ship the size of a ship the size of an assault cruiser minus the engine length. With the same skill tree and a Jem'Hadar engine added to my Galaxy Dreadnought, my turn rate was only boosted 3.8 points to 9.8. Why can't I get the same doubled turn rate boost in my Galaxy brands? I should at least get boosted to 12 for my Galaxy brands.

Last edited by alexindcobra; 10-12-2012 at 10:20 AM.
Captain
Join Date: Jun 2012
Posts: 1,123
# 2
10-12-2012, 10:26 AM
Quote:
Originally Posted by alexindcobra View Post
Now that we have cruiser/escort ships like the Chimira Class that have base turn rate at 14, now its time to adjust the turn rate of the ships like the Galaxy brand to higher than 6. After adding my skill tree, my turn rate in the Chimira was 28.6. Thats extrordinary for a ship the size of a ship the size of an assault cruiser minus the engine length. With the same skill tree and a Jem'Hadar engine added to my Galaxy Dreadnought, my turn rate was only boosted 3.8 points to 9.8. Why can't I get the same doubled turn rate boost in my Galaxy brands? I should at least get boosted to 12 for my Galaxy brands.
Because the increase is in %. A 50% increase on a turn rate of 6 is going to give you a total of 9. But, a 50% increase on a turn rate of 16 is going to give you a total of 24.

If you're proposing that the Cruiser have the same turn rate as an Escort, it's never going to happen.

If you're proposing that the Cruiser have the same turn rate as a Klingon cruiser, it's probably still not going to happen.
Captain
Join Date: Jul 2012
Posts: 3,266
# 3
10-12-2012, 10:29 AM
I'm sorry but firstly there is no rule against reverse gear, heck I use that in my excelsior with base turn of 8, secondly I get 14 out of my cruiser, anything higher makes it hard to keep a broadside going
Captain
Join Date: Jun 2012
Posts: 598
# 4
10-12-2012, 10:56 AM
Base turn rate is 14 on the Chimira, look at it in the ship requisition. Its time for you to check your math.

50%=.50

.5 x 14=7

7+14=21

My Chimira final turn rate was not a half boost. It was doubled and a .8 added with out any special engine added.

2x14=28

End result is 28.8

My Galaxy Dreadnought base turn rate is 6. and only got a 50% boost from my skill tree and Jem engine. End result, 9.8. Why can't I also get the doubled boost that the Chimira enjoys? My new turnrate for my Galaxy Dreadnought should be 12.8 This is where I'm saying to the Devs, it is time to adjust the Galaxy brand's turn rate and not artificially cripple them after stats not matching. If every ship I get in gets a x2 boost because of the skill tree, then that should also go for my Galaxy brands.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 5
10-12-2012, 11:02 AM
Quote:
Originally Posted by shookyang View Post
Because the increase is in %. A 50% increase on a turn rate of 6 is going to give you a total of 9. But, a 50% increase on a turn rate of 16 is going to give you a total of 24.

If you're proposing that the Cruiser have the same turn rate as an Escort, it's never going to happen.

If you're proposing that the Cruiser have the same turn rate as a Klingon cruiser, it's probably still not going to happen.
I would not be against this change to Cruisers and Battle Cruisers;

Cruiser 9 (10-11)
Cruiser Refit 9 (10-11)
Advanced Heavy Cruiser 8 (9-10)
Heavy Cruiser 8 (9-10)
Exploration Cruiser Refit 6 (7-8)
Exploration Cruiser 6 (7-8)
Advanced Heavy Cruiser Retrofit 8 (9-10)
Mirror Universe Assault Cruiser 7 (8-9)
Star Cruiser 7 (8-9)
Mirror Universe Star Cruiser 7 (8-9)
Assault Cruiser 7 (8-9)
Dreadnought Cruiser 6 (7-8)
Heavy Cruiser Retrofit 8 (9-10)
Fleet Heavy Cruiser Retrofit 8 (9-10)
Odyssey Science Cruiser 6 (7-8)
Fleet Exploration Cruiser Retrofit 6 (7-8)
Odyssey Operations Cruiser 6 (7-8)
Exploration Cruiser Retrofit 6 (7-8)
Fleet Star Cruiser 7 (8-9)
Odyssey Star Cruiser 6 (7-8)
Assault Cruiser Refit 7 (8-9)
Odyssey Tactical Cruiser 6 (7-8)


K't'inga Battle Cruiser Refit 11 12
K't'inga Battle Cruiser 11 12
Vor'cha Battle Cruiser 7 8-9
Vor'cha Battle Cruiser Refit 10 11
Negh'Var Heavy Battle Cruiser 9 10
Vor'cha Battle Cruiser Retrofit 10 11
Mirror Universe Vor'cha Battle Cruiser 10 11
K't'inga Battle Cruiser Retrofit 11 12
Bortas Battle Cruiser 5.5 6.5-7.5
K't'inga Battle Cruiser Retrofit 11 12
Bortasqu' Command Cruiser 5.5 6.5-7.5
Fleet Tor'Kaht Battle Cruiser Retrofit 10 11
Bortasqu' Tactical Cruiser 5.5 6.5-7.5
Fleet Negh'Var Heavy Battle Cruiser 9 10
Bortasqu' War Cruiser 5.5 6.5-7.5

