Okay, then show me hot to take down an escort with a cruiser loaded with Aceton Beam, Boarding Party, Directed Energy Modulation and Emergency Power To Weapons.
Bonus points of you can do it with an engineer.
How about you make me a triple-decker grand slam fudge sundae loaded with space sprinkles and radioactive rhubarb?
I have no idea why you want the Eng class to be just another flavor of Tac, but I honestly wouldn't need Tac skills to do what you're asking anyway. You can blow up most escorts with just DEM and the right cycling of beam weapons. If they get caught in warp plasma, it's pretty much GG.
No, of course all must be loaded, as it is claimed that all the engineer offensive powers are just okay.
That's not what I said, you obtuse blunderbuss. All classes in this game have a bunch of overnerfed or useless skills, even Tacs (try out those Target Subsystems if you want a laugh). God knows how many skills have been perma-borked in the name of great Science. I'm just saying that of the offensive skills they have, Eng fares pretty well.
I have no idea why you want the Eng class to be just another flavor of Tac,
All three captain types in Star Trek Online are military officers in commands of combat space vessels.
While almost all those PvPers here have simply accepted the "engineer in cruiser is a healer" meme, it was obviously not originally designed that way. All the engineer captain's powers are mere self-healing/self-resistance buffs. Engineers are supposed to be tanks, not healers.
Now, a tank is defined by being able to take more damage, while being a target that is worth attacking, so he draws fire upon him. While "healing and resistance buffing" is one function in a team that may make them a desirable target, it is also a role that not everybody who likes tanking would want to do.
"Tacs kill fast. Engs kill over time (but also have that time). Scis kill with cool tricks." That is what it should be like and what it was originally intended to be like, obviously.
but I honestly wouldn't need Tac skills to do what you're asking anyway. You can blow up most escorts with just DEM and the right cycling of beam weapons. If they get caught in warp plasma, it's pretty much GG.
In other words, Aceton Beam and Boarding Party are indeed not useful.
I heal more than most eng cruisers and produce more than decent damage per second
If we went by your theory:
I wouldn't bother shooting cruisers, escourts weakest link since the captain kirks in there fancy oddys wont heal there mates! As long as you omega out of gravity wells the sci dont really do alot.........
how many people will die in a pvp match per class due to no team sharing heals:
In other words, Aceton Beam and Boarding Party are indeed not useful.
Now why the f would one not want to fix that?
I think because we first want the powers that do work to be balanced, since that already seems troublesome enough.
Though personally, I want the lack-luster useless skills be fixed as well and have no particular priority here. I wish there was a fair DPS Cruiser Build (e.g. not something lame like stacking overpowere dBeam Fire At Wills, but actually sacrificing all that healing potential for DPS gains via DEM, AF, BP and EWP).
I am also not sure if it's a good idea to balance the "working" powers first and then fix the ones that don't really work ,because the presence of new powers and the abilty to combine will affect the overall balance in the game and may require changes to other powers.
But come on, at the pace it's going, it will take 3 years or so. Unless they have another Season 1.2 rebalance fest where every power is analyzed and rebalanced. That took at least a month of intense work by snix (and whoever else on Cryptic's side was working with him in the background, including QA), heavily involving PvP play-testers. It was actually a primarly task, not something that Borticus or jheinig do on their spare time because they are decent people and care for PvP. It will again have to be something they do as primary task for several weeks because Cryptic/PW said to them "this is the priority, get it done".
Shouldn't TT be as effective against boarding parties in relation to how much crew you have? If in an Oddy, you can happily throw 500 off crew at pesky boarders! I only have 50 crew, I know most of them by name. The little white people at the bottom of my HUG telling me how many crew members I have are actually to scale! Shouldn't my TT in this place be less effective?
It is very easy to make assumptions on the forums. Here is a sample of one.
"These guys are all idiots." That one is fairly common. It is also one that is very easily dismissed. The word idiot has a definition. Look it up if you wish. You will see that it most likely does not apply here.
Let us take a moment to talk about definitions though. Terms like "global cooldown". If you use that term to describe anything in STO, you're an idiot. There is no "global cooldown" in this game. See what I did there? The game engine does have a knack for ignoring commands that are entered to quickly, but that isn't a global cooldown represented in the UI. You can mess around with that all day if you like. Go look it up. Shared and system cooldowns aren't global. Move on.
So why bother with that drivel about definitions? Because you can't effectively communicate, never mind engage in debate, with people that you do not share common definitions with. You can't. Don't say you can, because you can't.
What makes an offensive ability? Really now. Define it. Define all the classes of abilities and stick each and every ability into a class. And of course explain why each class has the definition it does and why each ability belongs inside each class. Get busy. Go go go!
And remember, a hammer is a hammer all day long. Until you pull a nail with one. Then it's a pry bar. Or is it still a hammer?
Here's a little copy paste from another thread of your Soph.
"So how do we land damage on our opponents hull that they cannot answer? Really that's the question you are actually trying to find a solution to each time you enter combat.
The tactical answer is to overpower our opponents defenses with so much damage in such a short amount of time that it isn't possible inside of game mechanics to answer effectively.
The science answer is to subvert our opponents defenses with so many different attacks upon them that they once again become unable to mount an effective answer to the incoming damage.
The engineering answer is to win by attrition. You will do ten damage. They will heal nine. You will win.
So stop thinking dps for pvp. The question is are you able to use your abilities to position your opponent so that he is vulnerable to the burst potential of your ship? If so great. And that holds true if you are teamed. If you accomplish that you win, if not oh well."
But as far as engineer captains being the best healers I don't know. Engineer skills in the tree and most engineer abilities have the fastest heals. Extend shields is a great support ability. But a specced sci captain in a sci ship brings some fantastic group/team heals and buffs that an engineer captain can't even hope to match. So I would say you are spot on that engineering captains aren't the best team healers.
Peace and have a great day! Let me know how the Compendium of Terms works out!
and watch this video on boarding parties. in case u missed it. this thread IS about boarding parties right?
Have you noticed that can actually kill you! I think this has secretly been buffed I used it on my noob engy.
Please, for the love of the gaming gods, never make a thread like this again.
I have dealt with no less than 12 ships that had boarding party because of this thread. Utterly Worthless, Boarding party.
I get that you guys, are so bored that you can't actually find enjoyment out of the game, but threads like this even though they are completely sarcastic, cause people to run out and do the most stupid things imaginable. Like run boarding party. Find another way to get enjoyment.