> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I started following it b/c I was sort of lost and it by far had the most votes or "medals" from people who liked the build.
Well I've recently hit Upper Admiral and I have to say I'm confused about a couple things on this build. Up to this point it's been amazing and I've loved it.
My question though is why does it tell me to take Starship Stealth (admiral tier skill) over say Threat control, shield performance or hull plating? That just doesn't make sense to me, for one I've never once used a cloak in the game as Federation. Two this being a tank would not more hull and shield protection be better? Or possibly threat control?
What am I missing here? So far my guy is built EXACTLY like that outline shows, I even have all the correct officers with the correct skills. I have stopped putting skill points into my guy though since I finished out the Commander tier.
Honestly, this thing is a complete mess. Not only the skill point allocation but also the skills used. It may explain the performance of way too many cruisers you encounter in-game though.
First and for all, you only ever put 9 points into a skill if you want to specialise. For example weapons and maneuverability for escorts, tanking and healing for cruisers. For everything else 6 points max!!!
At last, always read the details provided by skills and try to get an understanding of why things might work and why not. Always better than just follow blindly some guideline. Unfortunatly you already experienced that with the build you posted
The really last thing, have fun flying cruiser.
Join Date: Aug 2010
Neither of those builds are very good, though indeed the latter is better:
- The first one appears to have been made by someone that doesn't really understand what some Skills do (Stealth on a Starfleet Eng Cruiser? What's that going to do?) nor that point allocations was limited. Apparently s/he wanted to max everything and ran out of points.
- The second one appears to operate on the fallacious basis that it's better to have some Skill in everything rather than max the relevant Skills, since the latter levels pay off much less. Personally, I'd rather max Skills that actually do something in combat than invest in Driver Coils.