I think this colored changes seem fair. They give the fed Cruisers a 1-2 point turnrate boost and keep the KDF from being infringed by giving them 1 point boost on average with 2 point on just 1 or 2 vessels to keep them from being to slow.
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Captain
Join Date: Jun 2012
Posts: 598
# 6
10-12-2012, 11:04 AM
12.8 would be a great turn rate for my cruiser. Nobody is asking for the turn rate of a cruiser to be in the 20's. If the base turn rate is 6 and it get doubled when added to a player's skill tree, then its in no danger of getting close to 20. My other ships get a x2 boost, my Galaxy should get a x2 boost, also.
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 7
10-12-2012, 11:05 AM
My only guesswould be that the modifiers get added in a different order. And the 50% bonus from skilltree is last.

Like base plus the jem engine plus consoles then skill tre? This is a guess
Captain
Join Date: Jun 2012
Posts: 598
# 8
10-12-2012, 11:14 AM
Quote:
Originally Posted by bitemepwe View Post
I would not be against this change to Cruisers and Battle Cruisers;

Cruiser 9 (10-11)
Cruiser Refit 9 (10-11)
Advanced Heavy Cruiser 8 (9-10)
Heavy Cruiser 8 (9-10)
Exploration Cruiser Refit 6 (7-8)
Exploration Cruiser 6 (7-8)
Advanced Heavy Cruiser Retrofit 8 (9-10)
Mirror Universe Assault Cruiser 7 (8-9)
Star Cruiser 7 (8-9)
Mirror Universe Star Cruiser 7 (8-9)
Assault Cruiser 7 (8-9)
Dreadnought Cruiser 6 (7-8)
Heavy Cruiser Retrofit 8 (9-10)
Fleet Heavy Cruiser Retrofit 8 (9-10)
Odyssey Science Cruiser 6 (7-8)
Fleet Exploration Cruiser Retrofit 6 (7-8)
Odyssey Operations Cruiser 6 (7-8)
Exploration Cruiser Retrofit 6 (7-8)
Fleet Star Cruiser 7 (8-9)
Odyssey Star Cruiser 6 (7-8)
Assault Cruiser Refit 7 (8-9)
Odyssey Tactical Cruiser 6 (7-8)


K't'inga Battle Cruiser Refit 11 12
K't'inga Battle Cruiser 11 12
Vor'cha Battle Cruiser 7 8-9
Vor'cha Battle Cruiser Refit 10 11
Negh'Var Heavy Battle Cruiser 9 10
Vor'cha Battle Cruiser Retrofit 10 11
Mirror Universe Vor'cha Battle Cruiser 10 11
K't'inga Battle Cruiser Retrofit 11 12
Bortas Battle Cruiser 5.5 6.5-7.5
K't'inga Battle Cruiser Retrofit 11 12
Bortasqu' Command Cruiser 5.5 6.5-7.5
Fleet Tor'Kaht Battle Cruiser Retrofit 10 11
Bortasqu' Tactical Cruiser 5.5 6.5-7.5
Fleet Negh'Var Heavy Battle Cruiser 9 10
Bortasqu' War Cruiser 5.5 6.5-7.5

I think this colored changes seem fair. They give the fed Cruisers a 1-2 point turnrate boost and keep the KDF from being infringed by giving them 1 point boost on average with 2 point on just 1 or 2 vessels to keep them from being to slow.
I don't know why you guys arguing about Fed and KDF, because this is for all ships that suffer the crippled turn rate. Even if they don't want to change the base turn rates, at least they should share the bonuses that skill trees provide. Thats the whole point of having a skill tree to add bonuses to the ship's base stats. If there is a x2 bonus added to other ships rom skill tree, then the Galaxy brands or any ship using the "6" turn rate should also enjoy that x2 bonus.
Captain
Join Date: Jun 2012
Posts: 598
# 9
10-12-2012, 11:19 AM
If we got this x2 for our Galaxy brands, then we would shut up about turn rate in a long time.
Captain
Join Date: Jun 2012
Posts: 1,123
# 10
10-12-2012, 11:35 AM
Quote:
Originally Posted by alexindcobra View Post
Base turn rate is 14 on the Chimira, look at it in the ship requisition. Its time for you to check your math.

50%=.50

.5 x 14=7

7+14=21

My Chimira final turn rate was not a half boost. It was doubled and a .8 added with out any special engine added.

2x14=28

End result is 28.8

My Galaxy Dreadnought base turn rate is 6. and only got a 50% boost from my skill tree and Jem engine. End result, 9.8. Why can't I also get the doubled boost that the Chimira enjoys? My new turnrate for my Galaxy Dreadnought should be 12.8 This is where I'm saying to the Devs, it is time to adjust the Galaxy brand's turn rate and not artificially cripple them after stats not matching. If every ship I get in gets a x2 boost because of the skill tree, then that should also go for my Galaxy brands.
And, of course you realize that impulse speed also affects your turn rate, right?

Are you flying your Galaxy at the same impulse speed as your Chimera? How about inertia? Are they the same?
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