Starfleet Veteran
Join Date: Jun 2012
Posts: 424
# 21
07-25-2012, 08:25 PM
So I see our little Duty Officer guy that exchanges CXP to Fleet Marks still hasn't been added...
Captain
Join Date: Jun 2012
Posts: 749
Quote:
Upgraded visual appearance of Hyper-compressed Cryo Launcher Mk XII.
So, this means that players like myself, that have BILLS, RENT, GROCERIES, ETC, are stuck with the Cryo Launcher that looks and sounds like a AP Pulsewave? I guess I shouldnt be suprised, considering Cryptic's track record of BONEHEADED decisions lately.

Quote:
Klingon NPC groups:
The version of Isometric Charge used by NPC ships has been tuned.
Initial hit damage was improved.
IMPROVED?! This attack was already nearly destroying ESCORTS! Now it probably will destroy Escorts!

Quote:
First jump damage is unchanged.
So another Escort dies.

Quote:
Second jump damage has been reduced.
By how much? 1%?

Quote:
Final jump damage has been significantly reduced.
2%?

Quote:
This also affects Assimilated Klingon ships seen in the STF: "The Cure"
So, after weakening them several months ago, you've decided to go back on this, and make them even harder? BONEHEADS.

After all this, I just have one question.
WHERE IS THE REAL HEAD OF CRYPTIC? SURELY NOT MAKING THESE DECISIONS!
Lieutenant
Join Date: Jun 2012
Posts: 67
# 23
07-25-2012, 09:26 PM
Sigh.

Why are people still surprised by such things?

Cryptic is not at the helm of STO anymore. Any and all business decisions are pretty much done by PWE. They seek to maximize profit any way they can.

And Escorts have always been glass cannons in STO. Always. You can build around it and give yourself some survivability but you will sacrifice a good chunk of DPS doing so. You learn to deal with it, it's a game mechanic that has been here since beta.

tl;dr nothing new to see here folks, more of the same

redshirtarmy.com - RedShirtArmy Podcast
STO / Cryptic member since 2009 (mavgeek)
Career Officer
Join Date: Jun 2012
Posts: 65
# 24
07-25-2012, 09:54 PM
LOL, the mighty escorts of DPS are losing some steam? I call BS, all general chat is still going to say how it's the only way to do things.

More context on response, your post means nothing as it sits. Not to anyone who plays anyway... (same for first response, really...)
Career Officer
Join Date: Jun 2012
Posts: 523
# 25
07-25-2012, 10:35 PM
Quote:
  • High quality remodulators also have additional descriptions showing why they are superior to basic models.
Hmm... I wonder what they mean by this.
Starfleet Veteran
Join Date: Jun 2012
Posts: 92
# 26
07-25-2012, 11:19 PM
Thank you cryptic for paying attention to the second wave mission. You don't know how much I appreciate it. Call me a sucker, but next month, I'm going to buy more zen points and buy a ton of stuff that I may not need from the zen store, just my way of saying thanks.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 27
07-25-2012, 11:23 PM
Quite pleased with the dedication the devs show to their game. Good job.

Especially that Second Wave has been ... fixed, hopefully, for good.
But appreciate the myriad other thongs fixed too.
Ensign
Join Date: Jun 2012
Posts: 27
# 28
07-25-2012, 11:24 PM
Quote:
Originally Posted by jayfresh11 View Post
Thank you cryptic for paying attention to the second wave mission. You don't know how much I appreciate it. Call me a sucker, but next month, I'm going to buy more zen points and buy a ton of stuff that I may not need from the zen store, just my way of saying thanks.
Then ok


Here's You're Sign
Lt. Commander
Join Date: Jun 2012
Posts: 215
# 29
07-26-2012, 12:11 AM
quit the glass cannon QQ... the dps chasing elitists have all but run off anything other than a tac in an escort from STFs... If you would allow a tank or a heal to come in to a STF without announcing that there was a "useless" tank or heals in the group you might survive these things...

but just succumb to Gozer's legacy of zerging the hell out of everything and to hell with strategy or building a well rounded group 5 tacs with cannons blazing is the solution to everything.

That being said my main is a tac and with some understanding of the mechanics of these weapons you can avoid a lot of damage... first off they fire directly in front of them so dont park in front of a negh and try to tank it head to head unless you are in fact a tank... next it has a 6km jump distance so actually fly your ship and stay 6km or more from your team mates and you are safe. of just keep dying and crying about it in the forums.
Captain
Join Date: Jul 2012
Posts: 1,383
# 30
07-26-2012, 12:23 AM
But there is still nothing about fixing the camera... or did i miss it ... if not PLEASE FIX THE CAMERA ASAP PLEASEEEEEEEEEEEEEEEEEEEEEE
Live long and Prosper
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