Starfleet Veteran
Join Date: Jun 2012
Posts: 716
# 11
07-23-2012, 08:30 PM
Quote:
Originally Posted by zer0niusrex View Post
UI:
  • Players can now use their currently worn uniform as a fleet uniform.
What exactly does this mean? Has the Fleet Uniform system been updated? Are we no longer restricted to only the very basic Sierra and Antares uniform pieces for Fleet Uniforms? Does this also enable us to use the uniforms we unlock through the fleet system* as fleet uniforms?


*uniforms shown at 0:55 in the Season 6 trailer

Raptr profile
Empire Veteran
Join Date: Jun 2012
Posts: 589
# 12
07-23-2012, 08:37 PM
Quote:
Originally Posted by zer0niusrex View Post
The exchange price entry will now be cleared when the item is posted or cleared.
And this is supposed to be a good change? I'm pretty sure everyone likes that feature...

/Fail
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I am retired from STO. By the way, hindsight is 20/20.
Ferasan Shadow Force | Borg Extermination Squad
Career Officer
Join Date: Jul 2012
Posts: 14
# 13 Doff XP to fleet marks
07-23-2012, 09:01 PM
What about the fleet marks from cap DoFF xp?
Career Officer
Join Date: Jun 2012
Posts: 1,483
# 14
07-23-2012, 09:12 PM
zer0niusrex can you give us any insight into the ongoing issues with saving new HUD settings? Specifically when you change things to show upon "mouseover" and it not actually saving (instead it sets to "never" and shows as set to "never" upon reopening the HUD settings screen).

Thank you.


Attn. Mission Replay seems to be broken now.
http://sto-forum.perfectworld.com/sh....php?p=4930941


Quote:
- The Exchange, Bank, Stores, and various other contacts no longer close when opening the character window.

- Need Or Greed will now display tooltips on mouse over.
These two points have me extremely excited and pleased.
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*

Last edited by nynik; 07-23-2012 at 09:47 PM.
Captain
Join Date: Jun 2012
Posts: 779
# 15
07-23-2012, 09:45 PM
Quote:
Originally Posted by commodoreshrvk View Post
The only way I have seen this done is with someone who has stealth. But typically the group then gets overwhelmed with spawns. So if you have no problems care to share your tips?
As tactical, I do in fact use stealth module.

As engineering, I place turrets first when possible to draw aggro, and set up a cover shield while I interact.

As science, I use a full medkit and neural neutralizer.

And in all cases, I also have available to use the Shard of Possibilities and a Horta pet to keep aggro off me.

A decent team helps with getting the 2nd colonist - they just have to aggro the group standing near it for a few seconds, even if they haven't defeated the first one yet. Even one other person with me can do that.

The third is a lot trickier if you don't have stealth. I strongly advise letting a tactical officer do it. If you don't have one, you can use the stealth consumables from the one Cardassian FE mission.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Empire Veteran
Join Date: Jun 2012
Posts: 2,027
# 16
07-23-2012, 10:40 PM
Quote:
Originally Posted by boglejam73 View Post
I guess I missed where she said "Second Wave" now actually lets you complete it if you are playing solo.

Oh - she didn't say it - because its still effed up.
Geez...

Look, they're working on these issues as they can. This tribble build here is proof of that. Second Wave and others you-want-fixed-but-aren't-yet, they're just taking longer.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Career Officer
Join Date: Jun 2012
Posts: 694
# 17
07-23-2012, 11:54 PM
Any word on KDF Marauder doff bug fix??

We were told in Jan that this was being worked on..
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Lt. Commander
Join Date: Jun 2012
Posts: 193
# 18
07-24-2012, 12:12 AM
These fixes and updates are always appreciated but there are certain ones like the Armitage not being able to select the Type 6 skin anymore that have plagued the paid users of this ship pretty much after the first week of its release and yet Cryptic patch the Lockbox guns to work on the Armitage within 12 hours of them being released. I guess the Dev that said this was already fixed and turned in was just trying to calm the waters on Tribble as that was a few weeks ago now.
Captain
Join Date: Jul 2012
Posts: 2,192
# 19
07-24-2012, 12:33 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
is the advanced fleet escort in the fleet store now? according to a tweet by geko he thinks it already is
It is not.
Career Officer
Join Date: Jun 2012
Posts: 944
# 20
07-24-2012, 01:19 AM
Quote:
Originally Posted by zer0niusrex View Post

UI:
  • The throttle will now display "Transwarp 10.00" instead of "Warp 10.00".
Thank you for the change. Will starship velocity really reach Warp 9.98 and then read Transwarp 10 or did you mean Transwarp 1? Then Transwarp 2 so on and so forth?
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